|
|||||||
| FFR Difficulty Subforum A place to discuss difficulties of ingame songs of FFR. Make a thread here if you have suggestion for the difficulty change of an ingame song. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#21 | |
|
║▌║█║▌║▌││║▌║█║▌│║▌║ █║▌║▌
FFR Veteran
Join Date: May 2007
Location: Quebec, Canada
Age: 22
Posts: 744
|
Quote:
Also ![]() EDIT : Probably should bump Vertex and Southern Cross to FMO back but that's another story. |
|
|
|
|
|
#22 |
|
Later for sure
FFR Veteran
Join Date: Aug 2008
Age: 19
Posts: 1,933
|
yeah I was pretty much thinking its just barely not an fmo... I mean it feels so empty, if there was some jump stream or some thing...
|
|
|
|
|
#23 |
|
lol happy
FFR Simfile Author
FFR Veteran
Join Date: Oct 2005
Location: DESTINY
Age: 22
Posts: 8,079
|
Here's my objective reasoning:
The trills in Caprice for Violin are 200 bpm. The long 1-handed trill in Kanon-Kanon is 230 bpm, and even that's only a VC. The ending trill section in K8107 is just as dense, but is easier to split and has harder 1-handed transitions when you add the anchor jumps. The bursts in Caprice for Violin are 240 bpm. They are very short and overall fairly simple patterns. Considering Purple has a massive 230 bpm run, and the bursts in a file such as Bus Rides With People convert to 382 bpm 16ths I really don't see the bursts in Caprice for Violin being FMO-worthy. tl;dr all the supposedly "FMO" parts are easier than some of the current VCs. |
|
|
|
|
#24 |
|
Nuffnuff
FFR Simfile Author
FFR Veteran
Join Date: Feb 2009
Age: 20
Posts: 2,255
|
K8107 4 11
__________________
|
|
|
|
|
#25 |
|
FFR Player
Join Date: Nov 2011
Age: 17
Posts: 790
|
Kanon Kanon and K8107 could be base 11s
|
|
|
|
|
#26 |
|
derp
FFR Veteran
Join Date: May 2007
Age: 22
Posts: 8,350
|
what hi19 said
you can AAA the trill in kanon but hitting jumps btw, just a tip. Last edited by [TeRa]; 05-7-2012 at 05:59 AM.. |
|
|
|
|
#27 |
|
FFR Veteran
|
If K8107 was an 11 I'd have a double bf fmo score =P
__________________
65 VC's AAA's, Pwntendo, I has MAX Forever AAA'd |
|
|
|
|
#28 |
|
FFR Veteran
FFR Veteran
Join Date: Sep 2006
Posts: 649
|
10
Total lack of jumpstream + easy bursts, and pauses everywhere. My rusty sightread was 7goods, and I know I could do better. Its also indexable except for the quarter note triples. |
|
|
|
|
#29 |
|
lol happy
FFR Simfile Author
FFR Veteran
Join Date: Oct 2005
Location: DESTINY
Age: 22
Posts: 8,079
|
The bursts at the end are really not that index-friendly.
|
|
|
|
|
#30 |
|
FFR Veteran
FFR Veteran
Join Date: Sep 2006
Posts: 649
|
Idk I used to play "unindex friendly" patterns all the time and it seemed okay. I got like 4goods on Dot Matrix Hero index.
You kinda roll your finger over the keys. |
|
|
|
|
#31 |
|
FFR Player
Join Date: Oct 2005
Location: Oshawa, Ontario
Age: 15
Posts: 251
|
Most DEFINITELY I'd go for a 10.
I've been playing plenty of 11's lately, and I was able to black flag this song - my best score otherwise is 5 goods on disconnected hardkore. I've never gotten that good of a score on any FMO before, it just feels really easy. There aren't any difficult jump sections, it's almost all stream. |
|
|
|
|
#32 |
|
20% Cooler
|
I'd say bump it down to a 10. The trills are easy (and I'm not all that great at trills) and the length doesn't really add to the difficulty. Also, like everyone else, I was surprised to see this as an 11 when it was first released in FFR.
__________________
![]()
|
|
|
|
|
#33 |
|
Quack Attack
|
It's a 10... trills aren't bad and the ending bursts are fairly straightforward.
__________________
AAAs (??): When I get around to figuring things out with the new level system.
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|