Pseudo Skill Tokens ~2012 Remix~

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #211
    Re: Pseudo Skill Tokens ~2012 Remix~

    did.


    Comment

    • 00Razor00
      FFR Player
      • Jul 2006
      • 3530

      #212
      Re: Pseudo Skill Tokens ~2012 Remix~

      lol
      Last edited by 00Razor00; 01-3-2012, 06:25 PM.


      Originally posted by t-rogdor
      hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

      Comment

      • iironiic
        D6 FFR Legacy Player
        FFR Simfile Author
        • Jan 2009
        • 4342

        #213
        Re: Pseudo Skill Tokens ~2012 Remix~

        Originally posted by Ninty64
        By the look of emulord's token, it apparently doesn't have to be the official engine.
        Speaking of emulord's token, I think he said "at least" 7000. Is it greater than 7000 or exactly 7000? Might want to clarify that on the OP.

        EDIT: Nvm lmfao didn't FC it xd
        Last edited by iironiic; 01-3-2012, 06:24 PM.

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 15004

          #214
          Re: Pseudo Skill Tokens ~2012 Remix~

          No, it has to be all 32 notes/passing to count. I managed to get a 29 note run with 95 boos, you need to FC the entire thing. It's a very rage-heavy token



          Also I am really going to be impressed if anyone else manages to achieve my token requirement. Getting that kind of accuracy requires you to actually rush through transitions instead of just quadmash.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • Elite Ninja
            Kawaii Desu
            Event Staff
            FFR Simfile Author
            • Mar 2007
            • 4828

            #215
            Re: Pseudo Skill Tokens ~2012 Remix~

            lol I laughed when I saw 2 averages XD



            LOL both Jesse and Wilson didnt get the FC XD
            Best AAA = Aballava(?) + Serious Shit (97)
            Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
            Best Score = do i smile? 3-0-0-3 (100)

            Comment

            • DossarLX ODI
              Batch Manager
              Game Manager
              FFR Simfile Author
              • Mar 2008
              • 15004

              #216
              Re: Pseudo Skill Tokens ~2012 Remix~

              Reason it needs to be all 32 notes is because when you fail out at 29 or 31 notes in, the game screen basically "freezes" for a short period of time and in that time you can quadmash like **** and get over 80 boos. With all 32 notes it becomes drastically harder to even break 70.
              Originally posted by hi19hi19
              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

              Comment

              • UnkownMan
                FFR Player
                • Apr 2007
                • 1569

                #217
                Re: Pseudo Skill Tokens ~2012 Remix~

                I want to try the Excite Bike token. (I keep wanting to call them trophies. -__) So, no go for the Velocity Engine?
                Originally posted by Choofers
                2/10 smoke weed every other day, what up den
                We are the music makers and we are the dreamers of dreams.

                Comment

                • rushyrulz
                  Digital Dancing!
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 12985

                  #218
                  Re: Pseudo Skill Tokens ~2012 Remix~

                  why would it be a no-go for the velocity engine? That still runs FFR_The_Game. I just don't want a ton of tokens for DF and Indeed and Community and <insert offline engine that everyone and their grandma has made here>


                  Comment

                  • UnkownMan
                    FFR Player
                    • Apr 2007
                    • 1569

                    #219
                    Re: Pseudo Skill Tokens ~2012 Remix~

                    You said that it had to be on the Regular FFR Engine.
                    Originally posted by Choofers
                    2/10 smoke weed every other day, what up den
                    We are the music makers and we are the dreamers of dreams.

                    Comment

                    • DossarLX ODI
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      • Mar 2008
                      • 15004

                      #220
                      Re: Pseudo Skill Tokens ~2012 Remix~

                      Originally posted by UnkownMan
                      You said that it had to be on the Regular FFR Engine.
                      As in no offline engines. It has to originate from the FFR site itself.
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • rushyrulz
                        Digital Dancing!
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2006
                        • 12985

                        #221
                        Re: Pseudo Skill Tokens ~2012 Remix~

                        Velocity Engine and Legacy Engine are the regular FFR Engines.


                        Comment

                        • Emithith
                          FFR Player
                          • Sep 2008
                          • 1784

                          #222
                          Re: Pseudo Skill Tokens ~2012 Remix~

                          Originally posted by DossarLX ODI
                          Reason it needs to be all 32 notes is because when you fail out at 29 or 31 notes in, the game screen basically "freezes" for a short period of time and in that time you can quadmash like **** and get over 80 boos. With all 32 notes it becomes drastically harder to even break 70.
                          I've gotten 128 /via that freeze screen + quad hold. THE TIMING IS UNBEARABLE TO ACTIVATE THE QUAD HOLD THOUGH D:

                          Comment

                          • UnkownMan
                            FFR Player
                            • Apr 2007
                            • 1569

                            #223
                            Re: Pseudo Skill Tokens ~2012 Remix~

                            Ahh... I thought you meant the standard engine. I be no good with knowledge sometimes.
                            Originally posted by Choofers
                            2/10 smoke weed every other day, what up den
                            We are the music makers and we are the dreamers of dreams.

                            Comment

                            • DossarLX ODI
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              • Mar 2008
                              • 15004

                              #224
                              Re: Pseudo Skill Tokens ~2012 Remix~

                              Emithith, would you stop quadholding Excite Bike? Carlos even said that the token is piss easy with quadholding. I got my lolfreezescreen 95 boos with quadvibrating - and the reason why the token is hard in the first place is because you have to vibrate pretty damn fast to get at least 65 boos with an FC
                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

                              • Emithith
                                FFR Player
                                • Sep 2008
                                • 1784

                                #225
                                Re: Pseudo Skill Tokens ~2012 Remix~

                                I still say it requires a bit of luck to activate the quad hold perfectly and keep your combo though.
                                Besides, what's stopping me from quad holding it? the req is 65< not "mash the crap out of it for 65 boos" :S

                                edit:
                                Originally posted by who_cares973
                                the thing is that you cant quad hold lol

                                if quad holding was allowed people would be posting >100 boo counts
                                nvm I stand corrected. Sorry 'bout that.
                                Might wanna change the description though.
                                Last edited by Emithith; 01-3-2012, 06:38 PM.

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