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#1 |
FFR Player
Join Date: Nov 2011
Posts: 25
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![]() Another way of earning a large amount of credits would be having Daily or weekly challenges instead of just having the lottery sort of like halo but for FFR. xD
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#2 |
FFR Veteran
![]() Join Date: Jan 2011
Location: Keizer, OR; USA
Age: 30
Posts: 1,811
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![]() Not a bad idea, it'd be kind of like skill tokens now but easier I suppose.
I like it, needs a bit more structure but nice. ![]() |
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#3 |
Purveyor of tea
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![]() The idea is good, implimentation may be difficult (or easy? I can't code).
Week long targets for credit bonuses like "Get 25 different AAAs this week", "Hit 500,000 arrows", "Play 300 different songs", etc. Maybe have them tiered, so that every skill level can join in. "Get a AAA on 5/7/9/11 difficulties", or "Pass a difficulty 2/4/6/8/10 song with 90% goods or more", with each milestone granting an additional credit bonus. Targets are always a great motivator (tournament is a great example), and I know the challenges really made me play Halo Reach a lot more! |
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#4 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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![]() "Insert X credits to see what this weeks challenge is!"
Receive 150% of your credits back if you can complete the challenge. Each week there is a chance that a special prize might be added so submit every week just in case! ![]() Sound good?
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#5 |
soleil ardent
![]() ![]() ![]() Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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I like this idea a lot, would put a little more use into credits. And upon using the credits, you then feel obligated to get your credits back and complete said challenge.
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#6 |
Sic itur ad astra
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![]() I really like Zageron's idea, and agree with you yo man. +1
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RIP Steve Van Ness <3 |
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#7 | |
Purveyor of tea
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#8 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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![]() Maybe make it so that a special new token has to be earned this way as well? Make it kinda like for a chart that's a 9/10 and make it like a 35% chance every challenge that you can unlock it or something.
Would that be doable? Because I think that would make this a lot more bad ass. |
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#9 |
Sic itur ad astra
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![]() @Wildfire: Each week could vary? Maybe have:
"Insert X credits to see this week's challenge. Win 100+y% of your credits back, or a special prize!"
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RIP Steve Van Ness <3 |
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#10 |
¯\_(ツ)_/¯
![]() ![]() ![]() Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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![]() Do it
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![]() ^FFP_D0pey btw |
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#11 |
Purveyor of tea
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Yeah, pretty much what I had in mind but didn't articulate well XD Have it change dependant on the difficulty if the challenge. Harder challenges mean bigger prizes! It'd want to be a big prize though, since being a weekly challenge you'd hope it would require a lot of work. Thus why 150 or even 200 might seem a little low.
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#12 |
r.i.p. tiny hippo
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![]() But couldn't someone reveal what the challenge was the others?
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#13 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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Obviously, but I think that eventually it would die down enough that the majority of the people playing wouldn't have a clue what the challenge was.
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#14 |
Purveyor of tea
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Alternatively it wouldn't really matter? There's not much of a reason to hide it, as long as the challenge is somewhat challenging. You could just pay to accept it, and take your chances from there. Hiding it doesn't really serve a purpose since the credits you pay don't exactly go into a pot or anything.
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#15 |
I catch fruit
![]() ![]() Join Date: Jun 2009
Location: Meadowview, VA
Age: 31
Posts: 2,861
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![]() How about know the challenge but you MUST pay credits to be able to complete it, and the % of credits you get back varies based on the difficulty of the challenge.
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#16 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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Yes, you would always have to pay the credits to complete the challenge. Just because you know what the challenge is doesn't mean you'd be able to do it! :P
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#17 |
I catch fruit
![]() ![]() Join Date: Jun 2009
Location: Meadowview, VA
Age: 31
Posts: 2,861
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Exactly why I said that, but also make sure the easier challenges don't give too much :3 or else FFR whores like me will end up with millions in no time xD
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#18 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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![]() The purpose of this is to remove credits from the economy. There are 877,333,046 credits and rising in the economy.
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#19 |
I catch fruit
![]() ![]() Join Date: Jun 2009
Location: Meadowview, VA
Age: 31
Posts: 2,861
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If that's the case, make people pay just to know the challenges then.
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#20 |
Lord of the Tea Republic
![]() Join Date: Jan 2007
Location: CA
Age: 31
Posts: 856
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![]() I approve of this.
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Yep. |
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