12-6-2011, 04:31 PM | #4221 |
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Re: Ingame Song Information
Novo Mundo - 1,958,100* - 4-0-0-0
Yeah, I am pretty sure it's a 10. It's not like I am good at it, and am complaining, I'm actually annoyed because it's easier than alot of 10 songs. |
12-6-2011, 05:43 PM | #4222 | |
Kawaii Desu
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Re: Ingame Song Information
Quote:
That 4-0-0-0 was a fluke run. Here is what I just got on it in 3 tries. Like I said im just not good at it lol.
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12-6-2011, 06:45 PM | #4223 |
FFR Veteran
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Re: Ingame Song Information
K8107 is a VC for the same reason Teh Tricky Techno is a 9. Sure if you can't do it, you dump goods everywhere on the trilljump garbage, but once you can do it, its easily AAAable.
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12-6-2011, 07:54 PM | #4224 |
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Re: Ingame Song Information
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12-7-2011, 01:53 AM | #4225 | |
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Re: Ingame Song Information
Quote:
So let me give what I feel is the correct explanation. (Feel free Aj or someone else to correct me in some spots.) Teh Tricky Techno is a 9 for the same reason Famouz is a 9. They're both to short to be ranked up with other 10s despite songs like Be Princess or Aztec Templing and even Mute City (Remix) [subjectively] being easier to PA. Another example of a (seemingly) underrated song is Mutant Core. The song is very short and under a minute, but I would bet you a good deal that it'd be an FGO if it was exactly 1:30 long assuming it maintains the difficulty already there. Final example is World Tour 2004. The song is 8 minutes long, though it bounces between being a low 8 to a mid 10 (subjective) it sits at an FMO difficulty rated. In short: The length of these songs is the reasoning of their difficulty along with the chart it's self. This is not always the case however. Also the "can you do it" section of judging difficulties doesn't apply at all (ever.) It's based off speed of the song (BPM), notes per second (NPS), sometimes time, and the overall difficulty to PA/FC in terms of framers and the like (see Fall Silently as an example of this.) Edit: Also I suggest we lower Novo and bump up K8107. Novo is quite honestly easier than Didji PIC or whatever the hell it's called. |
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12-7-2011, 02:06 AM | #4226 |
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Re: Ingame Song Information
and that Beadmagen song for sure. Go play it if you need to know what I am talking about. Didj PVC is like 25% harder than Novo Mundo.
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12-7-2011, 09:32 AM | #4227 |
stepmania archaeologist
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Re: Ingame Song Information
There are a LOT of VCs nowadays that are harder than what the VC-FMO cutoff ought to be.
Honestly, at this point, the only consistent solution would be to lower every single FMO that is too easy to unlock Oni. That's how bad the difficulty ranking has gotten
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12-7-2011, 02:31 PM | #4228 |
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Re: Ingame Song Information
Not going to pull subjective manais and asked it to be moved up, but Halcyon is definitely the hardest FMO I have ever played, and after playing some moderate FGO's and high FMO's, it's by far my worst and the most draining, challenging, and just plain absurd FMO I have yet to come across (this implies future, since I've played every song in this game god knows how many times).
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12-7-2011, 04:16 PM | #4229 |
stepmania archaeologist
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Re: Ingame Song Information
It IS a pretty absurd FMO. Fast, tricky, and awkward too... Why are most of bmah's files awkward?!?
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12-8-2011, 01:44 PM | #4230 |
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Re: Ingame Song Information
Let's discuss this page a bit. I know a huge difficulty overhaul may be in the works, but for now I just have to vent about this page. Let's start with Halcyon. I still think it is clearly a 12, but if we are going to keep it an 11, it sure as hell better be harder than every other FMO in D2. Heck, the only FMO I think that comes even close to it (other than Club lol but that doesn't count ) is Mutant Corecore, which really, REALLY needs to be bumped up. Of Course you need me is badly misplaced. I know it is subjective (and I will probably get stoned for this), but I can AAA it on command. It is just ridiculously straight forward. I sightread Crash up against the inevitable.... so I don't even know what to say about it. It feels simple to me, but I can see why people think it is hard. Aim burst and PCS could be flipped, but I think it is fine. PCS is easily jumptrilled, but the jump stream is easy to get mindblocked on. Aim Burst is pretty relentless from start to finish. It is tough to AAA, but very easy to get a SDG. No purpose Flour and Toxiferous should be switched. Toxiferous is tough to PA, but it can be jumptrilled. Furthermore, it can be "learned", meaning that there are definitely some patterns that can be analyzed and exploited, making a AAA not TOO tough (although it is definitely tough, don't get me wrong). NPF, on the other hand, has some brutal rolls, one particularly brutal roll (about 70 percent through), and that nasty up down trill jack thingy. Overall, I think it is the second toughest FMO on this page, even pushing FGO status along with Halcyon. Now on to the 12s. I think the order from Time to Eye down is fine, although I think LGC could be put above 11ELEVEN. Crowdpleaser, however, is really bad. I know, I know..... it has one tough section and the rest is a 9. Blah Blah Blah. But let's use RAN as a comparison (which is rated WAY harded than CP). Ran is basically a low 10 outside of it's tough trill section. Sure, there is a burst or two earlier in the song that is tricky, but overall it is a very simple song outside of that 20 second section. CP, likewise, is a 9 or 10 ish outside of the megatrill. Like RAN, it has another toughish section (the double burst which, to me, is VERY tough, I have never come close to AAAing). That being said, it just seems incredibly stupid to have CP above TTE. Just think about that for a second.... yeah. I think it should be placed near A quick death. The scoreboard speaks for itself. So in conclusion, my new page order would be: PCS Aim Burst Of Course you need me Crash up against the inevitable Toxiferous Dystopia (all below this could be 12s) No purpose flour Halcyon (I could see this as low as after NNT) Time to Eye Nomina Nuda Tenemus LGC 11ELEVEN CP -- off the page Thoughts on my essay ???? Also, if anyone enjoys my analysis I would be willing to do something similar for some other pages that could use some work.
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12-8-2011, 01:50 PM | #4231 |
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Re: Ingame Song Information
Crowdpleaser being listed as the lowest FGO is basically the biggest slap in the face, if anything it should be placed as the very last song in Dance2
I mean, freaking Eclipse's scoreboard is better (only in the top ten though, but that should be saying something) |
12-9-2011, 09:40 AM | #4232 |
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Re: Ingame Song Information
Halcyon [Xi] = leaning to FGO (although not changing the difficulty until the termination of official tournament.)
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12-9-2011, 09:45 AM | #4233 |
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Re: Ingame Song Information
Yes, that was my suggested difficulty within the .sm file.
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12-9-2011, 07:56 PM | #4234 |
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Re: Ingame Song Information
Halcyon (difficulty 11) has 13 SDG scores and 5 AAAs.
Mourning the Lost (difficulty 12) has 17 SDG scores and 8 AAAs. I think you know what to do... edit "not changing the difficulty until the termination of official tournament". Why not? If there is a clear mistake, it should be fixed. Nobody cares so much about the numerical difficulty progression in the tournament that they would be offended by it being changed to its true value.
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12-9-2011, 07:58 PM | #4235 |
Kawaii Desu
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Re: Ingame Song Information
I support Halcyon being an FGO.
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12-12-2011, 10:00 AM | #4236 |
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Re: Ingame Song Information
Scavenger a lvl 9?, you must be kidding me...
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12-12-2011, 03:45 PM | #4237 |
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Re: Ingame Song Information
Old comment, but relevant to what I came here to say: The ranking of difficulties seems to continually get driven upwards with the progression of the game. People seem to frequently talk about "borderline files" that could fit in, of the most argued, a VC if you look at it "this way" and an FMO if you look at it "that way." It seems to me that if we stopped allowing files that are argued to be borderline to drop below the cutoff, then this recent surge of overplacing files would diminish, if not come to a complete halt. It could create the problem of underplacing files, but given the current state of this issue, at least, how far I've seen this issue go in my time here, I feel a drastic reaction might be appropriate.
Last edited by Niala; 12-12-2011 at 08:56 PM.. |
12-12-2011, 04:55 PM | #4238 |
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Re: Ingame Song Information
I found Halcyon harder than GT
(but don't bump down GT cuz I've always wanted to have an FGO in game rofl) |
12-14-2011, 03:47 PM | #4239 |
FFR Veteran
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Re: Ingame Song Information
How come Sakura Blue Sky is only a level 5 song? I think it is at least level 6 or even level 7. It was for me by far the hardest level 5 song to FC.
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12-14-2011, 04:24 PM | #4240 |
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Re: Ingame Song Information
The difficulty cut-off for levels continually gets higher at a rather rapid pace (Not counting blatant mistakes of the past such as Delirium and Ub3r Rave).
IIRC, when I signed up, Caprice was a 12 (although that changed quite quickly). And Club/Demon Fire were 12s at first. EDIT: Random thought: Now that 0-framers are hittable, if Chrono Trigger was still in the game, what would it be rated as? (0-framer placement = 3000 16th jack or 2-2-3 jack)
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