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#21 | |
Doing the wrong thing the right way since 2010.
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- My engine is getting MP in the coming week or to. Last edited by Velocity; 11-25-2010 at 10:58 PM.. |
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#22 |
cavs
![]() Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
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![]() I really like that 'Filter songs by: FC, AAA, Difficulty
It would be so great if I could just take out all the songs I've already AAA'd or something. I can't tell if this is already included in the game yet or not, sometimes it happens, sometimes it doesn't. But if you get a negative score, your score goes undefined. It'd stop those people from booing out and getting a million game plays. (even though, idk why people do that) |
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#23 | |
Doing the wrong thing the right way since 2010.
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#24 |
🥓<strong><span style="col
Resident Overseer
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Location: Kingsport, TN
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![]() Not really a huge deal either way, but perhaps a way to say random between length x and length y? I really don't like hitting random on 11's and 12's and getting 5-8 minute songs...If I want to play those I pick those.
Not a huge priority but it would be nice. Ore perhaps a sorting method by song length? |
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#25 | |
Doing the wrong thing the right way since 2010.
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#26 |
Rhythm game specialist.
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![]() Suggestion for this thread:
Implemented In progress Suggested but not worked on |
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#27 |
D6 FFR Legacy Player
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Age: 33
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![]() Hmm... maybe an option to hide the raw score? Everytime I play, I am so tempted to look at my raw score, and then get nervous and then, bam, one boo or one good lol
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#28 | |
Doing the wrong thing the right way since 2010.
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That shouldn't be hard at all. Last edited by Velocity; 11-26-2010 at 03:37 PM.. |
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#29 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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oh my god I love you
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#30 |
Rhythm game specialist.
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![]() Oh...
Add the best rank and the current rank on the song after you play. I noticed that your engine doesn't do that, haha. |
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#31 |
Doing the wrong thing the right way since 2010.
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#32 |
♥C.S. + A.M.♥
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![]() That would be amazing if you could sort songs by notes per second. It might be hard to do though.
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#33 |
Doing the wrong thing the right way since 2010.
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#34 |
FFR Simfile Author
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![]() Adjustable sudden and hidden windows that hide the notes, ala the ones in IIDX
http://www.youtube.com/watch?v=v9zutT7eQn0 it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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#35 | |
Doing the wrong thing the right way since 2010.
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"it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space" Not sure what you mean. |
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#36 | |
Arrow Theory™
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Yeah, that's an awesome idea. You could reference a songs speed based on NPS (notes per second). Obviously it would be calculated averagely throughout a song.
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#37 |
Doing the wrong thing the right way since 2010.
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Only real problem is I don't have access to the level data or notes until the level is loaded.
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#38 | |
FFR Simfile Author
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So the amount of vertical space is limited. Currently part of it is taken up by the top bar and part of it by the bottom bar. Now, you see how the sudden window in that video extends from the side opposite the receptors, right? Imagine that the bottom bar becomes this sudden window when you alter its position. So when you increase sudden, it raises up and covers more of the screen, when you decrease sudden it drops more and more off the bottom of the screen. Implementing sudden this way would let you 'reclaim' the bottom of the screen. In a similar vein, adjusting hidden could be moving the top up and down to cover the receptors. This won't claim any more vertical space unless you also make it possible to move the receptors up and down on the screen. By the way, on the velocity engine have you fixed the 'error' where the right arrows are slightly unaligned to the left with respect to the right receptor?
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png Last edited by Patashu; 11-26-2010 at 08:44 PM.. |
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#39 |
Snek
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Age: 34
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#40 |
FFR Simfile Author
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![]() that's a yes lol
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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