Would it be possible to maybe get a couple of mirrors for the bigger files? Because MEGA likes to interrupt downloads for files that are bigger than 1GB & refuse to let you download it for some browsers.
I don't personally have any better place to put them. Maybe they could be uploaded to SMO?
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
i remember saying in 2007 that ffr should provide its players with sm pack converts both dump and not in a specific unscored genre for variety and exposure reasons
Can't seem to load a song, it sits at zero.
I guess you're now the only one in charge of bugfixes, lol?
For this project, yeah. What's your folder setup? You should have saffron.swf, the xml you're loading, and the levels directory in the same folder.
That said - I may have made some mistakes with zipping things up. If you open up an xml from one of my packs, you should see something like "<leveldir>levels/indeed</leveldir>", and that levels/indeed thing is a folder that should exist and should contain the swf's for that pack.
There were a number of posts in this thread that were moved to a new thread, ever since a decision to open source the FFR engine was made. The follow-up thread can be found here.
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This version uses a file called xmls.txt, which contains a list of all your XMLs (plus display names). Each line has one XML file's info and looks like this:
filename=displayname
Then, instead of letting people load arbitrary XMLs, the load menu has a dropdown with the display names you defined in the text file. The user can pick one, hit "load", and the engine will load the appropriate XML.
And this applies to both the offline and online versions: Saffron will keep track of the last XML you were using (with Flash local storage), but when you go on the engine for the first time it will load up default.xml. So you could put instructions for new players there, or just leave it empty for faster loading times.
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