09-7-2012, 01:56 AM | #1 |
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Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
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Slashmaid (Instrumental) [87 or 88]
To start off, Slashmaid is nothing short of brutal.
With ridiculous jumpgluts for long periods of time and some streams thrown in into the jumpgluts as well (Which can form anchor patterned jumpstreams), it doesn't really start out calm. At the midpoint of Slashmaid, you have to do a trill-jumpstream part that's around 20 seconds long, and it's around 22 BPM (237 BPM) faster compared to La Campanella, and it has jumptrills and the trills switch direction as well. You do get a somewhat long (15-20 seconds) break after that, but then you dive into another run of handgluts and jumpstreams at around 200 BPM. Even if you're able to do the jumpstream runs, the handglut transitions are tough, and you'd definitely average rush a lot if you're not careful enough. After the jumpstream, you have to do one more run of jumpgluts. Your stamina would probably be drained by then, and at the end there are some fast streams as well. Although overall there aren't any major difficulty spikes, it's a relentless file even for high D6 players, and the jumpgluts and jumpstream aren't something you can mess with. Stats: Release Date: 12-20-11 Song Length: 3:00 Number of AAAs: 5 Number of FCs: 37 Number of Players: 1,212 Though there's 5 AAAs, it's a tournament file. There would probably be less AAAs (Well, leonid wouldn't AAA it) and there are 10 SDGs. Compared to an 88: Counter Clockwise Chant Pattern Release Date: 11-30-08 Song Length: 1:56 Number of AAAs: 5 Number of FCs: 237 Number of Players: 1,464 They have around the same amount of players, and the same amount of AAAs. Though it has 200 more FCs, and it has 20 SDGs overall. All in all, the file itself is brutal enough to be an 88. Stats probably shows a low 88 as well. Last edited by EzExZeRo7497; 09-7-2012 at 03:10 AM.. |
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