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Old 11-11-2008, 08:40 PM   #1
roundbox
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Default TWG LXXI Host Signups

post em here hopefuls
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Old 11-11-2008, 08:48 PM   #2
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TWG: Battle for Rock 'n' Roll Hall of Fame

16 players

Mystery Game!

This is an advanced version of the jTWG, but much different. I made it myself and think you guys will absolutely love it (there is no random.org bull**** this time). I'm taking a new approach here, so I think everyone will have a lot of fun, rather than a lot of frustration.
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I woke up this morning wearing my new ffr shirt which confused me.

Then i remembered i found the package last night while drunk and put it on in excitement, then immediately passed out.


Last edited by: Tasselfoot; 7 minutes ago. Reason: I am your MILF.
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Old 11-11-2008, 09:07 PM   #3
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Waiting for BDN to post his game again. Or hoochan.

(Not voting for another damn mystery game. Starting to get tired of them.)
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Old 11-11-2008, 09:16 PM   #4
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U84
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Old 11-11-2008, 09:18 PM   #5
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Default Re: TWG LXXI Host Signups

Mysteries are fun
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Old 11-11-2008, 09:22 PM   #6
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Default Re: TWG LXXI Host Signups

I have to color code it again Brb... coding.
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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Originally Posted by aperson View Post
i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
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Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 11-11-2008, 09:37 PM   #7
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Back by popular demand!!


TWG LXXI: The war for Hyrule (expert Difficulty)

The land of Hyrule has been peaceful for many months since Fictionjunction and Falcondude defeated the Gannon in Hyrule castle’s courtyard. Unfortunately, that peaceful feeling had abated in recent days as black storm clouds hung over Hyrule without breaking. Having seen it many times before the inhabitants knew what was coming. The only question was would someone be able to stop what was coming. Link had not been seen since his last victory at Hyrule castle, and was assumed to be searching for a lost friend several lands away.

The Players

all players start with 3 hearts, A hero’s Bow, and a full magic meter

Team Good:

Princess Zelda – Seer – Has the ability to seer one person each night phase. Immune to all arrow types.
Link – The legendary Hero of Time, Link has been cursed by the shadow kingdom. Unwillingly, He seeres Red when seered at night, but Blue if seered during the day. Gains 150 rupees per day. If wolved, A random wolf will take 4 hearts worth of damage. If alive after day 3, Gains the Master’s Sword (vigi kill)
Legendary Archer – Hyrule’s best trained archer. Only Link himself can rival the archery skills of this player. Any arrow used by this player will inflict double damage. Does not know he/she is the Legendary Archer.
Midina Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Midina decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Midina takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Midina decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Midina takes the Ice arrow, and gets the knowledge that player X has 200 rupees.

8 Humans – Seer Green – General Meat.
*Special Note* One of these humans will be immune to Damage from attacks, but not the effects. Another will be immune to the effects of attacks, but not the damage.


Team Evil:

Zant – Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Zant decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Zant takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Zant decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Zant takes the Ice arrow, and gets the knowledge that player X has 200 rupees.
Koume – Fire Wolf – Does double damage with fire arrows
Kotake – Ice Wolf – Does double damage with ice arrows
* Special note* Kotake and Koume may fuse together at ANY time, during any phase. During the time they are fused, damage delt by arrows they use do double, as well as the effects of the arrows, They also become immune to all damage and effects of arrow attacks as well as gaining the ability to seer during the night. HOWEVER They may not unfuse until the end of the respective day in which they fused together. If either Koume or Kotake is lynched while the two are fused, BOTH DIE.
Ganondorf – Typical MW – Seeres green under all circumstances. Gains 150 rupees per day. Immune to all arrow attacks.


ITEMS AND RUPEES

Rupees. – All players (with the exception of Link and Ganondorf) gain 100 rupees per night. Rupees can be used at any time to purchase Items from the Store (host). A purchase is made via a PM. Rupees may be passed in any amount to any player at any time.

THE SHOP

The shop contains several items which are essential to your quest. Visit it many times!

Red Potion: Cost 50 rupees – Refills your hearts to full. One time use

Blue potion: Cost 75 rupees – Refills Hearts and magic meter to full. One time use

Green potion: Cost 50 rupees – Refills Magic meter to full. One time use

Hero’s Sheild: Cost 150 rupees – Must be used the day/night it is bought. Prevents all damage from arrows, and lessens damage done from wolvings to 2 hearts. One time use

Fairy: Cost 300 Rupees – May be used at any time to refill your hearts. If you are killed while holding a fairy, you revive to full health. One time use

Boomerang: Cost 350 rupees – Unlimited uses. Can only be used once during a day/night phase. If used during the day, the targeted player’s vote will be invalidated. Cannot be blocked.
--------If used during the night, Paralyzes a players night action.

Ice arrow: 100 rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be invalidated.
--------If used during the night, Paralyzes a players night action.

Fire Arrow: 100 Rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be counted as vote +1.
--------If used during the night, Burns player to cause ½ heart’s worth of damage. Burning effect will only happen once per night (EX, if player X is hit with 2 fire arrows during the night, He will take 1 heart’s worth of damage from the arrows, and ½ heart’s worth of damage from the burning effect.

Light arrow: 550 rupees – Must be used the night/day it is purchased. Causes 2 hearts of damage to targeted player. If used during the day, the targeted player will be cardflipped in the thread.
--------If used during the night, The targeted player will be seered to the player who shot the arrow.

Heart Container: 1000 Rupees – Gives the buyer another heart, Refills current heart status to full.

Other notes, and specials

When a wolf is lynched, the wolf gives up a Heart Container This container goes to whoever triggered the instalynch, or if the lynch is less than majority, to a random player who voted the wolf. If the wolf dies via an arrow attack, The person who shot the arrow gets the container.

Wolvings / Lynchings cause 3 hearts worth of damage.

After using 2 arrows, Your magic meter will be depleted, requiring you to refill it with a green potion. Without refilling your magic meter, any arrow used will be wasted.

Life bars and Magic bars are public, I will update these as often as I can.

Items cannot be used in the same phase in which they are bought, They will be used the phase after. Plan ahead!

Priority will be given to first used items. First come, First serve. I will attempt to Update to the best of my ability in Real Time. Don’t be morons and say something happened before I post that it has happened.

Notes to wolves, Make sure everyone sends in the wolving. If one wolf sends in the wolving and he gets hit with an ice arrow / Boomerang there will be no wolving.
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Quote:
Originally Posted by V
Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

Last edited by DarkManticoreX2; 11-11-2008 at 10:09 PM..
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Old 11-11-2008, 10:55 PM   #8
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Quote:
Originally Posted by DarkManticoreX2 View Post
TWG LXXI: The war for REHASH (expert Difficulty)
lol

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Originally Posted by roundbox View Post
TWG - Role Reversal

14 Players

Team Good
1 Wolf Seer - Seers during the day
1 Wolf Gambler - Has the option to roll a 3-sided die (via integer generator), with the results
1/3 - Cardflip self in thread
2/3 - Cardflip a random person
3/3 - Cardflip self and gain a vigi
1 Normal Wolf

Team Evil
1 Brutal Seer - Power is activated ONLY when killed via night-time wolfing. Will send a PM to the host of any chosen player that voted for their wolfing, and they will be killed during the day.
1 Seer Gambler - Rolls a 3-sided die, results:
1/3 - Cardflip self in thread
2/3 - Cardflip and vigi a player of choice
3/3 - Death to gambler
1 Normal Seer

8 Wolves

This game, obviously will operate much differently. Team good is composed of wolves, with team evil being composed of humans.

Lynchings are now wolfings and the votes will take place during night, whereas Team Evil will choose a victim over daytime and rupture their mind, literally seering them to death. This will not deliver colored results, and will be handled like wolfings.

Gamblers will roll upon their choice and any rolls must be conducted during daytime.
hey guys, me again
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I'd be too tiny to be a bouncer
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Old 11-11-2008, 09:50 PM   #9
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Default Re: TWG LXXI Host Signups

Return Of The Dark Samurai

The roles are a mystery. Here's what you get to know:

16 players. 2 hosts. Yeah, two hosts. Not co hosts. Hosts. Each host gets 8 players. The 2 hosts are allowed to know all roles. The thing is, the hosts assign the 8 roles by hand. In order for the host to win, more of their 8 must survive. The players play a normal game.
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Originally Posted by darkshark View Post
Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
Quote:
Originally Posted by aperson View Post
i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Quote:
Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 11-11-2008, 09:53 PM   #10
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Default Re: TWG LXXI Host Signups

omg mantiiiiiiii
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Old 11-11-2008, 09:54 PM   #11
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oh my god, manti!
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Old 11-11-2008, 09:55 PM   #12
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Default Re: TWG LXXI Host Signups

manti
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Old 11-11-2008, 09:58 PM   #13
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Default Re: TWG LXXI Host Signups

Manti!,or anyone but u84.
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Quote:
Originally Posted by darkshark View Post
Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
Quote:
Originally Posted by aperson View Post
i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Quote:
Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 11-11-2008, 10:06 PM   #14
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Default Re: TWG LXXI Host Signups

Holy cow Manti's seems really fun, albeit complicated.

I would still really like to see both rzr's and u84's games because they look fun too.
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Old 11-11-2008, 10:11 PM   #15
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XD even rzr voted manti.

u84: sorry, but Manti's game just pwns sooo hard
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Old 11-11-2008, 10:10 PM   #16
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Default Re: TWG LXXI Host Signups

actually, i think it would be really cool to have parallel games with j/TWG. im changing my vote to u84
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Old 11-11-2008, 10:12 PM   #17
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Default Re: TWG LXXI Host Signups

Proposing new rule: Active members in one game cannot vote for the host of another game. Seems pretty stupid that they can. They won't play it. They won't host it.
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Quote:
Originally Posted by darkshark View Post
Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
Quote:
Originally Posted by aperson View Post
i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
Quote:
Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 11-11-2008, 10:19 PM   #18
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Quote:
Originally Posted by rzr View Post
Proposing new rule: Active members in one game cannot vote for the host of another game. Seems pretty stupid that they can. They won't play it. They won't host it.
Proposing no. Because they can play if they die, etc.
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I woke up this morning wearing my new ffr shirt which confused me.

Then i remembered i found the package last night while drunk and put it on in excitement, then immediately passed out.


Last edited by: Tasselfoot; 7 minutes ago. Reason: I am your MILF.
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Old 11-11-2008, 10:13 PM   #19
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Default Re: TWG LXXI Host Signups

Mantis Sounds awesome.
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too hard and too long.. the rest of it was easy though.
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i still have photos of my dad dickfeeding me when i was like 5
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stop back seat modding its annoying
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Old 11-11-2008, 10:19 PM   #20
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Default Re: TWG LXXI Host Signups

I am now a mantis.
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Quote:
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Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.
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