03-19-2012, 09:38 PM | #1 |
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NaiNai 69 [11 or 12]
I saw this mentioned during the St. Patrick's Day release when the files had all green notes. However, the files have been changed back to normal coloring.
That being said, this file is a lot easier to read. It does have some bootraps and the big 32nd rolls are certainly dense and can be combo breakers, but these can be jumptrilled without too much difficulty because they end in jumps, which makes boos less of a problem. Most of the file is also 8th minijacks with 16th bursts. Being at 266 BPM, these minijacks aren't that bad, but there are some one-handed pattern transitions as well that can be awkward. I compare these minijack sections to something like Piano Etude Gymnastics, which has a few weird one handed 16th long jacks in the speedup. NaiNai's long jacks are basically the big 32nd rolls. This is a rather fast paced file, but is manageable. Overcoming the one-handed patterns and bootraps is the biggest challenge, but I think this is an 11. |
03-19-2012, 11:27 PM | #2 |
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Re: NaiNai 69 [11 or 12]
personal thought is to keep it as a 12. It's a great borderline chart, tbh.
By the way, that ending is such a piece of shit troll. jus sayin. |
03-19-2012, 11:36 PM | #3 |
Housekeeper
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Re: NaiNai 69 [11 or 12]
i'm gonna have to say to keep this as a 12, it's def tougher than most 11s and it takes a lot of speed to hit the arrows correctly
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03-19-2012, 11:50 PM | #4 |
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Re: NaiNai 69 [11 or 12]
Imo 11. Far easier than Lolo or Reality for me (But I'm awful at those charts). Looks like a fast 11 with a few hard to AAA parts, but should be easy to combo with decent PA.
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03-19-2012, 11:54 PM | #5 |
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Re: NaiNai 69 [11 or 12]
Personally, I rate this song with of course you need and need and blah blah me ....
Which to be completely honest, I find harder then LOLO and FN >.> .... it's speed so naturally to some its quite easy and to others it's quite hard... But I do find Nai somewhat more difficult to hit then OCYNme. So as I stated before, put this as the cut off line of 11's and 12's as a starter for FGO's? ... of course it's all subjective because He's A Rad Rat should def. be a 12 lulz |
03-20-2012, 12:20 AM | #6 |
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Re: NaiNai 69 [11 or 12]
I would say high 11. Flesvelka is trickier than this file (even though I will admit that there are a good handful of tricky spots in NaiNai) but slower than NaiNai. On the other hand, Of course you need me is faster than NaiNai, but has more straightforward patterns. NaiNai falls directly in the middle of these mid-high FMOs, so I would place this under high FMO. I'm sure I can choose more songs than just Of course or Flesvelka to make my point stronger.
Gunkienakfasfakljw, FN, and Lolo demands about the same speed but more variation in the patterns and more difficulty since the patterns are stamina-draining. Reality demands a ridiculous amount of speed. None of these low FGOs compare to NaiNai in my opinion. |
03-20-2012, 12:23 AM | #7 |
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Re: NaiNai 69 [11 or 12]
Ok so I picked up some speed lol. My opinion on this now is that it's about the same as FN, Lolo, Gunkienen in speed and should be labeled just like them as an FGO. That's the class it belongs to. I think it's harder than FN because of the fact that it doesn't flow as well as FN and the rolls are a little faster in NaiNai 69 but still can be jumptrilled.
Basically leave it as a low 12 with FN, Lolo, Gunkienen, etc.
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03-20-2012, 12:35 AM | #8 |
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Re: NaiNai 69 [11 or 12]
11, not even really debatable imo but eh
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03-20-2012, 12:40 AM | #9 |
Them arrows.
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Re: NaiNai 69 [11 or 12]
I tried the file and feel it should stay a 12. This file is definitely harder than FN, and some other FGO's I've played. I think it should stay a 12, it just doesn't seem easy enough to be an 11. Too many awkward patterns.
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03-20-2012, 01:35 AM | #10 |
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Re: NaiNai 69 [11 or 12]
I kinda feel it's an 11. The patterns, as mentioned, are kinda bootraps at points, and some of them require some control and speed, but nothing overly difficult in my opinion compared to some of the other high FMO's and the lower end FGO's.
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03-20-2012, 01:59 AM | #11 |
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Re: NaiNai 69 [11 or 12]
As long as Frictional Nevada is a 12 this has to be one if you asked me.
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03-20-2012, 04:32 PM | #12 |
Kawaii Desu Ne?
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Re: NaiNai 69 [11 or 12]
This file is one of those files that looks like an 11 but plays like a 12 in my opinion. (This is kinda in Middie's words when he was talking to me about it. Just figured I'd throw that out there so I don't get accused of stealing his words. xD) My brain, when playing it, is like this song doesn't look too bad for an FGO, but my fingers like to tell another story. The strange thing is that when looking at the leaderboards, it seems that the scores from D5 and D6 seem to reflect that the file is an FMO, but scores from players in D4 and below reflect scores that shows that it should be an FGO. I think the bias with the people that say it should be an 11 is because speed is the main concern with being able to play this file. For those that have it, this file is cake, for those that don't however, this file becomes AIDS and totally FGO-worthy.
tl;dr Leave it as FGO. |
03-20-2012, 04:33 PM | #13 |
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Re: NaiNai 69 [11 or 12]
Me and spitfire made it and unless the frames are retarded it's a clear (mid to high) 11.
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03-20-2012, 04:35 PM | #14 |
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Re: NaiNai 69 [11 or 12]
Pretty much this.
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03-20-2012, 04:40 PM | #15 | |
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Re: NaiNai 69 [11 or 12]
Quote:
Let me put it this way, if it is an FMO, why are some D4 players sightreading over a 100 goods when they can clearly SDG a good amount of other FMO's? EDIT: *Difficulties should attempt cater to all skill levels. For example, if we only catered to D6 players, then we'd pretty much have three difficulties, 1 for levels 1-10 since they are all easy AAA's for them, 2 for FMO's, and 3 for FGO's. Last edited by reuben_tate; 03-20-2012 at 04:45 PM.. |
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03-20-2012, 04:54 PM | #16 |
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Re: NaiNai 69 [11 or 12]
haha what, it's added as FGO? I thought for sure this would be added as FMO, I can SDG this easily on stepmania. :') I have yet to try it without the GNS, but if people feel it's a 12 though, that's fine by me.
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03-20-2012, 04:56 PM | #17 |
Fractals!
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Re: NaiNai 69 [11 or 12]
Agree with Ben and Middie up there. Looks like an 11, plays like a 12 due to the sheer amount of speed required. Still, the main criterion I use for determining the borderline is whether or not I have to mash the crap out of any given section to have a shot at FCing. With NaiNai, the ending qualifies if only because my stamina is running low around there.
However, I think we should take a lesson from the Max Forever debate. The patterns are FMO worthy, but the speed and stamina required is the main argument for keeping it FGO. I'm actually for bumping it down because the bursts are relatively easy to jumptrill. Plus, with the GNS gone, I FCed it first try. :/ |
03-20-2012, 04:56 PM | #18 |
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Re: NaiNai 69 [11 or 12]
The song is simple, yes, but trickier (IMO) then Frictional Nevada and somewhat draining. It's easier then songs like PE (Gym) and Radical Rat however, so I'm torn.
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03-20-2012, 05:10 PM | #19 | |
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Re: NaiNai 69 [11 or 12]
Quote:
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03-20-2012, 05:35 PM | #20 |
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Re: NaiNai 69 [11 or 12]
I'll admit that based on note density alone, it's a 12. Actual play time is a little less than 1:40 as opposed to 2:05 or w.e the in-game stat says, with an nps average closer to 14. That being said, the quicker sections of the file are incredibly short-lived with several eighth note sections scattered in between to alleviate the feel of a constant broken jumpstream onslaught similar to a file like Lolo. There's also very little one hand bias. The 32nds get kinda framer fucced at 266bpm but it really isn't that big of an issue since everyone's jumptrilling shit at that speed anyways. The only potentially arguable FGO-worthy part of the file is the ending.
Still sticking with 11 despite the high nps. |
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