08-8-2016, 12:43 AM | #1 |
D7 Elite Keymasher
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FFR to SM speedmod conversion?
Does anyone know exactly how to convert the speedmod from FFR to SM?
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08-8-2016, 12:47 AM | #2 |
It happens for a reason.
Join Date: Apr 2007
Location: North Carolina
Age: 34
Posts: 5,622
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Re: FFR to SM speedmod conversion?
i've actually at least been comparing readability on SM as compared to FFR. it depends on your screencut (if necessary) and the theme you're using for SM as different themes actually have different screencuts, which makes you have to raise/lower your c mod based on how high up the receptors are and the screencut on your SM's theme.
sounds complicated, but in theory it's all about experimenting with it all.
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like, giggity or something? Last edited by badman7772; 08-8-2016 at 12:48 AM.. |
08-8-2016, 12:50 AM | #3 |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: FFR to SM speedmod conversion?
iirc doesn't legacy tell you what speed you set into Cmod speed?
But I forget if legacy -> R^3 speed changes, I think it does slightly (it'd be a higher speedmod on R^3 because increased window)
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08-8-2016, 12:50 AM | #4 | |
D7 Elite Keymasher
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Re: FFR to SM speedmod conversion?
Quote:
[3:46:44 PM] Fantasticone: http://www.flashflashrevolution.com/...php?ver=legacy [3:47:02 PM] Fantasticone: plug ur usual cmod and use what it says What the cmod it told me to use WOULD be correct, but i am actually screencutting. So this is a little difficult to figure out haha. |
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08-8-2016, 12:51 AM | #5 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR to SM speedmod conversion?
Dunno I use 3x in ffr and 950 cmod, I always come back to FFR and it feels slow, so my stepmania speed probably higher.
Someone should do the math tho, I'm pretty sure FFR is actually cmod and not just 3x speed or w/e, unless perhaps it's just bpm 3x and spacing 3x instead of just making it go at X bpm. |
08-8-2016, 12:52 AM | #6 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR to SM speedmod conversion?
Nah bro legacy to r3 is redonkers, it's like 1.8x legacy is 2.6 in r3 l0l
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08-8-2016, 12:54 AM | #7 |
It happens for a reason.
Join Date: Apr 2007
Location: North Carolina
Age: 34
Posts: 5,622
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Re: FFR to SM speedmod conversion?
currently using the following screencut and i'm using c820 on ultralight (SM5) and 2.53x on FFR.
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like, giggity or something? |
08-8-2016, 09:58 AM | #8 |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR to SM speedmod conversion?
Hey guys I'm just wondering, does screen cut even do anything if you don't check the box "enable screencut"?
I don't see the appeal of screencut, its like flashlight in osumania o_O |
08-8-2016, 10:11 AM | #9 |
Digital Dancing!
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Re: FFR to SM speedmod conversion?
Cmod = R^3 speed * 285.2
or Velocity/Legacy speed * 310
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Last edited by rushyrulz; 08-8-2016 at 10:12 AM.. |
08-8-2016, 10:19 AM | #10 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
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Re: FFR to SM speedmod conversion?
Quote:
Screencut helps because iirc it tweaks judgement window if offset is ever an issue (like the one time I screencut I had to readjust my normal offset to accomodate). Players who play on slower speedmods need screencut otherwise the full window is flooded with arrows and clogs their vision of sections to come which might result in bad pa. Rushy/Mourning are two people I know who do this and get solid results from screencutting/slower speedmod
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08-8-2016, 10:20 AM | #11 |
Batch Manager
Game Manager, Song Release Coordinator
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Re: FFR to SM speedmod conversion?
If anyone wanted to know where the 310 number came from, it was Velocity's approximation of what the speed felt like on StepMania. It is by no means a direct conversion.
The speedmod also depends on which engine you are using as well as the perspective you use (Overhead, Hallway, Distant, Mini, etc.) I used c800-850 Distant, and c600-c650 Overhead on Stepmania with: - 1.75x on the Velocity Engine - 2.25x on the R^3 Engine
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Last edited by DossarLX ODI; 08-8-2016 at 10:48 AM.. |
08-8-2016, 10:39 AM | #12 |
Under the scarlet moon
Join Date: Jan 2014
Age: 31
Posts: 921
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Re: FFR to SM speedmod conversion?
I guess it's possible to make a direct conversion but you'd need to consider the resolution, notefield position and screencut in both games.
The way I got mine (sm to ffr) was picking a 150bpm song (for clean conversion of 16ths) present in both games, taking screenshots with 16th intervals present and then making pixel measurements of the vertical distance between the top of two consecutive notes. Adjust scroll speed and repeat the process to check correctness. An example of song to do it would be fuse gymnast. For the stepmania screenshots remember to use shift+print to get the original resolution (at least in sm5). And remember to make the measurement from top to top (or bottom to bottom if downscroll) of the notes to avoid the difference in note size. |
08-8-2016, 12:17 PM | #13 | |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR to SM speedmod conversion?
Quote:
I also have that overhead tilt thing in SM, probably changes it more. So more tilt = lower speedmod? Wouldn't more tilt cause there to be more notes that are visible in the same x timeframe (compared to no tilt), and as such require the speedmod higher, or am I just crazy. Too many vabliares |
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08-8-2016, 01:31 PM | #14 | |
Batch Manager
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Re: FFR to SM speedmod conversion?
Quote:
What also has to be taken into account is the Mini you use. I think EtienneSM uses 50% Mini? I'm not sure what some players use, although using a custom Mini setting can help with reading denser patterns at higher speeds. |
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08-8-2016, 01:38 PM | #15 | |
longing
Join Date: Dec 2007
Location: Ontario, Canada
Posts: 2,680
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Re: FFR to SM speedmod conversion?
Quote:
Moral of the story is I need to get home and make stepmania great again. Mine is basically how it would be titled - imagine guitar hero (scrolls incoming towards you), but its tilted the opposite way.. then I play reverse, and oh god I confused myself |
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08-8-2016, 05:26 PM | #16 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR to SM speedmod conversion?
Screencutting doesn't actually change the speed the arrows are traveling. Does it even make sense to take that factor into consideration?
Otherwise you might as well reduce the whole problem down to how long are the arrows on the screen from top to bottom. Edit: bottom to top. Last edited by Izzy; 08-8-2016 at 05:31 PM.. |
08-8-2016, 06:52 PM | #17 | |
Under the scarlet moon
Join Date: Jan 2014
Age: 31
Posts: 921
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Re: FFR to SM speedmod conversion?
Quote:
Using the note screen time achieves the same result but measuring time with any precision is harder. In my setup I use C875 on stepmania with 1080p and 2.771x on r^3 with ffr zoomed 1.5x inside a chrome window. I forgot ffr base resolution to devise a proper conversion formula. Only problem I have is that ffr notes are slightly bigger (where custom mini mod). |
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08-8-2016, 09:09 PM | #18 |
D7 Elite Keymasher
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Re: FFR to SM speedmod conversion?
Some interesting replies in here. I'm pretty sure i've just about found the right cmod and settings for me though, so thanks for all the replies!
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