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View Full Version : SM Metric Function List / List Of Functions Stepmania Can Do


midimanXG
05-5-2005, 10:38 AM
Explanation:
Im tryinig to make an modded version of the SM Default Theme, with hopefully ALL of the abilities.. just to show of stepmania's power, so i need an list of all the metrics it can do, because copy and paste messes up metrics
( As In.. i used to copy and paste theme cutlets into the default theme, and failed )

Thanks In Advance
Yes.. if you help, you can have the addon.. duhr

super-smashman
05-5-2005, 10:54 AM
Your sig streches the page. This makes me :(

As for the thread. I'm not sure I fully understand what you're asking.

Moogy
05-5-2005, 05:53 PM
Look at FoonMod+ and DDR9:Red. Those have everything SM is capable of.

User6773
05-5-2005, 06:14 PM
Not true, Moogy...the developers themselves have admitted there are undocumented functions.

Moogy
05-6-2005, 04:46 AM
Oh.

Then just try typing random crap into metrics.ini. It might work!

midimanXG
05-6-2005, 12:38 PM
Ok.. Got It.. expect THESE to be in a custom release of the metric ini/ Or theme if your lacking it

- Newer Arrow Mods
-- As In... 200% Drunk.. Hi-Tipsy ( Pop*Candy )

- Ingame BPM Display ( SM Urbanized/ PopCandy )

- Er.. YOU Think of Something

Nerosuferoth
05-6-2005, 05:41 PM
There will be a complete metrics guide with BMS7.0 is launched, I believe.

emccky
05-6-2005, 06:04 PM
Length of song while playing/ in the song select would be nice.

gardyloo
05-6-2005, 06:43 PM
midiman - really, fix that sig.

Nerosuferoth
05-7-2005, 08:31 AM
Length of song while playing/ in the song select would be nice.

It's possible. I have it on my OMF:2097 theme, and the Pop*Candy theme has it as well.

midimanXG
05-7-2005, 12:24 PM
I see.. Well.. 2 Questions/ Problems

1.) My Added Metrics Dont Work [ See Below In Metrics File ]

Metrics.ini

[ScreenOptionsMaster]
# Player options
Speed=25
SpeedDefault=mod,1x
Speed,1=mod,0.25x;name,x0.25
Speed,2=mod,0.50x;name,x0.50
Speed,3=mod,0.75x;name,x0.75
Speed,4=mod,1x;name,x1
Speed,5=mod,1.5x;name,x1.5
Speed,6=mod,2x;name,x2
Speed,7=mod,2.5x;name,x2.5
Speed,8=mod,3x;name,x3
Speed,9=mod,4x;name,x4
Speed,10=mod,5x;name,x5
Speed,11=mod,6x;name,x6
Speed,12=mod,7x;name,x7
Speed,13=mod,8x;name,x8
Speed,14=mod,9x;name,x9
Speed,15=mod,10x;name,x10
Speed,16=mod,11x;name,x11
Speed,17=mod,12x;name,x12
Speed,18=mod,13x;name,x13
Speed,19=mod,14x;name,x14
Speed,20=mod,15x;name,x15
Speed,21=mod,16x;name,x16
Speed,22=mod,C200;name,C200
Speed,23=mod,C400;name,C400
Speed,24=mod,99x;name,x99
Speed,25=mod,256x;name,x256

Accel=6
AccelDefault=mod,no boost,no brake,no wave,no expand,no boomerang
Accel,1=name,Off
Accel,2=mod,boost;name,Boost
Accel,3=mod,brake;name,Brake
Accel,4=mod,wave;name,Wave
Accel,5=mod,expand;name,Expand
Accel,6=mod,boomerang;name,Boomerang

Effect=5
Effect,1=name,Off
Effect,2=mod,dizzy;name,Dizzy
Effect,3=mod,mini;name,Mini
Effect,4=mod,flip;name,Flip
Effect,5=mod,bumpy;name,Bumpy
EffectnDefault=mod,no dizzy,no flip,no mini,no bumpy

SubEffect=5
SubEffect,1=name,Off
SubEffect,2=mod,drunk;name,Drunk
SubEffect,3=mod,tipsy;name,Tipsy
SubEffect,4=mod,beat;name,Beat
SubEffect,5=mod,tornado;name,Tornado
SubEffectDefault=mod,no drunk,no tipsy,no beat

Appearance=7
AppearanceDefault=mod,no hidden,no sudden,no stealth,no blink,no randomvanish
Appearance,1=name,Visible
Appearance,2=mod,hidden;name,Hidden
Appearance,3=mod,sudden;name,Sudden
Appearance,4=mod,hidden,sudden;name,hidsud
Appearance,5=mod,stealth;name,Stealth
Appearance,6=mod,blink;name,Blink
Appearance,7=mod,randomvanish;name,R.Vanish

Turn=6
TurnDefault=mod,no turn
Turn,1=name,Off
Turn,2=mod,mirror;name,Mirror
Turn,3=mod,left;name,Left
Turn,4=mod,right;name,Right
Turn,5=mod,shuffle;name,Shuffle
Turn,6=mod,supershuffle;name,SuperShuffle

Insert=8
InsertDefault=mod,no little,no wide,no big,no quick,no skippy,no echo,no stomp
Insert,1=name,Off
Insert,2=mod,little;name,Little
Insert,3=mod,wide;name,Wide
Insert,4=mod,big;name,Big
Insert,5=mod,quick;name,Quick
Insert,6=mod,skippy;name,Skippy
Insert,7=mod,echo;name,Echo
Insert,8=mod,stomp;name,Stomp

Scroll=5
ScrollDefault=mod,no reverse,no split,no alternate,no cross,no Converge
Scroll,1=name,Standard
Scroll,2=mod,reverse;name,Reverse
Scroll,3=mod,split;name,Split
Scroll,4=mod,alternate;name,Alternate
Scroll,5=mod,cross;name,Cross
Scroll,6=mod,converge;name,Converge

Holds=6
HoldsDefault=mod,no noholds,no planted,no twister,no nojumps,no nohands,no floored
Holds,1=mod,noholds;name,Off
Holds,2=name,On
Holds,3=mod,planted;name,Planted
Holds,4=mod,twister;name,Twister
Holds,5=mod,nojumps;name,NoJumps
Holds,6=mod,nohands;name,NoHands
Holds,7=mod,floored;name,floored

Mines=3
MinesDefault=mod,no nomines,no mines
Mines,1=mod,nomines;name,Off
Mines,2=name,On
Mines,3=mod,mines;name,Add

Hide=3
HideDefault=mod,no dark,no blind
Hide,1=name,Off
Hide,2=mod,dark;name,Dark
Hide,3=mod,cover;name,Cover

Judge=3
Judge,1=mod,blind;name,Off
Judge,2=name,On
Judge,3=mod,protiming;name,Protiming
JudgeDefault=mod,no blind,no protiming

Persp=5
PerspDefault=mod,overhead
Persp,1=mod,incoming;name,Incoming
Persp,2=mod,overhead;name,Overhead
Persp,3=mod,space;name,Space
Persp,4=mod,hallway;name,Hallway
Persp,5=mod,distant;name,Distant

DangerEffect=7
DangerEffectDefault=
DangerEffect,1=name,Off
DangerEffect,2=mod,200% drunk;name,HiDrunk
DangerEffect,3=mod,200% tipsy;name,HiTipsy
DangerEffect,4=mod,200% bumpy;name,HiBumpy
DangerEffect,5=mod,200% expand;name,HiExpand
DangerEffect,6=mod,200% tornado;name,2xTornado
DangerEffect,7=mod,400% tornado;name,4xTornado

# Song options
LifeType=2,together
LifeTypeDefault=
LifeType,1=mod,bar;name,Bar
LifeType,2=mod,battery;name,Battery

BarDrain=3,together
BarDrainDefault=
BarDrain,1=mod,normal-drain;name,Normal
BarDrain,2=mod,norecover;name,NoRecover
BarDrain,3=mod,suddendeath;name,SuddenDeath

BatLives=10,together
BatLivesDefault=
BatLives,1=mod,1 life;name,1
BatLives,2=mod,2 lives;name,2
BatLives,3=mod,3 lives;name,3
BatLives,4=mod,4 lives;name,4
BatLives,5=mod,5 lives;name,5
BatLives,6=mod,6 lives;name,6
BatLives,7=mod,7 lives;name,7
BatLives,8=mod,8 lives;name,8
BatLives,9=mod,9 lives;name,9
BatLives,10=mod,10 lives;name,10

Fail=4,together
FailDefault=
Fail,1=mod,failImmediate;name,Immediate
Fail,2=mod,fail30misses;name,Fail30Misses
Fail,3=mod,failendofsong;name,EndOfSong
Fail,4=mod,failoff;name,Off

AssistTick=2,together
AssistTickDefault=
AssistTick,1=mod,no assisttick;name,Off
AssistTick,2=mod,assisttick;name,On

Rate=18,together
RateDefault=
Rate,1=mod,0.3xmusic;name,0.3x
Rate,2=mod,0.4xmusic;name,0.4x
Rate,3=mod,0.5xmusic;name,0.5x
Rate,4=mod,0.6xmusic;name,0.6x
Rate,5=mod,0.7xmusic;name,0.7x
Rate,6=mod,0.8xmusic;name,0.8x
Rate,7=mod,0.9xmusic;name,0.9x
Rate,8=mod,1.0xmusic;name,1.0x
Rate,9=mod,1.1xmusic;name,1.1x
Rate,10=mod,1.2xmusic;name,1.2x
Rate,11=mod,1.3xmusic;name,1.3x
Rate,12=mod,1.4xmusic;name,1.4x
Rate,13=mod,1.5xmusic;name,1.5x
Rate,14=mod,1.6xmusic;name,1.6x
Rate,15=mod,1.7xmusic;name,1.7x
Rate,16=mod,1.8xmusic;name,1.8x
Rate,17=mod,1.9xmusic;name,1.9x
Rate,18=mod,2.0xmusic;name,2.0x

AutoAdjust=2,together
AutoAdjustDefault=
AutoAdjust,1=mod,no autosync;name,Off
AutoAdjust,2=mod,autosync;name,On

SaveScores=2,together
SaveScoresDefault=
SaveScores,1=mod,no savescore;name,Off
SaveScores,2=mod,savescore;name,On


# Song options
LifeType=2,together
LifeTypeDefault=
LifeType,1=mod,bar;name,Bar
LifeType,2=mod,battery;name,Battery

BarDrain=3,together
BarDrainDefault=
BarDrain,1=mod,normal-drain;name,Normal
BarDrain,2=mod,norecover;name,NoRecover
BarDrain,3=mod,suddendeath;name,SuddenDeath

BatLives=10,together
BatLivesDefault=
BatLives,1=mod,1 life;name,1
BatLives,2=mod,2 lives;name,2
BatLives,3=mod,3 lives;name,3
BatLives,4=mod,4 lives;name,4
BatLives,5=mod,5 lives;name,5
BatLives,6=mod,6 lives;name,6
BatLives,7=mod,7 lives;name,7
BatLives,8=mod,8 lives;name,8
BatLives,9=mod,9 lives;name,9
BatLives,10=mod,10 lives;name,10

Fail=3,together
FailDefault=
Fail,1=mod,failImmediate;name,Immediate
Fail,2=mod,failendofsong;name,EndOfSong
Fail,3=mod,failoff;name,Off

AssistTick=2,together
AssistTickDefault=
AssistTick,1=mod,no assisttick;name,Off
AssistTick,2=mod,assisttick;name,On

Rate=18,together
RateDefault=
Rate,1=mod,0.3xmusic;name,0.3x
Rate,2=mod,0.4xmusic;name,0.4x
Rate,3=mod,0.5xmusic;name,0.5x
Rate,4=mod,0.6xmusic;name,0.6x
Rate,5=mod,0.7xmusic;name,0.7x
Rate,6=mod,0.8xmusic;name,0.8x
Rate,7=mod,0.9xmusic;name,0.9x
Rate,8=mod,1.0xmusic;name,1.0x
Rate,9=mod,1.1xmusic;name,1.1x
Rate,10=mod,1.2xmusic;name,1.2x
Rate,11=mod,1.3xmusic;name,1.3x
Rate,12=mod,1.4xmusic;name,1.4x
Rate,13=mod,1.5xmusic;name,1.5x
Rate,14=mod,1.6xmusic;name,1.6x
Rate,15=mod,1.7xmusic;name,1.7x
Rate,16=mod,1.8xmusic;name,1.8x
Rate,17=mod,1.9xmusic;name,1.9x
Rate,18=mod,2.0xmusic;name,2.0x

AutoAdjust=2,together
AutoAdjustDefault=
AutoAdjust,1=mod,no autosync;name,Off
AutoAdjust,2=mod,autosync;name,On

SaveScores=2,together
SaveScoresDefault=
SaveScores,1=mod,no savescore;name,Off
SaveScores,2=mod,savescore;name,On


English.ini


[OptionNames]
# Menu option entry text
Exit=EXIT

x0.25=x0.25
x0.50=x0.50
x0.75=x0.75
x1=x1
x1.75=x1.75
x1.5=x1.5
x2=x2
x2.5=x2.5
x3=x3
x4=x4
x5=x5
x6=x6
x7=x7
x8=x8
x9=x9
x10=x10
x11=x11
x12=x12
x13=x13
x14=x14
x15=x15
x16=x16
C200=C200
C400=C400
x99=x99
x256=x256
Flat=FLAT

Off=OFF
On=ON
Add=ADD
Remove=REMOVE

Boost=BOOST
Brake=BRAKE
Wave=WAVE
Expand=EXPAND
Boomerang=BOOMERANG

Drunk=DRUNK
Dizzy=DIZZY
Mini=MINI
Flip=FLIP
Tornado=TORNADO
Tipsy=TIPSY
Beat=BEAT
Bumpy=BUMPY

Visible=VISIBLE
Hidden=HIDDEN
Sudden=SUDDEN
Stealth=STEALTH
Blink=BLINK
R.Vanish=R.VANISH

Mirror=MIRROR
Left=LEFT
Right=RIGHT
Shuffle=SHUFFLE
SuperShuffle=S.SHUFFLE

Little=LITTLE
Wide=WIDE
Big=BIG
Quick=QUICK
Skippy=SKIPPY
Echo=ECHO
Stomp=STOMP

Standard=STANDARD
Reverse=REVERSE
Split=SPLIT
Alternate=ALTERNATE
Cross=CROSS
Converge=CONVERGE
Planted=PLANTED
Twister=TWISTER
NoJumps=NO JUMPS
NoHands=NO HANDS

Dark=DARK
Blind=BLIND
Protiming=PROTIMING

Incoming=INCOMING
Overhead=OVERHEAD
Space=SPACE
Hallway=HALLWAY
Distant=DISTANT

HiDrunk=HI-DRUNK
HiTipsy=HI-TIPSY
HiBumpy=HI-BUMPY
HiExpand=HI-EXPAND
2xTornado=2xTORNADO
4xTornado=4xTORNADO

Fail30Misses=30MISSES


Bar=BAR
Battery=BATTERY

Normal=NORMAL
NoRecover=NO RECOVER
SuddenDeath=SUDDEN DEATH

1=1
2=2
3=3
4=4
5=5
6=6
7=7
8=8
9=9
10=10

Immediate=IMMEDIATE
EndOfSong=END OF SONG

0.3x=0.3x
0.4x=0.4x
0.5x=0.5x
0.6x=0.6x
0.7x=0.7x
0.8x=0.8x
0.9x=0.9x
1.0x=1.0x
1.1x=1.1x
1.2x=1.2x
1.3x=1.3x
1.4x=1.4x
1.5x=1.5x
1.6x=1.6x
1.7x=1.7x
1.8x=1.8x
1.9x=1.9x
2.0x=2.0x

RegularCourses=REGULAR
DifficultCourses=DIFFICULT
N/A=N/A
Don'tSave=DON'T SAVE

2.) What Is BMS? ( Pretty sure its an simulator... but im not sure )

Nerosuferoth
05-8-2005, 07:52 AM
2.) What Is BMS? ( Pretty sure its an simulator... but im not sure )

BemaniStyle.
http://www.bemanistyle.com

Your source for original simfiles.

midimanXG
05-8-2005, 01:41 PM
Oh.. ive Been Known about BMS.. just didnt know it had its own abrevveiation(sp?)