I find that I get the most use out of DBM not from its ability to tell me when something happens, but when it is -going- to happen. As long as I know a fight, it isn't difficult to get by without DBM most of the time. For instance, the 25-man Emalon I did this week, I didn't even notice DBM wasn't telling me when Overcharged was happening until halfway through the fight.
Rather, I find that DBM adds a level of "comfort." Using the previous example, I could still handle finding and dispatching the overcharged add without difficulty. However, there was a level of anxiety whenever I saw the message, simply because I didn't expect it to happen at that time. With DBM, I can always keep tabs on the boss's timings, so that nothing comes as a surprise. That extra amount of knowledge doesn't really help performance so much as it helps comfort, which is something I've noticed with virtually every fight.
As for other addons, I find it difficult that anyone could raid with the default Blizzard threat monitor. Especially on a fight like Patchwerk, where the tanks need to be in specific positions on the threat list. Granted I can imagine how this would be done if there was no outside threat monitor (namely, figure out which tank has the best threat generation, then give all of the tanks a really really long time to build threat), but it's woefully inefficient.
All other addons I could realistically do without in a raid, but my performance would suffer noticeably. Having to click on buttons instead of press them (since I regularly use more than the default action bar in combat), being unable to accurately track cooldowns, having to manually check for various procs, etc. It's -doable-, but there would be a significant amount lost in the process.
I don't doubt that we all get what you're trying to say. We're just poking at you for fun.
~Tsugomaru
Originally posted by Hiluluk
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
For instance, the 25-man Emalon I did this week, I didn't even notice DBM wasn't telling me when Overcharged was happening until halfway through the fight.
The latest release of DBM broke the support for Emalon.
That fight doesn't really matter though, since Emalon's been nerfed to hell.
DBM still doesn't work properly on Kologarn either, but we've one-shotted him every week regardless.
It's not a tool we rely on, it's a helpful reminder of things to come.
In other news: I'm 100% done with Naxx. Got the hit ring from Naxx10 the other day and got the KT ring tonight. Finally done.
We were running with a guy who has never been to Naxx before, but he listened to what we told him, he paid attention to what was going around him, and he took note of the DBM warnings and he played as if he had been there many times before.
~Tsugomaru
If he was a healer that is very very easy. I've ran into 25 ulduar with no idea how to do any fight. Simply follow around other healers and watch for anything that looks dangerous.
He was a mage. I'm talking about things like Thad, Four Horseman, and Gluth (he kited too). It may not seem like an impressive feat for you, but I've seen dps who have run Naxx so many times, but can't do any of this correctly.
~Tsugomaru
Originally posted by Hiluluk
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
I didn't have DBM until several weeks into raiding.
Some people are good naturally. Some people need a little help.
Personally, I don't use DBM for my own survival--I announce things on Vent. DBM knows when cooldowns on enemy skills are up and so I know when to call them out on Vent.
I guess the counters are useful. They let me prepare for things to come, but the game usually gives ample warning already.
~Tsugomaru
Originally posted by Hiluluk
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
WHEN do you think people die...?
When their heart is pierced by a bullet from a pistol...? No.
When they succumb to an incurable disease...? No.
When they drink soup made with a poisonous mushroom...? NO!!!
IT'S WHEN A PERSON IS FORGOTTEN...!!!
This is ridiculous. There should not be a napalm that can kill someone RIGHT BEFORE AN ABILITY THAT DOES 20,000 DAMAGE A SECOND. If you're putting an ability in the game that requires all three healers to spam their fastest heals right away on the tank, don't let the boss use an ability that forces one healer to focus on another target during that time.
The design flaws on this boss are just tremendous. I'm glad they're nerfing him, but they're nerfing the wrong things. The mines aren't the problem, though they are annoying. The rocket strike isn't a problem, though it is annoying. The problem is that the damn boss chains abilities.
50+ wipes already. Getting SERIOUSLY frustrated. When you can easily one-shot every other boss in the zone, there is no reason to have a boss be THIS ****ING HARD.
Squeek, you complain too much. Every raid has trouble with things, it doesn't mean it's a design flaw. They designed it exactly as intended. You were saying the same things about Hodir 'til you downed him =p
Rocket strike IS a problem in phase 4 (though the mines aren't, not really sure why they nerfed that) because sometimes it will target the tank, leaving no visible sign whatsoever because the whole red thing is engulfed in mimiron.
Edit: raiding now, we just got all 3 of Mimiron(25)'s pieces down to 15% in p4... soo close!
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