Ingame Song Information

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  • jimerax
    FFR Simfile Author
    FFR Music Producer
    • Nov 2003
    • 8185

    #991
    Re: R1 - Actual Song Difficulties V2

    just played this game a bit. IMO,

    (overrated)
    {I Don’t Need You Anymore} -> 70
    Hero’s Theme (w.i.p) -> 72
    Life Light -> 69
    Shanghai Girl Of Meiji 17 -> 71
    Toph's OP -> 68

    (underrated)
    Clockwork Genesis -> 57
    Sunny Side Up -> 64
    Megane De Ne! -> 67
    Dot Matix Hero -> 69
    Lunar Saturation -> 73

    I think Final Step is ok with 73, since it's hard to PA but doesn't require speed much.

    Comment

    • DarkManticoreX2
      TWG Overlord
      • Apr 2005
      • 7355

      #992
      Re: R1 - Actual Song Difficulties V2

      You really think shanghi girl is harder?

      I got 12 on shanghi girl and 19 on I don't need you and 22 on Hero's theme. Long songs are hard for me to rate because i loose concentration.

      I was aiming low on Clockwork Genisis because I had such a horrible time with it, and noone else seemed to have that much trouble.

      Other than that, 1 point either way isn't that big of a deal.
      Last edited by DarkManticoreX2; 01-23-2008, 07:55 PM.
      AAA's = 800

      Originally posted by V
      Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

      Comment

      • jimerax
        FFR Simfile Author
        FFR Music Producer
        • Nov 2003
        • 8185

        #993
        Re: R1 - Actual Song Difficulties V2

        Almost the same, but Shagnai has tricky bursts and jumps, IDNY is longer/faster but steps are straight forward.

        Comment

        • robertsona
          missa in h-moll
          FFR Simfile Author
          • Dec 2006
          • 4000

          #994
          Re: R1 - Actual Song Difficulties V2

          TOph's is easier than Forsaken Neon.

          Comment

          • babybro3
            FFR Player
            • Apr 2007
            • 1

            #995
            Re: R1 - Actual Song Difficulties V2

            hi! im a loser. BUT I OWN AT FFR!

            Comment

            • damanwithdaskillz
              Banned
              • Jul 2006
              • 1065

              #996
              Re: R1 - Actual Song Difficulties V2

              Originally posted by jimerax
              just played this game a bit. IMO,

              (overrated)
              {I Don’t Need You Anymore} -> 70
              Hero’s Theme (w.i.p) -> 72
              Life Light -> 69
              Shanghai Girl Of Meiji 17 -> 71
              Toph's OP -> 68

              (underrated)
              Clockwork Genesis -> 57
              Sunny Side Up -> 64
              Megane De Ne! -> 67
              Dot Matix Hero -> 69
              Lunar Saturation -> 73

              I think Final Step is ok with 73, since it's hard to PA but doesn't require speed much.

              I love you JX, I was wondering why the hell they would say Lunar Saturation is a 69, it's MUCH harder, 73 is very fitting, thank you

              and Final Step should be 72-73 as you say, fun steps, but hard to PA


              EDIT: Oh yes, Tophs OP is easy (2-0-0-0 is my best), but because of Forsaken Neon's speed and the 4-framers I would give it a 70-71

              Comment

              • damanwithdaskillz
                Banned
                • Jul 2006
                • 1065

                #997
                Re: R1 - Actual Song Difficulties V2

                I do think Hero's theme W.I.P is much easier than Lunar Saturation, because Lunar Saturation I have a hard time FC'ing (don't laugh please) while on Hero's theme I can easily pull 20-0-0-0, your decision though JX
                Last edited by damanwithdaskillz; 01-25-2008, 09:06 PM.

                Comment

                • jimerax
                  FFR Simfile Author
                  FFR Music Producer
                  • Nov 2003
                  • 8185

                  #998
                  Re: R1 - Actual Song Difficulties V2

                  LS is harder than R176 IMO.
                  Forsaken Neon could be 70, if not 71.

                  Sunny side up difficulty is for its trickiness.

                  Comment

                  • damanwithdaskillz
                    Banned
                    • Jul 2006
                    • 1065

                    #999
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by jimerax
                    LS is harder than R176 IMO.
                    Forsaken Neon could be 70, if not 71.

                    Sunny side up difficulty is for its trickiness.
                    yay! JX agrees with me! JX is my hero...and I could aslo help with difficulty rating for new songs, I might not be an expert at stepping or playing FFR, but I'm rather good at assessing stepchart difficulties, based on these:

                    # of framers
                    style friendliness
                    BPM
                    patterns (not friendliness, just hard patterns)
                    strange note skins/placement
                    PA ability
                    length
                    bursts
                    jumps

                    that's what I base things on at least...

                    Comment

                    • stargroup
                      FFR Player
                      • Jun 2007
                      • 974

                      #1000
                      Re: R1 - Actual Song Difficulties V2

                      pee aych ay eye el
                      (´・ω・`)

                      Comment

                      • tofurox
                        Them arrows.
                        • May 2006
                        • 2263

                        #1001
                        Re: R1 - Actual Song Difficulties V2

                        Why can't duality be used for Otaku? I can nearly AAA it, but why???

                        This sig has been enhanced by the FFR Staff for being too large. Thank you for participating.

                        Comment

                        • jimerax
                          FFR Simfile Author
                          FFR Music Producer
                          • Nov 2003
                          • 8185

                          #1002
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by tofurox
                          Why can't duality be used for Otaku? I can nearly AAA it, but why???
                          Because any songs that were released after the Otaku skill tokens aren't used for the requirement.

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #1003
                            Re: R1 - Actual Song Difficulties V2

                            After av-miss fix, difficulties of "framer songs" should be fixed.

                            IMO songs that definitely should be degraded are.. (those were hard mainly because of framers)

                            (FMO -> VC)
                            (D2) Sympathizer
                            (D2) Vertex BETA
                            (D2) HELLBEAT
                            (C) Turkish March
                            (ST) Kyuin
                            (ST) PLANETZ
                            .. and maybe AIM Anthem.

                            (FGO -> FMO)
                            (C) Caprice
                            (D2) RunnyMorning (SGX MIX)
                            (C) Piano Etude (Demon Fire)

                            And there will be way more harder songs in this game, so I'll make difficulty 90+ zone blanks. The hardest regular song will be Revo, and it will be a 89.

                            Comment

                            • AOD_ELEMENT
                              FFR Player
                              • Jan 2007
                              • 1672

                              #1004
                              Re: R1 - Actual Song Difficulties V2

                              in the game where it shows difficulty song name and author can we add a TPS for taps per second? i think tps is more accurate than BPM

                              Comment

                              • damanwithdaskillz
                                Banned
                                • Jul 2006
                                • 1065

                                #1005
                                Re: R1 - Actual Song Difficulties V2

                                I would still leave Piano Etude as an FGO, mainly because tricky jump patterns, and VB being VC? hmm...Planetz and Kyuin definitely, Sympathizer and Hellbeat definitely, but VB's long streams and trills make it about as difficult as the stream in Lawn Wake IMO, but I'm probably wrong about that...and I think Balloon Fever without the 4 framers should be VC, I find that song extremely easy for an FMO, if I didn't get avmisses I would have a 25-0-0-0 on it already...

                                Comment

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