Re: TWG CLXIII: Allies and Adversaries - Signup Thread
Originally posted by Charu
Host fuck ups though, what a pain in a rear. For a game like this though, it's completely understandable. Too bad it happened though.
Feels like there's a lot of ruffled feathers though from this result. Unfortunate.
the worst thing about the host fuckup was it was extremely easily preventable if everyone just used n1/n2 convention like i was instead of stubbornly sticking to n0/n1 convention and confusing poor fatigued tokzic ~_~
I kind of regret ending the game. I think I could have band-aided it into a good balanced finish.
but this isn't bleak, the format is robust and we do not need 16 players
Re: TWG CLXIII: Allies and Adversaries - Signup Thread
I really don't think 18 hour nights should be a thing
maybe 48 days 24 nights but 18 hour nights are gonna be awkward
Originally posted by Vendetta21
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
Originally posted by XelNya
I'd suck a dick in a dark, dark alley.
Originally posted by star-crossed
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
Re: TWG CLXIII: Allies and Adversaries - Signup Thread
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Originally posted by AragakiAyase
I mean I'd be fine with 36/12, people just need to get their shit together
tbh I think 48 / 24 is perfect and it seems to be a good standard, first day doesn't need to be the bigger number.
PS: I also don't really understand why we count from 0 in this, or why the game titles are still in fucking roman numerals, like N0 I get but Day 0 is dumb.
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