Cities: Skylines

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  • Reach
    FFR Simfile Author
    FFR Simfile Author
    • Jun 2003
    • 7471

    #46
    Re: Cities: Skylines

    Not that I know of, but there is an autobulldoze mod that will automatically bulldoze anything burnt down/abandoned etc.

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    • Poison-
      Nope
      FFR Simfile Author
      • Nov 2010
      • 3772

      #47
      Re: Cities: Skylines

      Izzy you're going to have a really rough time if you try to make all of your cities symmetrical like that. Also, having industry next to residential is bad, as well as turbines and land fills near residential areas
      Last edited by Poison-; 03-26-2015, 05:49 PM.

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      • Izzy
        Snek
        FFR Simfile Author
        • Jan 2003
        • 9195

        #48
        Re: Cities: Skylines

        Yup, but if I don't do it this way it endlessly bothers me how imperfect my city is. I can do zoning better though, I didn't know some of these things mattered.

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        • Reach
          FFR Simfile Author
          FFR Simfile Author
          • Jun 2003
          • 7471

          #49
          Re: Cities: Skylines

          If you want to zone jobs next to residential, you need to zone offices. Putting things near factories is a recipe for disaster, as there aren't a lot of good ways to minimize ground pollution around industrial zones. It will also be extraordinarily hard to get decent land values or happiness.

          You can create symmetrical / mathematical / etc cities, just block your industry outside of those areas, or don't use industry at all once you get offices. Industry drives commercial demand though, so it's nice to have it, but creating a residential / office city is easily possible (See my NYC).
          Last edited by Reach; 03-27-2015, 08:26 AM.

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          • Izzy
            Snek
            FFR Simfile Author
            • Jan 2003
            • 9195

            #50
            Re: Cities: Skylines

            Is there any way to manually make elevated roads and train tracks?

            Edit: Traffic really needs a bit of fixing. Cars seem to only take the shortest path to their route even though there may be multiple lanes or routes with less traffic.
            Last edited by Izzy; 03-27-2015, 10:46 AM.

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            • Reach
              FFR Simfile Author
              FFR Simfile Author
              • Jun 2003
              • 7471

              #51
              Re: Cities: Skylines

              Press page up and page down to change elevation or roads.

              Traffic is alright, albeit bad at redirecting when you open new routes. Traffic is the hardest to deal with in new cities. It becomes less of a problem later on.

              To fix most traffic problems you need to know a bit of traffic theory. Firstly, rely on a 3 tier road structure to supply 'zones' - 1. Highways, 2. Major roads and then 3. minor roads. Your Highways should always branch off to major roads, with your minor roads coming off major roads. Intersections should always come off major roads and utilize roundabouts and other techniques to allow 1 way streets to maximize flow coming off highways into major roads.

              Basically, this keeps the bulk of your traffic moving at high speeds with no stops. At this point you can alleviate most traffic problems, though some still arise in areas where the AI will bottleneck single lanes for no logical reason on major roads.

              One of the bigger problems with traffic in the game is that you're forced to begin a city that breaks this rule immediately (a highway -> minor road junction). This always caused my traffic to be fucked up until I have a lot more money later to redirect everything and structure roads properly.

              Also, the default initial interchanges are god awful. You can download mods of way better ones that direct traffic much more nicely.
              Last edited by Reach; 04-3-2015, 11:30 PM.

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              • Izzy
                Snek
                FFR Simfile Author
                • Jan 2003
                • 9195

                #52
                Re: Cities: Skylines

                Just being able make roads go over other roads manually without using those 2 default highways is going to make this infinitely easier. Maybe I'll look into some addons.
                Do you have any links to suggested mods?

                I wonder if 6 lane 1 way large roads without zoning is better for traffic than highways.
                Last edited by Izzy; 03-28-2015, 01:17 PM.

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                • Reach
                  FFR Simfile Author
                  FFR Simfile Author
                  • Jun 2003
                  • 7471

                  #53
                  Re: Cities: Skylines



                  NBD

                  Suggested mods? Whatever you find fun, but 25 tiles is good, as is auto bulldoze. I always use those ones. From there I just like to download lots of building skins and interchanges.

                  Comment

                  • Kraezymann
                    Forum User
                    FFR Simfile Author
                    • Sep 2003
                    • 1640

                    #54
                    Re: Cities: Skylines

                    From what I've noticed, it'll only help if the traffic on that particular stretch of road/highway is going to multiple places. If the bulk of the traffic is only going to one spot or one on/off ramp then it would be easier to upgrade the secondary road. Just from my playing anyways.

                    Also, if you are using steam, just go to the workshop for the game and download everything that catches your eye. Buildings, interchanges, mods, etc. You're gonna end up with a ton of extra stuff. I recommend:

                    All spaces unlocked - http://steamcommunity.com/sharedfile.../?id=403798635
                    Auto transit colouring - http://www.reddit.com/r/CitiesSkylin...ine_color_mod/
                    Automatic bulldoze - http://steamcommunity.com/sharedfile.../?id=406132323

                    There are a ton others, google has a bunch of links to "best of" articles too

                    Edit: be sure to get some new maps! 8 or 10 or whatever it is isn't enough
                    Last edited by Kraezymann; 03-28-2015, 02:40 PM.
                    Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4!

                    Submit to this -

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                    • Reach
                      FFR Simfile Author
                      FFR Simfile Author
                      • Jun 2003
                      • 7471

                      #55
                      Re: Cities: Skylines

                      My newest work, Gargantua, @ 530k.

                      Decided that since they fixed commercial, I'd make a massive city that is more realistic + interesting in design than my last. Have booming oil, forestry and farming districts, sprawling suburbs and dense downtown areas, as well as an intricate highway system. Having a lot of fun with this city, though it's starting to bog down my cpu a bit too much now that it's getting massive.

                      A look from above the oil sector: http://i.imgur.com/bc73AM1.jpg

                      Forestry: http://i.imgur.com/eC9zqM3.jpg

                      Suburbs: http://i.imgur.com/ILeh5sz.jpg

                      And...a two tier bridge highway running through the middle of my city: http://i.imgur.com/RiLBoUN.jpg


                      Aesthetics wise, the biggest thing I'd like to see right now are (more) taller buildings so that you can develop more core commercial and office areas. Right now the only tall buildings you can set up are monuments, which is kind of annoying.
                      Last edited by Reach; 04-3-2015, 10:52 PM.

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                      • andy-o24
                        Married Man
                        • May 2006
                        • 1527

                        #56
                        Re: Cities: Skylines

                        Lmao bump.

                        I'm having a hell of a time dropping my citizen health below 20% for Lazaret Plaza. I have poo water in the water supply and all health buildings off. I don't really want to disable all garbage pickup because I'm not sure if I can recover in a reasonable timeframe. Any tips?

                        -o24
                        Originally posted by hi19hi19
                        Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

                        When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

                        Originally posted by Shashakiro
                        Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.

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                        • Arntonach
                          Owlbears Rock!
                          • Mar 2012
                          • 2494

                          #57
                          Re: Cities: Skylines

                          If your city's big, it'll take a while for the crap in the water to make a big enough dent into the overall health, but that's usually the easiest way to get it. Just gotta rework the water and sewage once you unlock it and crank up health services.
                          pack of hard stuffs

                          pack of my stuffs

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                          • Reach
                            FFR Simfile Author
                            FFR Simfile Author
                            • Jun 2003
                            • 7471

                            #58
                            Re: Cities: Skylines

                            I should start a new city given all the updates. This game is super fun.

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                            • kirkfan2255
                              FFR Player
                              • Sep 2017
                              • 5

                              #59
                              Re: Cities: Skylines

                              This game looked like so much fun but I already had SimCity and wasn't sure how similar they'd be.

                              Everything in this thread sounds amazing though.

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                              • Xiz
                                TWG Chaos
                                FFR Simfile Author
                                • Feb 2012
                                • 3399

                                #60
                                Re: Cities: Skylines

                                Originally posted by Xiz
                                I'm gonna build a 1-1 ratio of thesunfan's ego

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