Ingame Song Information

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  • Tasselfoot
    Retired BOSS
    FFR Simfile Author
    • Jul 2003
    • 25185

    #496
    Re: R1 - Actual Song Difficulties V2

    joe: if you are going to say something like that, you must give a REASON. besides... uber2 is definitely not a 5. the only hard part is the runningmen, and that is only hard for spread. 175bpm with fairly simple patterns.
    RIP

    Comment

    • rel89
      FFR Player
      • May 2006
      • 2046

      #497
      Re: R1 - Actual Song Difficulties V2

      Heh cool they finally got a character section!

      And no, EHHS v2 is easier than Kick Your A.*

      *By 240 kilometers.
      AAA's: 171 (1 + 9)
      Most recent Godly AAA: Platypus, Koala In The Spider's Web, Intense Colors, Tell, Agenda X
      Average: 535.3877
      Tier Points: 206 (206 + 0 for 167 AAAs)

      SM/GH3/FFR vids

      Comment

      • vengefullangel
        FFR Player
        • Jul 2006
        • 137

        #498
        Re: R1 - Actual Song Difficulties V2

        I realize that See You Dance should be about a 23. The 16th-16th-jump thing makes it harder than the rest. Perhaps an Easy of the highest order, or a standard of the lowest.
        That's basically what I said months ago.
        More important than my rank is this link:
        http://virtuelvis.com/archives/2005/04/flashmute




        AAA breakdown: 0.5-2.5: 75/75 ;3.0: 28/30 (2 BF's);3.5: 29/35
        Latest:Story of Snowman V1; Most Appreciated:5 Black Skulls; Video: Eternus Best: Hanabi
        Average Rank: 304.9 ; Tier points: 86;Total AAA's: 176

        Comment

        • BPM guy
          FFR Player
          • Nov 2006
          • 308

          #499
          Re: R1 - Actual Song Difficulties V2

          Turkish march should be Very Challenging, because the way you look at it, I'm pretty sure its hard to PA, but not too hard to really full combo.

          EDIT: Also, I'm pretty sure love you anymore should be in easiest. It has a REALLY LOW arrow density. Also, the final fantasy song is not impossible to AAA. I did an experiment with the jacks and got perfects, but I was just testing, and the test was not an actual run.

          Bah never mind I guess it's impossible to AAA
          Last edited by BPM guy; 03-29-2007, 04:16 PM.
          The kid with the smarts

          Originally posted by Shashakiro
          and if you don't do it peacefully your an ass
          lol

          Comment

          • Tasselfoot
            Retired BOSS
            FFR Simfile Author
            • Jul 2003
            • 25185

            #500
            Re: R1 - Actual Song Difficulties V2

            FF7 is most certainly impossible to AAA. same way Gradeus and 100bb are. etc etc.


            Turkish March should NOT be VC... that file is so unbelievably full of 3 frame jacks... not only insanely hard to PA, but quite difficult to FC. most certainly belons in the realms of the FMO.

            Love You Anymore... *shrugs* there are 3 songs rated easier than it that are all NOT Easiest... Easiest really is for ONLY the absolutely easiest files. They need to be a 1/99, and that is it. I actually have a file that I'll be adding soon that is a 4 or a 5... it's 8 seconds long and about 34 arrows. it'd be a 2.5 if it were longer, but because it is so incredibly short, it's a 1/6, or about a 4 or 5.
            Last edited by Tasselfoot; 03-29-2007, 04:45 PM.
            RIP

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #501
              Re: R1 - Actual Song Difficulties V2

              Turkish is harder to FC than Silence and BF, harder to PA than Hellbeat/Rottel/LW4.

              LYA is really short but has 8th short streams, which make it non-easiest.
              Last edited by jimerax; 03-29-2007, 09:21 PM.

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #502
                Re: R1 - Actual Song Difficulties V2

                My difficulty impression for new songs.. any opinions?
                and for Tass, check the BPM of those.

                72 (M) - Pretty Green Onions (1604 Notes / BPM 193)
                54 (T) - Sifon (965 Notes / BPM 138)
                56 (T) - Anubis (565 Notes / BPM 110)
                65 (T) - Exciting Hyper Highspeed Star v2 (984 Notes / BPM 180)
                31 (T) - Silence v2 (547 Notes / BPM 140)
                58 (T) - Attack One Minute (500 Notes / BPM 180)
                43 (ST) - Spontaneous Hydroxide v2 (600 Notes / BPM 140)
                72 (ST) - Dazzling Destiny (968 Notes / BPM 170)

                53 - Mercury Lamp (1049 Notes / BPM 147)
                25 - My When Clones I Am Out Many (519 Notes / BPM 110)
                74 - Shihen (1030 Notes / BPM 198)
                51 - Fig Leaf Rag (1120 Notes / BPM 100)
                65 - Dazzling Soul (1001 Notes / BPM 165)
                42 - Bicycle Break (1442 Notes / BPM 180)

                Comment

                • Tasselfoot
                  Retired BOSS
                  FFR Simfile Author
                  • Jul 2003
                  • 25185

                  #503
                  Re: R1 - Actual Song Difficulties V2

                  Bicycle Break is 90-180. i think the rest of the BPMs are correct.
                  RIP

                  Comment

                  • Brilliant Dynamite Neon
                    nobody fiffers anymore.
                    FFR Simfile Author
                    • Dec 2006
                    • 2440

                    #504
                    Re: R1 - Actual Song Difficulties V2

                    Jimerax, it would help if you actually updated the main post.
                    ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

                    Thanks for the memories, folks. u da bes

                    Comment

                    • hi19hi19
                      lol happy
                      FFR Simfile Author
                      • Oct 2005
                      • 12194

                      #505
                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by Tasselfoot
                      I actually have a file that I'll be adding soon that is a 4 or a 5... it's 8 seconds long and about 34 arrows. it'd be a 2.5 if it were longer, but because it is so incredibly short, it's a 1/6, or about a 4 or 5.
                      Does it work out that you pass even if you don't touch the keyboard? I was hoping for that...

                      Also, it'll be great if getting an AAA gives 0 credits rofl


                      Comment

                      • Tasselfoot
                        Retired BOSS
                        FFR Simfile Author
                        • Jul 2003
                        • 25185

                        #506
                        Re: R1 - Actual Song Difficulties V2

                        it is 34 arrows, yes? if so... BARELY 1 credit. 52,700.

                        and there would have to be 21 or less arrows to pass without touching the keyboard.
                        RIP

                        Comment

                        • Dronak
                          FFR Veteran
                          • Jun 2004
                          • 601

                          #507
                          Re: R1 - Actual Song Difficulties V2

                          I think jimerax wants to get some agreement from others in here before updating the main post. It will probably get updated soon, which is good. I've got 9 songs in my best scores spreadsheet listed as "released, but unsorted" because I've been waiting for the kind of official word from here on where they go. I think there are 4 other token songs plus the skill tokens unsorted, too. I'm still keeping those out of the main part of my personal list though since they're extras and apparently don't go in the average rank calculation.

                          Thanks to everyone for their help in rating the songs and maintaining this list. A little request, if I may -- could the first post also clearly indicate what was updated? New songs aren't too hard to figure out, but sometimes I have to search a bit for other changes (e.g., to BPM). Making the changes bold or italic would work (removing the last set when adding a new set), or listing the changes at the very bottom of the post like in the thread collecting token official hints. This would make it easy for everyone to see where the new info is in the post. Just a suggestion to consider; it's up to you. Thanks again!

                          Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                          One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                          Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #508
                            Re: R1 - Actual Song Difficulties V2

                            update + added Elements(42) and VB(99).
                            not updating taps/sec and MAX score of VB unless Shash does.

                            Informations of Notes of Vertex Beta, BPM of Jurs OP are needed.

                            Comment

                            • Kit-
                              Private College
                              FFR Simfile Author
                              • Feb 2006
                              • 536

                              #509
                              Re: R1 - Actual Song Difficulties V2

                              Originally posted by Tasselfoot
                              and there would have to be 21 or less arrows to pass without touching the keyboard.
                              10.
                              <img src="Bent Lines" />

                              Comment

                              • Dronak
                                FFR Veteran
                                • Jun 2004
                                • 601

                                #510
                                Re: R1 - Actual Song Difficulties V2

                                Thanks for the update. I'm updating my spreadsheet right now, and it looks like Sifon is in your list twice, at levels 49 and 54. I wrote it down at 54. Did it get dropped to 49? Could you check on this? Thanks.

                                Essentially retired now, but still ranked on the list of FFR's Top One Handers.
                                One-Hander Skill Tokens unlocked: The V2 Token, The Patience Token, X_X1MissX_X, AAA v5, T.H.E.G.A.M.E.T.O.K.E.N
                                Pseudo Skill Tokens unlocked: Numbers 21, 44, 33, 57, 26, 24, 47, 95

                                Comment

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