Ingame Song Information

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  • igotrhythm
    Fractals!
    • Sep 2004
    • 6535

    #361
    Re: R1 - Actual Song Difficulties V2

    Originally posted by jimerax
    yea degraded Synes to high 3.5, below Green Twilight.
    I must have played the new version at least 15 times in a row before I got that elusive FC due to the really weird note placement. (Hakulyte once complained about it being the type of song I could beat him at when we played in MP once.) But since I remember pretty well how much I was gnashing my teeth over being unable to combo one part of Domani around the 150 combo point back when I was less skilled, whereas I was able to bang out the Synes FC in a single night of whoring, maybe Synes should be moved down another notch. It's still a 3.5, I'm just saying to move it below Domani.
    Originally posted by thesunfan
    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

    Comment

    • Shashakiro
      TWO THOUZAND COMBO
      FFR Simfile Author
      • Aug 2005
      • 9082

      #362
      Re: R1 - Actual Song Difficulties V2

      Requesting Max Forever be moved up...it's harder than CIA Rave IMO, at the very least.

      Might be only 150 BPM (basically), but it's insanely long (stamina draining for some) and has long trills.

      Doesn't feel like a 4 at all, either...much more like a 4.5.
      4th Official FFR Tournament - Master division champion!

      Originally posted by Boogiebear
      use ur bain. Itz there for a reason.

      Comment

      • Doug31
        Falcon Paaaauuuunch!!!!!!
        FFR Simfile Author
        • Jun 2004
        • 6811

        #363
        Re: R1 - Actual Song Difficulties V2

        I've always thought Caprice should be a 6, although I stopped arguing it long ago. For me, Max Forever is way easier than CIA Rave; I even find it easier to FC, even though it's very much longer. Although, I'm not affected by the stamina factor on it, and CIA Rave is a lot easier for indexers than it is for me, also. Also, add the credit requirement of Summer as 25,000.

        Also, I came up with another definition for 6/6:
        Songs that barely anyone has FC'd. From looking at the high score lists, it appears to me that all of the now 6/6 songs are the songs that have 10 or less FCs, and the rest of the songs have more. This discounts stuff like chrono, though.

        Comment

        • Shashakiro
          TWO THOUZAND COMBO
          FFR Simfile Author
          • Aug 2005
          • 9082

          #364
          Re: R1 - Actual Song Difficulties V2

          Meh. If anything, do what was done with Caprice: just stick it in the higher difficulty without changing the order.

          really feels more like a 4.5 than a 4, that's all.
          4th Official FFR Tournament - Master division champion!

          Originally posted by Boogiebear
          use ur bain. Itz there for a reason.

          Comment

          • Doug31
            Falcon Paaaauuuunch!!!!!!
            FFR Simfile Author
            • Jun 2004
            • 6811

            #365
            Re: R1 - Actual Song Difficulties V2

            I'm sorry, I wasn't very clear. I agree with what was done with Caprice. I'm not sure what to do with max forever though, I think it's fine where it is, but I admit it may be different for other people.

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #366
              Re: R1 - Actual Song Difficulties V2

              Length is the only factor that makes MAX Forever harder than CIA for me.
              Last edited by jimerax; 01-19-2007, 03:42 AM.

              Comment

              • DarkManticoreX2
                TWG Overlord
                • Apr 2005
                • 7355

                #367
                Re: R1 - Actual Song Difficulties V2

                I'd agree with moving max forever to a 4.5. Mainy because of the long trills that CIA doesn't really have. Cia's faster, but its constant stream over the whole song without many breaks. Max has a bunch of breaks which makes it slightly (not much) harder to pa. Lengths already been disussed.

                Originally posted by JX
                [*] - Songs that is impossible to AAA
                I'm sure this is killing the grammar gurus out there.
                Last edited by DarkManticoreX2; 01-18-2007, 06:25 AM.
                AAA's = 800

                Originally posted by V
                Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                Comment

                • Tasselfoot
                  Retired BOSS
                  FFR Simfile Author
                  • Jul 2003
                  • 25185

                  #368
                  Re: R1 - Actual Song Difficulties V2

                  CIA Rave is definitely harder... for spread.
                  RIP

                  Comment

                  • jimerax
                    FFR Simfile Author
                    FFR Music Producer
                    • Nov 2003
                    • 8185

                    #369
                    Re: R1 - Actual Song Difficulties V2

                    Breaks make it a lot easier for me.

                    * fixed grammar kthx *

                    Comment

                    • purevil
                      FFR Player
                      • Jan 2007
                      • 22

                      #370
                      Re: R1 - Actual Song Difficulties V2

                      i agree with the list

                      Comment

                      • Doug31
                        Falcon Paaaauuuunch!!!!!!
                        FFR Simfile Author
                        • Jun 2004
                        • 6811

                        #371
                        Re: R1 - Actual Song Difficulties V2

                        You still need to add Summer -Speedy Mix- to the Credit requirement of Secret Songs requiring 25,000.

                        Comment

                        • jimerax
                          FFR Simfile Author
                          FFR Music Producer
                          • Nov 2003
                          • 8185

                          #372
                          Re: R1 - Actual Song Difficulties V2

                          added.

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #373
                            Re: R1 - Actual Song Difficulties V2

                            added {Red Alert} to 4.

                            Comment

                            • moches
                              FFR Player
                              • Aug 2005
                              • 3996

                              #374
                              Re: R1 - Actual Song Difficulties V2

                              I agree Max Forever is underrated. For people like me, we get tired halfway in then do sucky the rest of the song. Therefore, it should be a low challenging, like Playdoh or Famouz, it deserves a 62 rating.

                              Comment

                              • jimerax
                                FFR Simfile Author
                                FFR Music Producer
                                • Nov 2003
                                • 8185

                                #375
                                Re: R1 - Actual Song Difficulties V2

                                added Get Ready to 3.5.
                                IMO it's between Platypus and Domani though.

                                and yea like I said if you consider length factor is more important, Max Forever would be 4.5.
                                Last edited by jimerax; 01-22-2007, 06:57 AM.

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