but if the tiebreaker for D5 is styled the way it was for the 6th tournament (for D1), and the person with the 8th lowest score on the tiebreaker doesn't have vROFL, I will CONTEMPLATE not playing the file/giving up
afaik at the time it was released jumpstream wasn't really used that much because of index. older dense js files seem to be hard to come by from what i see (superluminal, TOML etc)
Jumpstream was definitely a "thing" well before vrofl came about as an April Fool's joke in 2007 (hell, Linus' MSWGO was released in 2004 I think?). To say that heavy jumpstream files were few and far between at the time in FFR is correct, but any difficult files in FFR for that matter were scarce in early 2007.
Take a look at the FFR Song List and sort by date. For me it's like looking through a scrap book and is kinda freaky in a way; some of the most significant file additions in FFR came in April of 2006. Not one single file had been released since Max Forever 2 days before the new year which was over 4 months ago. Then boom, Crowdpleaser gets tossed into the game and from there Song of the Week almost became a regular thing again. Pants and Exciting Hyper Highspeed Star which were released 1 week apart in July 2006 were probably the first dense js files in the game (you could throw Balloon Fever in there too since that was really the first js file ever in FFR but by today's standards it's not too bad).
tl;dr I wanted to explain that dense js was a thing well before vRofl's time even in FFR where hard files that were possible to score on properly in the game were an even bigger anomaly. Got sidetracked by the time machine factor of the FFR song list though oops
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