Ingame Song Information

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  • qqwref
    stepmania archaeologist
    FFR Simfile Author
    • Aug 2005
    • 4092

    #3196
    Re: R1 - Actual Song Difficulties V2

    I prefer 0-99

    (with 100 reserved only for BS files like vrofl)
    Best AAA: Policy In The Sky [Oni] (81)
    Best SDG: PANTS (86)
    Best FC: Future Invasion (93)

    Comment

    • Superfreak04
      D7 Elite Keymasher
      • Jan 2007
      • 2407

      #3197
      Re: R1 - Actual Song Difficulties V2

      Originally posted by awein999
      Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
      True, but they are called elite for a reason. 1-100 would make more sense, but FN and Ketzarku are still FGO's, just low FGO's.

      Comment

      • Xx{Midnight}xX
        FFR Player
        • Aug 2007
        • 8548

        #3198
        Re: R1 - Actual Song Difficulties V2

        We need to stop dropping the difficulties because everyone has gotten better or worse at the files. Just because we've gotten better does not change the fact certain files are balls to the wall hard.

        SC needs to be moved back up and NWE needs to be the VC cut off.

        Comment

        • foxfire667
          The FFRchiver
          FFR Music Producer
          • Jun 2009
          • 2170

          #3199
          Re: R1 - Actual Song Difficulties V2

          Originally posted by awein999
          Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
          Spreading out the difficulty selection from 13 to 100 would be a nice idea, and would be able to clearly show the differences of difficulty from one song to the next much more thoroughly. In addition, we already have the statistics for that, and they could be thrown in right away.

          Also, if by general consensus a song's difficulty should be changed for whatever reason, it wouldn't be a jump of a whole category of songs. If a song fell from an 84 to an 83, it would only be falling a small category of songs, instead of possibly an FGO to an FMO, where the level in difference is quite variable. Obviously not all songs can be rated on difficulty the same way because each step has a multitude of different patterns, but it can be organized much more effectively with a greater margin for specifics. It's not something that should be black and white (ergo, C or VC) maybe it's something that lays within that, which this could capture.
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          Comment

          • Elite Ninja
            Kawaii Desu
            Event Staff
            FFR Simfile Author
            • Mar 2007
            • 4828

            #3200
            Re: R1 - Actual Song Difficulties V2

            Anything that would stop moving stuff like Southern Cross and K8107 etc into lower difficulties and will make more sense when compared to other songs is fine by me.
            Best AAA = Aballava(?) + Serious Shit (97)
            Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
            Best Score = do i smile? 3-0-0-3 (100)

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #3201
              Re: R1 - Actual Song Difficulties V2

              Yeah considering we already have 1,000+ songs in the game, 1-100 difficulty system is clearly better than current one.

              Also difficulty change isn't done by people's skill of course, it's done by thinking of the balance of current ingame songs (difficulty comparison, # of songs in FGO, FMO, VC... , etc). Avmiss fix was a big reason for the difficulty adjustment too, difficulty adjustment was partially done but I don't think it was done well enough though.

              Comment

              • Elite Ninja
                Kawaii Desu
                Event Staff
                FFR Simfile Author
                • Mar 2007
                • 4828

                #3202
                Re: R1 - Actual Song Difficulties V2

                I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
                Best AAA = Aballava(?) + Serious Shit (97)
                Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                Best Score = do i smile? 3-0-0-3 (100)

                Comment

                • who_cares973
                  FFR Player
                  • Aug 2006
                  • 15407

                  #3203
                  Re: R1 - Actual Song Difficulties V2

                  we should format the game and start fresh

                  Comment

                  • stavie33
                    FFR Player
                    • Aug 2006
                    • 1925

                    #3204
                    Re: R1 - Actual Song Difficulties V2

                    Phantom Ensemble seems easier to me than Twilight Jewel, at least sightread, AAA'd Phantom second try, have 3-0-0-0 on Twilight jewel, but as we know scores don't matter.

                    Twilight is HIGH 74, nevermind, beginnings annoying as crap, other colored notes later on, 16th zigzag pattern and jumpstream, what I forgot is the ANNOYING trumpet/drum solo thing in the middle, and it's 4 minutes long.

                    Phantom Ensemble is mid 74 exactly, fast 32nds and 24th bursts, jumpstream and 16ths however are pretty straightforward, nothing too bad otherwise.

                    Opinions?

                    EDIT: If how many people AAA has anything to say with it, Phantom already has 25 while jewel has 13...
                    Last edited by stavie33; 11-9-2010, 06:06 PM.
                    It's getting better all the time
                    I used to get mad at my school (No, I can't complain)
                    The teachers who taught me weren't cool (No, I can't complain)
                    You're holding me down (Oh Oh)
                    Turning me round (Oh Oh)
                    Filling me up with your rules (Oooh)

                    Comment

                    • HoneyMelonCalibrator
                      Arrow Theory™
                      • Feb 2009
                      • 905

                      #3205
                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by Elite Ninja
                      I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
                      I concur.
                      Originally posted by ?
                      祇園精舎の鐘の聲、
                      諸行無常の響あり。
                      娑羅雙樹の花の色、
                      盛者必衰のことわりをあらはす。
                      おごれる人も久しからず、
                      唯春の夜の夢のごとし。
                      たけき者も遂にほろびぬ、
                      偏に風の前の塵に同じ。

                      Comment

                      • Plan_Bsk81127
                        snooches
                        FFR Simfile Author
                        • Aug 2007
                        • 6420

                        #3206
                        Re: R1 - Actual Song Difficulties V2

                        Twlight is also 4 mins long with some tricky parts throughout the file. Phantom is short(er)

                        Comment

                        • travman301
                          #swagdog
                          • Mar 2004
                          • 2641

                          #3207
                          Re: R1 - Actual Song Difficulties V2

                          I don't really care if they change the difficulties on some of the old FMO's (although I disagree with a few), but changing the oni unlocks is total bull****.

                          I mean, if everyone started getting starman would it be fair to change the req to getting ALL goods? No it wouldn't.

                          I've been working hard on getting close to some of those songs and now that's all ripped away from me. It's really just not fair.

                          Comment

                          • foxfire667
                            The FFRchiver
                            FFR Music Producer
                            • Jun 2009
                            • 2170

                            #3208
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by Elite Ninja
                            I just want Southern Cross to be a FMO Like seriously that song is long and hard enough to be one.
                            I agree with this. Southern Cross definately has the length, and the jumpstream patterns make it ticky enough for it to be an FMO. It is a file that I found was fairly dificult to AAA when I did. Looking at this number-wise though:

                            76 (M) Going On Spring Wind - This is an FMO
                            76 (M) Novo Mundo - This is an FMO
                            76 (M) Choprite - This is an FMO

                            Why are these VC's if they have a higher total difficulty than the files above?
                            77 (R) Southern Cross (2123 Notes / BPM 40-172)
                            77 (S) K8107 (1071 Notes / BPM 180)

                            This doesn't make any sense to me. I could see if say those two files had a total diffculty of 75, or maybe a low 76 that didn't qualify for FMO status...but they are considered harder than the three FMO files listed, yet they are only VC files?
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                            Comment

                            • Netjet!
                              Sic itur ad astra
                              FFR Simfile Author
                              • Jan 2008
                              • 4701

                              #3209
                              Re: R1 - Actual Song Difficulties V2

                              That might have been a typo when they got switched from FMO. Although I do agree that Southern Cross is pretty tricky, and K8107 has some difficult patterns when you clump everything together near the middle of the song.
                              RIP Steve Van Ness <3

                              Comment

                              • Xx{Midnight}xX
                                FFR Player
                                • Aug 2007
                                • 8548

                                #3210
                                Re: R1 - Actual Song Difficulties V2

                                K8107 isn't really FMO until the end. That one can stay a VC. It's honestly easy enough.

                                SC FMO though.

                                Comment

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