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  • bmah
    shots FIRED
    Profile Moderator
    FFR Simfile Author
    Global Moderator
    • Oct 2003
    • 8448

    #3181
    Re: R1 - Actual Song Difficulties V2

    Oh, is that all you were saying? Lol, well that should be a given then. However, I see where the discrepency may come from - the issue comes from people not wanting to play easier songs to verify their difficulties. I don't think anyone would do that on their own without some sort of incentive, haha. You think of one.

    Comment

    • stavie33
      FFR Player
      • Aug 2006
      • 1925

      #3182
      Re: R1 - Actual Song Difficulties V2

      We get better? What if we get worse? I used to be able to SDG lolo consistently, and I AAA'd once, now I can't FC it, or even get a good PA. I think it's harder than ever before, because I went down in skill. Some people go down, others go up, the song should still stay the same

      I still think it's a clear low FGO
      It's getting better all the time
      I used to get mad at my school (No, I can't complain)
      The teachers who taught me weren't cool (No, I can't complain)
      You're holding me down (Oh Oh)
      Turning me round (Oh Oh)
      Filling me up with your rules (Oooh)

      Comment

      • Xx{Midnight}xX
        FFR Player
        • Aug 2007
        • 8548

        #3183
        Re: R1 - Actual Song Difficulties V2

        Honestly we need a new difficulty scale (in game.) The current 1-13 scale isn't useful and just isn't cutting it anymore I think.
        Last edited by Xx{Midnight}xX; 11-2-2010, 02:01 AM.

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 15004

          #3184
          Re: R1 - Actual Song Difficulties V2

          Originally posted by Xx{Midnight}xX
          Honestly we need a new difficulty scale (in game.) The current 1-13 scale isn't useful and just isn't cutting it anymore I think.
          A difficulty scale of 1-100 should be used instead of 1-13 so that way there isn't so much ruckus about FGO/FMO, etc. I agree.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • Xx{Midnight}xX
            FFR Player
            • Aug 2007
            • 8548

            #3185
            Re: R1 - Actual Song Difficulties V2

            Absolutely Doss, we have it listed in the thread, all we'd have to do is implement it into the game. I don't know how long that would take though.

            Comment

            • Superfreak04
              D7 Elite Keymasher
              • Jan 2007
              • 2407

              #3186
              Re: R1 - Actual Song Difficulties V2

              Changing difficulties because people got better is bull****. Completely neglecting the fact that new members may come. If you were to change the difficulty only because of the regular players who have been playing for a while, (including myself) is not ethical at all. Choprite was an FMO back then, and now it doens't unlock oni? Why is that? because a little amount of players got better and everyone was unlocking Oni? Who cares if people are unlocking it. And if you guys are saying because of the av-miss glitch fix made it easier, that's not a good reason either, because the songs were still FMO's long after the fix and the stepfiles themselves are hard. I'm pretty sure it will take me more than one try to AAA Choprite again. So I say, no change, there's absolutely no reason for it.

              Aka; I'm agreeing with qqwref, all the originals songs that were FMO's should unlock Oni that were included after the fix.
              Last edited by Superfreak04; 11-2-2010, 10:58 AM.

              Comment

              • OneHandNow
                Banned
                • Sep 2006
                • 5305

                #3187
                Re: R1 - Actual Song Difficulties V2

                Meh. Dropping difficulties doesn't sound pleasant to me..

                What happened to preserving things?

                Sooner or later, FGOs will start dropping into FMOs, then VC.. ._.

                Comment

                • Redorigami
                  Call me Massive Swallow
                  FFR Simfile Author
                  • Oct 2005
                  • 3162

                  #3188
                  Re: R1 - Actual Song Difficulties V2

                  I'm 100% against dropping all these difficulties too.
                  Specifically, I just noticed Southern Cross has been made a VC. Really? That took me forever to AAA ;-;
                  Originally posted by TheRapingDragon
                  The ability to lick the clit and the vagina and apply gentle pressure at the same time with one upward lick is something the small tongued of us can only dream about.
                  Originally posted by spreadNv
                  Got dibs on La Camp.
                  Oh right, Im not any good.
                  Got dibs on Pita.

                  Comment

                  • stavie33
                    FFR Player
                    • Aug 2006
                    • 1925

                    #3189
                    Re: R1 - Actual Song Difficulties V2

                    Southern Cross is much harder than Angel Island, and the latter is FMO while the first is now VC? They should both be lowest FMO's (76) or both 75's, but as it is it makes no sense.
                    It's getting better all the time
                    I used to get mad at my school (No, I can't complain)
                    The teachers who taught me weren't cool (No, I can't complain)
                    You're holding me down (Oh Oh)
                    Turning me round (Oh Oh)
                    Filling me up with your rules (Oooh)

                    Comment

                    • bmah
                      shots FIRED
                      Profile Moderator
                      FFR Simfile Author
                      Global Moderator
                      • Oct 2003
                      • 8448

                      #3190
                      Re: R1 - Actual Song Difficulties V2

                      Disagree with changing difficulty scale.

                      Comment

                      • awein999
                        (ಠ⌣ಠ)
                        • Oct 2007
                        • 4647

                        #3191
                        Re: R1 - Actual Song Difficulties V2

                        Changing difficulty scale from 1-13 to 1-100 makes all the sense in the world these days. fgo doesn't mean what it used to mean which was just "omg really hard wtf song". These days calling a song a "fgo" has no meaning because there is frictional nevada and ketsarku mozgalum, but then there is winter wind etude and here we go. Point is I feel these songs are WAAAAAAAY different in actual difficulty but they are put under the same label "12". It doesn't make sense for the elite players.
                        Originally posted by Staiain
                        i am super purple hippo

                        Comment

                        • OneHandNow
                          Banned
                          • Sep 2006
                          • 5305

                          #3192
                          Re: R1 - Actual Song Difficulties V2

                          ^ Totally agreed..

                          J'ai vs Nominda Nuda Tenemus

                          -____________-;

                          Comment

                          • bmah
                            shots FIRED
                            Profile Moderator
                            FFR Simfile Author
                            Global Moderator
                            • Oct 2003
                            • 8448

                            #3193
                            Re: R1 - Actual Song Difficulties V2

                            fine...but 1-100 sounds better than 1-50, at least mathematically

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #3194
                              Re: R1 - Actual Song Difficulties V2

                              1-100 has no mathematical significance
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • bmah
                                shots FIRED
                                Profile Moderator
                                FFR Simfile Author
                                Global Moderator
                                • Oct 2003
                                • 8448

                                #3195
                                Re: R1 - Actual Song Difficulties V2

                                It just appears that way ;_;

                                Comment

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