Ingame Song Information

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Xx{Midnight}xX
    FFR Player
    • Aug 2007
    • 8548

    #3166
    Re: R1 - Actual Song Difficulties V2

    Asteroid Run feels more like a 9 (or at least a 60) But only barely.

    Comment

    • bob bob
      This Is How We Do It~
      • Oct 2006
      • 3226

      #3167
      Re: R1 - Actual Song Difficulties V2

      Angel island-77
      Borderline fmo due to trills
      Best AAA's: NAINAI69, Eradication, Since 1983
      Best Non AAA's: Gunkienen Tarusuigin, (1-0-1-1), Pandora (6-0-1-0) Rotary Slicers MISSFLAG
      Waiting for 2 Million members...
      5th Place: 7th Official Tournament D5


      Comment

      • Darkbreezee
        FFR Veteran
        • Aug 2009
        • 455

        #3168
        Re: R1 - Actual Song Difficulties V2

        Originally posted by Xx{Midnight}xX
        Asteroid Run feels more like a 9 (or at least a 60) But only barely.
        mhh dunno maybe 9 i'd say even 8..

        Comment

        • who_cares973
          FFR Player
          • Aug 2006
          • 15407

          #3169
          Re: R1 - Actual Song Difficulties V2

          ivaltek is a high c and fei longer is a low vc

          JUST SAYIN

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #3170
            Re: R1 - Actual Song Difficulties V2

            Fei Longer is harder than Starlight, just look at the rankings on each.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • stavie33
              FFR Player
              • Aug 2006
              • 1925

              #3171
              Re: R1 - Actual Song Difficulties V2

              Originally posted by jimerax
              Here're rough ratings for newer songs. I'm kinda bad at rating now so those aren't that accurate maybe. will do the rest later.

              Asteroid Run - 59
              Angel Island Remix - 76 (border, could be VC)
              DeVouR - 90
              Tribe Attacker - 54
              XP Sounds Attempt - 70
              {A Change of Seasons} - 23
              Determine - 34
              Caixa D'Aqua - 69
              Yeah Yeah Beats - 35
              Humanism - 74
              Sexperation - 68
              Tageri - 86
              Session - 69
              Time to Eye - 85
              Tricky Concert - 16
              I agree with most, but some opinions to change:

              Sexperation - 69 tricky song with tricky to PA parts, jacks and trumpet section
              Caixa D'Aqua - EDIT: 69, easier than Sexperation, but still tricky
              Angel Island Remix - 75 or 74, only FMO I can still consistently AAA, colored trills are annoying, but easier than Keep in Mind, Bus Rides with People, and MUCH easier than Feldschlatt.

              I also still think Feldschlatt should be moved to FMO for now at 76
              Last edited by stavie33; 10-24-2010, 05:42 PM.
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

              • OneHandNow
                Banned
                • Sep 2006
                • 5305

                #3172
                Re: R1 - Actual Song Difficulties V2

                Bus Rides with People is SO much harder than Feldschlatt..

                Comment

                • stavie33
                  FFR Player
                  • Aug 2006
                  • 1925

                  #3173
                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by OneHandNow
                  Bus Rides with People is SO much harder than Feldschlatt..
                  I significantly beg to differ, but to each their own, back before FFR died, I could AAA Bus Rides w/ People on call, I actually did it for quite a few people, it was really easy, but I still can't AAA Feldschlatt, never could, and unless I get better now, never will. Clearly the hardest VC in the game IMO.

                  Bus is just fast 16th jumpstream with some slight bursts, it's like a little harder Pwntendo, it's pretty easy IMO
                  It's getting better all the time
                  I used to get mad at my school (No, I can't complain)
                  The teachers who taught me weren't cool (No, I can't complain)
                  You're holding me down (Oh Oh)
                  Turning me round (Oh Oh)
                  Filling me up with your rules (Oooh)

                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #3174
                    Re: R1 - Actual Song Difficulties V2

                    BRWP is pretty tricky but it's a clear VC in terms of AAAing difficulty, whereas Feldschlacht is borderline.

                    Anyone think Lolo should be moved down to high FMO? 225bpm js isn't as hard as it used to be, plus it's so short that you don't need as much skill/consistency to FC or get decent PA as with other low FGOs.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • Plan_Bsk81127
                      snooches
                      FFR Simfile Author
                      • Aug 2007
                      • 6420

                      #3175
                      Re: R1 - Actual Song Difficulties V2

                      The only hard stuff in BRWP is the bursts, other then that its pretty straight forward.

                      Comment

                      • bob bob
                        This Is How We Do It~
                        • Oct 2006
                        • 3226

                        #3176
                        Re: R1 - Actual Song Difficulties V2

                        because it should be done

                        viennacore-60
                        Best AAA's: NAINAI69, Eradication, Since 1983
                        Best Non AAA's: Gunkienen Tarusuigin, (1-0-1-1), Pandora (6-0-1-0) Rotary Slicers MISSFLAG
                        Waiting for 2 Million members...
                        5th Place: 7th Official Tournament D5


                        Comment

                        • Oni-Paranoia
                          No fucks
                          • Dec 2006
                          • 2440

                          #3177
                          Re: R1 - Actual Song Difficulties V2

                          Originally posted by qqwref
                          BRWP is pretty tricky but it's a clear VC in terms of AAAing difficulty, whereas Feldschlacht is borderline.

                          Anyone think Lolo should be moved down to high FMO? 225bpm js isn't as hard as it used to be, plus it's so short that you don't need as much skill/consistency to FC or get decent PA as with other low FGOs.
                          Just because time passes doesn't mean the song actually becomes easier, we just get better. You shouldn't base your opinion on what FFR has done because it's retarded (which is lower ratings because more than a few people can do good on it).

                          Comment

                          • qqwref
                            stepmania archaeologist
                            FFR Simfile Author
                            • Aug 2005
                            • 4092

                            #3178
                            Re: R1 - Actual Song Difficulties V2

                            Why not? Either we should gradually lower ratings for NO songs, or ALL of them.
                            Best AAA: Policy In The Sky [Oni] (81)
                            Best SDG: PANTS (86)
                            Best FC: Future Invasion (93)

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #3179
                              Re: R1 - Actual Song Difficulties V2

                              Well for comparison, let's look at other rhythm games.

                              DDR has made several releases over the years, and many older songs are revived in newer mixes. What I've seen is that actual song ratings don't change all too often - sometimes they do, but the reason is most often a function of gross difficulty misplacement.
                              However, what does seem to change is what a single difficulty represents. In older DDR mixes, 8- and 9-footer songs were relatively tame, and certainly doesn't compare to the newer 8- and 9-footers in newer DDR mixes. The result is a single difficulty that within itself ranges from fairly easy songs from the older mixes to significantly more difficult ones in newer DDR versions.

                              Now on FFR, when we're trying to discriminate song difficulty, we should try to follow a similar method. The numerical difficulty of a song should remain static unless grossly misrepresented. It shouldn't change according to the experiences of current players. Because many songs submitted tend to fall within the medium to higher difficulties, you'll naturally have a lot of songs with similar or the same ratings, so don't feel the need to lower it. It's highly skewed, but ratings would be inaccurate otherwise.
                              And of course, it should be perfectly ok to have a slighter easier "68" along with a significantly harder "68". If you bump it up a rating, you'll have to take into consideration all other songs of that same rating. I admit though that its a pretty grey area at that point, however fine you want to divide a difficulty.
                              Last edited by bmah; 10-26-2010, 01:30 PM.

                              Comment

                              • qqwref
                                stepmania archaeologist
                                FFR Simfile Author
                                • Aug 2005
                                • 4092

                                #3180
                                Re: R1 - Actual Song Difficulties V2

                                Right, I'm all for not moving songs, and I think what was FMO or Oni unlock or whatever for years ought to stay that way. But if things have to move, I don't think it should be restricted to the few songs certain people are annoyed there are so many AAAs on, it should apply to everything on the borders.
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

                                Comment

                                Working...