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  • krunkykai22
    <3 Jumpstream <3
    FFR Simfile Author
    • Jan 2006
    • 5436

    #3136
    Re: R1 - Actual Song Difficulties V2

    Honestly, for an FMO I think GOSW is fine as the cut off. For one, I don't care who can do the purple notes and who can't, but somewhere along the lines your bound to get a good. If you sightread it congratulations, otherwise I feel that that song is definitely suitable for the cut off line. For christ sakes, I find Lawn Wake 1 easier than GOSW, but again, that's just my opinion.

    Comment

    • stavie33
      FFR Player
      • Aug 2006
      • 1925

      #3137
      Re: R1 - Actual Song Difficulties V2

      FGO esque patterns:

      170BPM or higher intense 16th-24th jumpstream (two jumps in a row in the stream with many others along, ex. parts of Ketsarku Mozgalem and Tageri, as well as 24th jumpstream in Mephisto Waltz and Magical 8-bit Tour

      ANY trill at approx. 180 BPM 24ths or higher. (meaning regardless of the rest of the file, if it has one trill at this speed, it's FGO, explanation for Crowdpleaser pretty much)

      230 BPM 16th stream or higher lasting for extensive amounts of time (more than 10 seconds)

      32nd non jumpable patterns for more than 15 notes at 160 BPM or higher

      colored note patterns at 150 BPM or higher (like 32nds but weird flow and patterns, like Planet Karma).

      16th jacks with more than 3 notes at 160 BPM or higher more than 3 times throughout the song

      just what I could think of for now
      Last edited by stavie33; 12-5-2009, 09:53 PM.
      It's getting better all the time
      I used to get mad at my school (No, I can't complain)
      The teachers who taught me weren't cool (No, I can't complain)
      You're holding me down (Oh Oh)
      Turning me round (Oh Oh)
      Filling me up with your rules (Oooh)

      Comment

      • bballa48
        FFR Veteran
        • Jan 2007
        • 1496

        #3138
        Re: R1 - Actual Song Difficulties V2

        Originally posted by stavie33
        FGO esque patterns:

        170BPM or higher intense 16th-24th jumpstream (two jumps in a row in the stream with many others along, ex. parts of Ketsarku Mozgalem and Tageri, as well as 24th jumpstream in Mephisto Waltz and Magical 8-bit Tour

        ANY trill at approx. 180 BPM 32nds or higher.

        230 BPM 16th stream or higher lasting for extensive amounts of time (more than 10 seconds)

        32nd non jumpable patterns for more than 15 notes at 160 BPM or higher

        colored note patterns at 150 BPM or higher (like 32nds but weird flow and patterns, like Planet Karma).

        16th jacks with more than 3 notes at 160 BPM or higher


        just what I could think of for now
        Stavie, this is good. Although, I don't really know the BPMs of the songs, so is there any way you or someone else could provide a song/screenshot of a pattern that exhibits the bare minimum requirement for each of these?
        "Running is a mental sport...and we're all insane!"
        Learn to run when feeling the pain: then push harder.

        Comment

        • Vanilla Mnm
          cavs
          • Dec 2007
          • 3258

          #3139
          Re: R1 - Actual Song Difficulties V2

          Is that Across Rooftops?

          Comment

          • stavie33
            FFR Player
            • Aug 2006
            • 1925

            #3140
            Re: R1 - Actual Song Difficulties V2

            yes, it would, in this case, fall under FGO for that one part, if the BPM is over 175, what is the BPM?
            It's getting better all the time
            I used to get mad at my school (No, I can't complain)
            The teachers who taught me weren't cool (No, I can't complain)
            You're holding me down (Oh Oh)
            Turning me round (Oh Oh)
            Filling me up with your rules (Oooh)

            Comment

            • Vanilla Mnm
              cavs
              • Dec 2007
              • 3258

              #3141
              Re: R1 - Actual Song Difficulties V2

              How can you tell what the BMP is?
              :nub question:
              I think

              Comment

              • stavie33
                FFR Player
                • Aug 2006
                • 1925

                #3142
                Re: R1 - Actual Song Difficulties V2

                BPM is 160, and it only lasts about 12 notes, ergo FMO
                It's getting better all the time
                I used to get mad at my school (No, I can't complain)
                The teachers who taught me weren't cool (No, I can't complain)
                You're holding me down (Oh Oh)
                Turning me round (Oh Oh)
                Filling me up with your rules (Oooh)

                Comment

                • jimerax
                  FFR Simfile Author
                  FFR Music Producer
                  • Nov 2003
                  • 8185

                  #3143
                  Re: R1 - Actual Song Difficulties V2

                  PEG's bpm is like 155 and actually jumps are possibly easiest patterns to hit (aka least jacky)

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #3144
                    Re: R1 - Actual Song Difficulties V2

                    the trick is to realize that every two consecutive jumps form a quad
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • rayword45
                      Local Teenage Wastebasket
                      FFR Simfile Author
                      • Feb 2007
                      • 3212

                      #3145
                      Re: R1 - Actual Song Difficulties V2

                      Uh... Why is Exciting Hyper Highspeed Star v2 listed green? I just AAA'd it and got no otaku speedvibe
                      The above post has a 50% chance of being useless. Potentially. Maybe.

                      BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

                      Hey, we need some users on this site. Please join.

                      And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
                      NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

                      Comment

                      • leonid
                        I am leonid
                        FFR Simfile Author
                        FFR Music Producer
                        • Oct 2008
                        • 8080

                        #3146
                        Re: R1 - Actual Song Difficulties V2

                        the trick is to play the pegym practice file i uploaded to simdb



                        Proud member of Team No

                        Comment

                        • leonid
                          I am leonid
                          FFR Simfile Author
                          FFR Music Producer
                          • Oct 2008
                          • 8080

                          #3147
                          Re: R1 - Actual Song Difficulties V2

                          oh and I think vROFL should be a 14



                          Proud member of Team No

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #3148
                            Re: R1 - Actual Song Difficulties V2

                            14 doesn't exist. even 13 isn't a very legit rating yet

                            Comment

                            • Ghakimx
                              Cutie&Handshaking Sounds
                              • Mar 2009
                              • 1594

                              #3149
                              Re: R1 - Actual Song Difficulties V2

                              Why is Time to Eye rated 12/FGO? Sure we have some BS patterns in it, but the overall difficulty would really be 11.

                              Its pretty much a file with inconsistent difficulty rather than climax theory.

                              I AM ASHAMED OF MY STUPIDITY AND MUST COMMIT SEPPUKU. FORGIVE ME, FFR.


                              Ninjas NEVER die. Now on a 30 kill streak.

                              Comment

                              • [TeRa]
                                FFR Player
                                • May 2007
                                • 9922

                                #3150
                                Re: R1 - Actual Song Difficulties V2

                                I find Gym to have practically the hardest set of jumpjacks D:

                                Comment

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