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Re: R1 - Actual Song Difficulties V2
It is supposed to be a fixed difficulty, to reward anyone who gets good enough to AAA a sufficiently hard song. It is, after all, a skill token, and they don't adjust other skill tokens if they think too many people get them... If more than a hundred people got the token (post-avmiss, after it was adjusted a bit to remove stuff like Vbeta and Symp) by playing songs such as NWE, SC, LW4, K8107, etc I don't see why I should be disadvantaged just because I improved a bit too slowly. The songs themselves have not gotten any easier since avmisses were removed, but even though they were sitting there unlocking Oni for about a year, now they don't. I thought this was unfair when they first changed it, and I still think so now.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: R1 - Actual Song Difficulties V2
I understand your point.
I feel the same about Here We Go, I definitely can't FC 99% of the songs right now, since they added really hard FGOs. It used to be much easier.
But... Think about it. If people get [Oni] from these low FMOs/ high VCs, it won't be such a big deal anymore. People won't feel as special as before.
I know you can get better and AAA an FMO which gives the token (some of the newer low FMOs, like Jeanie and Caroline, still give the token), and I'm pretty sure it will be much more satisfactory than getting the token from those easier songs.jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0
Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)
Resting. I might restart playing FFR seriously someday.Comment
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Re: R1 - Actual Song Difficulties V2
I think it's better to have an absolute drawing line rather than a relative/dynamic one where it's based off a general increase in skill level of players (and that's probably a misinterpreted fact already, since the "players" we're referring to is in fact a minority to the whole database of members).
Obviously, because the token is designated to be a measure of high standings, an absolute drawing line fails to the test of time, for an individual. But if you look at the bigger picture, there's a constant flux of new players that start from scratch - hence, it's better to draw the line on a specific skill level rather than having to constantly adjust it. If you think about it, going with the latter is actually a pretty selfish demeanor on the issue.Last edited by bmah; 10-9-2009, 07:24 PM.Comment
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Re: R1 - Actual Song Difficulties V2
Okay, then... In this case, [Oni] should remain like it is now, and a new really hard token is added, for a fixed difficulty, like it was suggested before.
I used to agree with qqwref, but I'm not so sure anymore. The whole "YOU'RE GOD" thing doesn't mean much, now.jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0
Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)
Resting. I might restart playing FFR seriously someday.Comment
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Re: R1 - Actual Song Difficulties V2
As I've said before, over 450 people have Oni... so it's definitely NOT a "you're godly at FFR" thing anymore, and hasn't been for quite a while. I think at this point it is more embarrassing to not have the token than it is impressive to have it.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: R1 - Actual Song Difficulties V2
Remember, it's not GODLY to an individual who has surpassed this skill level, but if you take a bird's eye view on the whole scheme of things, you're just one of many other players - and those other players don't consider it the same way...that is, until they've well surpassed this skill level as well. If you want a token that "challenges a player from a novice to a master", that won't happen. It doesn't make sense to have a token that "constantly challenges you" no matter what skill level you're at, since you can't pinpoint a specific objective - you just end up saying, "It's not a challenge for me anymore, so that token doesn't count or give true merit. It will count when I make an objective that's out of my reach, and again it will be invalid once I surpass that skill level." You can go on like that indefinitely, or until you've exhausted yourself from playing any more hardcore. Sure it keeps you playing more and reduces the chances of you getting bored, but it's not idealistic for a token which demands an actual drawing line.Last edited by bmah; 10-9-2009, 08:13 PM.Comment
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Re: R1 - Actual Song Difficulties V2
You shouldn't feel embarrassed...
Okay, then. Like I've said, leave the token as it is now.
But those FMOs that became VCs should remain VCs IMO, because there are already several other VCs harder than them. So, they're not really making anything "harder" in this aspect, they're just trying to rate the difficulties more precisely.jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0
Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)
Resting. I might restart playing FFR seriously someday.Comment
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Re: R1 - Actual Song Difficulties V2
Someone might have said this, but I didn't read through all the long posting
(Lazyyyy) and I saw someone say that people won't think Oni is special anymore. I'm pretty sure we've already gotten to that point. No one does think Oni is really that special anymore.
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Re: R1 - Actual Song Difficulties V2
agreed, just like all tokens this token's requirments should remain the same. If people really want an up to date "you have to be a master to get this" token than make another that only a handful of people can get currently, it's that simple.It is supposed to be a fixed difficulty, to reward anyone who gets good enough to AAA a sufficiently hard song. It is, after all, a skill token, and they don't adjust other skill tokens if they think too many people get them... If more than a hundred people got the token (post-avmiss, after it was adjusted a bit to remove stuff like Vbeta and Symp) by playing songs such as NWE, SC, LW4, K8107, etc I don't see why I should be disadvantaged just because I improved a bit too slowly. The songs themselves have not gotten any easier since avmisses were removed, but even though they were sitting there unlocking Oni for about a year, now they don't. I thought this was unfair when they first changed it, and I still think so now.Originally posted by Staiaini am super purple hippoComment
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Re: R1 - Actual Song Difficulties V2
im going with everyone else you're godly doesnt mean much if 450+ people have the token.. need something harder like a guru only AAA then less than 20 members could get it. and we all know who those are. plus most members got oni on none would escape and thats a easy masters thats now VCOriginally posted by MrRubixI've barely got 11k total plays and I'm rank 1 DOMINATEDComment
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Re: R1 - Actual Song Difficulties V2
im going with everyone else you're godly doesnt mean much if 450+ people have the token.. need something harder like a guru only AAA then less than 20 members could get it. and we all know who those are. plus most members got oni on none would escape and thats a easy masters thats now VC
on an unrelated note WAHHH at dp being officially 13 now. I agree it is but now I can't randomly play the song anymore
Last edited by awein999; 10-9-2009, 08:53 PM.Originally posted by Staiaini am super purple hippoComment
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Re: R1 - Actual Song Difficulties V2
basically I think token reqs shouldn't be changed.
s-tokens like difficulty 65 AAA or FMO AAA weren't very good ideas actually since it should be always changed when new songs are added, or a big feature change is done (i.e. avemiss fix), or some difficulty tweaks are done.
anyways back to the topic.Comment
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Re: R1 - Actual Song Difficulties V2
This might be incorrect, but I suppose it's an opinion so it really can't be incorrect. (Or can it..?) Well, this is more of a thought.. I guess.. JUST READ :P
Everyone is saying how "Oh no, everyone is getting better, the song isn't getting easier" well, while that still may be true, that's not why these songs are getting moved down. They're getting moved down because there are a lot more songs that these songs are being compared to. Songs like Southern Cross, Silence, Lawn Wake, etc. were put into this game awhile ago. These songs that are FMOs now are much harder than these other low FMOs, so they're being moved down to VC, not unlocking Oni because they aren't even close to these other FMOs that unlock Oni. Also, now that everyone is getting better is also making people realize what songs are hard in comparison to other songs. Like before for example, I remember playing Southern Cross & a FGO, when I first started. They felt like the same thing because I couldn't read any of the arrows. Now, a lot more people are getting better and we have a lot more opinions/inputs on song difficulties. One last thing, of course, like jimerax said. A lot of these songs were rated based on how hard they were with the avmiss bug, now it's fixed & songs became much easier.
That might've seemed like a lot of nothing, but I'm bad at wording my words/sentences so yeah, it takes a lot for me to get something out. hahaComment
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