Ingame Song Information

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  • mhss1992
    FFR Player
    • Sep 2007
    • 788

    #2926
    Re: R1 - Actual Song Difficulties V2

    Hey, I just AAA'd SC.
    Indeed, it feels much easier than several other VCs.

    Originally posted by foxfire667
    To be honest, I think if they just kept them as technical "For Masters Only" songs (that originally unlocked oni of AAA'd) but were moved down to "Very Challenging" then that would be fine...because then instead of having to make a whole entire new difficulty setting on the game like people have been suggesting, they could just have the harder "Very Challenging" songs that were moved down from "For Masters Only" unlock Otaku Speedvibe [Oni]. I think that would work out alright.

    Kind of like what they did with the song "Famouz," it unlocks Otaku Speedvibe [Heavy], even though it is only labeled as a difficulty 62, not a 65.
    Please, NO. It will banalize [Oni] even further. It is supposed to be really, really hard to get.
    Last edited by mhss1992; 10-9-2009, 05:01 PM.
    jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

    Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

    Resting. I might restart playing FFR seriously someday.

    Comment

    • qqwref
      stepmania archaeologist
      FFR Simfile Author
      • Aug 2005
      • 4092

      #2927
      Re: R1 - Actual Song Difficulties V2

      Originally posted by mhss1992
      Please, NO. It will banalize [Oni] even further. It is supposed to be really, really hard to get.
      It is supposed to be a fixed difficulty, to reward anyone who gets good enough to AAA a sufficiently hard song. It is, after all, a skill token, and they don't adjust other skill tokens if they think too many people get them... If more than a hundred people got the token (post-avmiss, after it was adjusted a bit to remove stuff like Vbeta and Symp) by playing songs such as NWE, SC, LW4, K8107, etc I don't see why I should be disadvantaged just because I improved a bit too slowly. The songs themselves have not gotten any easier since avmisses were removed, but even though they were sitting there unlocking Oni for about a year, now they don't. I thought this was unfair when they first changed it, and I still think so now.
      Best AAA: Policy In The Sky [Oni] (81)
      Best SDG: PANTS (86)
      Best FC: Future Invasion (93)

      Comment

      • mhss1992
        FFR Player
        • Sep 2007
        • 788

        #2928
        Re: R1 - Actual Song Difficulties V2

        I understand your point.
        I feel the same about Here We Go, I definitely can't FC 99% of the songs right now, since they added really hard FGOs. It used to be much easier.
        But... Think about it. If people get [Oni] from these low FMOs/ high VCs, it won't be such a big deal anymore. People won't feel as special as before.
        I know you can get better and AAA an FMO which gives the token (some of the newer low FMOs, like Jeanie and Caroline, still give the token), and I'm pretty sure it will be much more satisfactory than getting the token from those easier songs.
        jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

        Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

        Resting. I might restart playing FFR seriously someday.

        Comment

        • bmah
          shots FIRED
          Profile Moderator
          FFR Simfile Author
          Global Moderator
          • Oct 2003
          • 8448

          #2929
          Re: R1 - Actual Song Difficulties V2

          I think it's better to have an absolute drawing line rather than a relative/dynamic one where it's based off a general increase in skill level of players (and that's probably a misinterpreted fact already, since the "players" we're referring to is in fact a minority to the whole database of members).
          Obviously, because the token is designated to be a measure of high standings, an absolute drawing line fails to the test of time, for an individual. But if you look at the bigger picture, there's a constant flux of new players that start from scratch - hence, it's better to draw the line on a specific skill level rather than having to constantly adjust it. If you think about it, going with the latter is actually a pretty selfish demeanor on the issue.
          Last edited by bmah; 10-9-2009, 07:24 PM.

          Comment

          • mhss1992
            FFR Player
            • Sep 2007
            • 788

            #2930
            Re: R1 - Actual Song Difficulties V2

            Okay, then... In this case, [Oni] should remain like it is now, and a new really hard token is added, for a fixed difficulty, like it was suggested before.
            I used to agree with qqwref, but I'm not so sure anymore. The whole "YOU'RE GOD" thing doesn't mean much, now.
            jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

            Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

            Resting. I might restart playing FFR seriously someday.

            Comment

            • qqwref
              stepmania archaeologist
              FFR Simfile Author
              • Aug 2005
              • 4092

              #2931
              Re: R1 - Actual Song Difficulties V2

              Originally posted by mhss1992
              Okay, then... In this case, [Oni] should remain like it is now, and a new really hard token is added, for a fixed difficulty, like it was suggested before.
              I used to agree with qqwref, but I'm not so sure anymore. The whole "YOU'RE GOD" thing doesn't mean much, now.
              As I've said before, over 450 people have Oni... so it's definitely NOT a "you're godly at FFR" thing anymore, and hasn't been for quite a while. I think at this point it is more embarrassing to not have the token than it is impressive to have it.
              Best AAA: Policy In The Sky [Oni] (81)
              Best SDG: PANTS (86)
              Best FC: Future Invasion (93)

              Comment

              • bmah
                shots FIRED
                Profile Moderator
                FFR Simfile Author
                Global Moderator
                • Oct 2003
                • 8448

                #2932
                Re: R1 - Actual Song Difficulties V2

                Originally posted by mhss1992
                Okay, then... In this case, [Oni] should remain like it is now, and a new really hard token is added, for a fixed difficulty, like it was suggested before.
                I used to agree with qqwref, but I'm not so sure anymore. The whole "YOU'RE GOD" thing doesn't mean much, now.
                Remember, it's not GODLY to an individual who has surpassed this skill level, but if you take a bird's eye view on the whole scheme of things, you're just one of many other players - and those other players don't consider it the same way...that is, until they've well surpassed this skill level as well. If you want a token that "challenges a player from a novice to a master", that won't happen. It doesn't make sense to have a token that "constantly challenges you" no matter what skill level you're at, since you can't pinpoint a specific objective - you just end up saying, "It's not a challenge for me anymore, so that token doesn't count or give true merit. It will count when I make an objective that's out of my reach, and again it will be invalid once I surpass that skill level." You can go on like that indefinitely, or until you've exhausted yourself from playing any more hardcore. Sure it keeps you playing more and reduces the chances of you getting bored, but it's not idealistic for a token which demands an actual drawing line.
                Last edited by bmah; 10-9-2009, 08:13 PM.

                Comment

                • mhss1992
                  FFR Player
                  • Sep 2007
                  • 788

                  #2933
                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by qqwref
                  As I've said before, over 450 people have Oni... so it's definitely NOT a "you're godly at FFR" thing anymore, and hasn't been for quite a while. I think at this point it is more embarrassing to not have the token than it is impressive to have it.
                  You shouldn't feel embarrassed...
                  Okay, then. Like I've said, leave the token as it is now.
                  But those FMOs that became VCs should remain VCs IMO, because there are already several other VCs harder than them. So, they're not really making anything "harder" in this aspect, they're just trying to rate the difficulties more precisely.
                  jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0

                  Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats)

                  Resting. I might restart playing FFR seriously someday.

                  Comment

                  • Vanilla Mnm
                    cavs
                    • Dec 2007
                    • 3258

                    #2934
                    Re: R1 - Actual Song Difficulties V2

                    Someone might have said this, but I didn't read through all the long posting (Lazyyyy) and I saw someone say that people won't think Oni is special anymore. I'm pretty sure we've already gotten to that point. No one does think Oni is really that special anymore.

                    Comment

                    • bmah
                      shots FIRED
                      Profile Moderator
                      FFR Simfile Author
                      Global Moderator
                      • Oct 2003
                      • 8448

                      #2935
                      Re: R1 - Actual Song Difficulties V2

                      Umm, yeah Vanilla, you shouldn't have skipped my posts. You completely missed the point.

                      Comment

                      • awein999
                        (ಠ⌣ಠ)
                        • Oct 2007
                        • 4647

                        #2936
                        Re: R1 - Actual Song Difficulties V2

                        Originally posted by qqwref
                        It is supposed to be a fixed difficulty, to reward anyone who gets good enough to AAA a sufficiently hard song. It is, after all, a skill token, and they don't adjust other skill tokens if they think too many people get them... If more than a hundred people got the token (post-avmiss, after it was adjusted a bit to remove stuff like Vbeta and Symp) by playing songs such as NWE, SC, LW4, K8107, etc I don't see why I should be disadvantaged just because I improved a bit too slowly. The songs themselves have not gotten any easier since avmisses were removed, but even though they were sitting there unlocking Oni for about a year, now they don't. I thought this was unfair when they first changed it, and I still think so now.
                        agreed, just like all tokens this token's requirments should remain the same. If people really want an up to date "you have to be a master to get this" token than make another that only a handful of people can get currently, it's that simple.
                        Originally posted by Staiain
                        i am super purple hippo

                        Comment

                        • Anakinstepwalker
                          SIKA <3
                          • Mar 2008
                          • 222

                          #2937
                          Re: R1 - Actual Song Difficulties V2

                          im going with everyone else you're godly doesnt mean much if 450+ people have the token.. need something harder like a guru only AAA then less than 20 members could get it. and we all know who those are. plus most members got oni on none would escape and thats a easy masters thats now VC
                          Originally posted by MrRubix
                          I've barely got 11k total plays and I'm rank 1 DOMINATED

                          Comment

                          • awein999
                            (ಠ⌣ಠ)
                            • Oct 2007
                            • 4647

                            #2938
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by Anakinstepwalker
                            im going with everyone else you're godly doesnt mean much if 450+ people have the token.. need something harder like a guru only AAA then less than 20 members could get it. and we all know who those are. plus most members got oni on none would escape and thats a easy masters thats now VC


                            on an unrelated note WAHHH at dp being officially 13 now. I agree it is but now I can't randomly play the song anymore
                            Last edited by awein999; 10-9-2009, 08:53 PM.
                            Originally posted by Staiain
                            i am super purple hippo

                            Comment

                            • jimerax
                              FFR Simfile Author
                              FFR Music Producer
                              • Nov 2003
                              • 8185

                              #2939
                              Re: R1 - Actual Song Difficulties V2

                              basically I think token reqs shouldn't be changed.

                              s-tokens like difficulty 65 AAA or FMO AAA weren't very good ideas actually since it should be always changed when new songs are added, or a big feature change is done (i.e. avemiss fix), or some difficulty tweaks are done.

                              anyways back to the topic.

                              Comment

                              • Vanilla Mnm
                                cavs
                                • Dec 2007
                                • 3258

                                #2940
                                Re: R1 - Actual Song Difficulties V2

                                This might be incorrect, but I suppose it's an opinion so it really can't be incorrect. (Or can it..?) Well, this is more of a thought.. I guess.. JUST READ :P
                                Everyone is saying how "Oh no, everyone is getting better, the song isn't getting easier" well, while that still may be true, that's not why these songs are getting moved down. They're getting moved down because there are a lot more songs that these songs are being compared to. Songs like Southern Cross, Silence, Lawn Wake, etc. were put into this game awhile ago. These songs that are FMOs now are much harder than these other low FMOs, so they're being moved down to VC, not unlocking Oni because they aren't even close to these other FMOs that unlock Oni. Also, now that everyone is getting better is also making people realize what songs are hard in comparison to other songs. Like before for example, I remember playing Southern Cross & a FGO, when I first started. They felt like the same thing because I couldn't read any of the arrows. Now, a lot more people are getting better and we have a lot more opinions/inputs on song difficulties. One last thing, of course, like jimerax said. A lot of these songs were rated based on how hard they were with the avmiss bug, now it's fixed & songs became much easier.

                                That might've seemed like a lot of nothing, but I'm bad at wording my words/sentences so yeah, it takes a lot for me to get something out. haha

                                Comment

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