It also removes subjectivity. "Oh, this file should totally be rated higher -- it has trills." "Well, I think it should be rated lower because trills are easy." Market-weighting averages all this crap out. So if MOST people suck at trills, the rating will take it into account so there's no argument.
In other words, stop arguing with statistics. >:O Numbers don't lie.
But the problem is to come up with these statistics to rate the song properly. Taking in account pass/AA/AAA rate is good, because it's based on real data of player's skills and performance, but it's hard to find it for almost every song used in this system, imo.
The statistics are just functions of song performance and player performance. Ideally, the new SM client would keep track of this data. Everything scales in real-time and is fully accurate based on available data. You literally can't get a more accurate difficulty rating than this.
Checksumming is an easy way out of that one (assuming the files are not stored on-server but are played locally and then verified) -- similar to how Flash game data is processed.
The backbone of my ideas for the score/simfile database/online gameplay hinged on hashes of simfile data:
1) Checksum simfile metadata (aside from offset which could be different on each player's computer if they decide to edit files manually? idk)
2) Checksum each chart.
@Reincarnate - Everything you said about the system is exactly what it should be. All though you can't have it be automatic. At this point in time, most people could do more difficult songs relatively easier than some simpler songs for whatever reasons. I don't see the problem with manual rating any songs that come in after the system is in place.
On another note, is the SM for this going to be a build off of 3.9, 4.0, or what... And as for a theme, is there anything in talks? Or is it all still talk of having the site up etc... first?
NPS + FudgeFactor combine an actual system (that will never need to be rerated unless the definition of a second changes or we suddenly evolve into something different than human) with organized subjectivity. To use FudgeFactor on a 1-100 system is to use a subjective system on a subjective system. It makes no sense.
Also, found a huge hole in this thread.
Originally posted by Shikari
Gellenduo, I said I want to bring the FFR's idea back to the life, but I didn't mention that would be ONLY for keyboard players and stepartists, and people from FFR. Since all this is about an unificated community, of course I'll ask people from OD, Bemanistyle and KBO some help. I consider them separated "categories" because of a multitude of reason: Stepping style, required skills to play, number of players, since we have people who play pad, but not KB; people who play KB, but not pad; people who play OD's files, but aren't aware of keyboard challenging files and pad files, aside of DDR games; people who play solo, and don't play singles anymore. See? They're sorta separated, even being part of the same game.
Which is why, as much as I want to help, it's not my place.
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