Ingame Song Information

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  • Shashakiro
    TWO THOUZAND COMBO
    FFR Simfile Author
    • Aug 2005
    • 9082

    #241
    Re: R1 - Actual Song Difficulties V2

    Originally posted by windsurfer-sp
    No plz dont group songs by diffculty even if the advanced chardish scale is used. Song genres are good way to sort the songs.
    In 3rd Style, songs WILL be sorted by difficulty, not genre...that's already been decided.

    I think that the way to combat the problem of to many songs in dance is the ability to self-sort the songs eg. artist, diffculty, song name, date added etc....
    Not happening, too much work.

    I was thinking of asking Tass if he would think about sorting out the songs some time into some logical order.
    They're already basically sorted by difficulty within the genres...and they're staying that way, except to accomodate new songs.
    4th Official FFR Tournament - Master division champion!

    Originally posted by Boogiebear
    use ur bain. Itz there for a reason.

    Comment

    • Nyokou
      ( ̄ー ̄)
      • Apr 2005
      • 4246

      #242
      Re: R1 - Actual Song Difficulties V2

      Originally posted by Shashakiro
      In 3rd Style, songs WILL be sorted by difficulty, not genre...that's already been decided.
      There's going to be a 3rd style? I thought it was all a myth.

      Surrender my graphics you scumbags!
      Twitter | Instagram | Snapchat: Nyokou

      Comment

      • Ziin
        FFR Player
        • Jul 2006
        • 36

        #243
        Re: R1 - Actual Song Difficulties V2

        If it were up to me, there would be no decimals. Integers all the way. Just subtract 1 from everything on the Chardish scale and multiply it by 2. 11 grade scale from 0 to 10.

        It would be somewhat difficult to switch to a % scale, but you could probably have a set of standards on what makes a song hard. Ie... Jacks, Length, Total Arrows, offbeat (maybe? it might not be wise to include this and just assume all songs are on beat), arrow difficulty. You could make it so that each group was weighted differently. That would take away from the difficulty of saying "oh this one should be a little bit harder than that one".

        Of course, that's too hard, and will never happen.

        Also: the difficulties don't have to be linear. A 49 second song is not much different from a 2 minute song, but once you pass 2 minutes, you can tell. On Max Forever and Pants, it's definitely noticeable, and should have nearly all points of the length or endurance portion.
        Last edited by Ziin; 11-14-2006, 03:29 PM.

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #244
          Re: R1 - Actual Song Difficulties V2

          Of course ALL factors are considered for the difficulty, even though they aren't total objective.
          Advenced Chardish scale is from 1.0 to 6.0, as integer from 2 to 12, which is totally compatible with ingame difficulty.

          Added more info, 99 grade rating is still beta.

          Comment

          • jimerax
            FFR Simfile Author
            FFR Music Producer
            • Nov 2003
            • 8185

            #245
            Re: R1 - Actual Song Difficulties V2

            added Norgers to 3.

            Comment

            • Shashakiro
              TWO THOUZAND COMBO
              FFR Simfile Author
              • Aug 2005
              • 9082

              #246
              Re: R1 - Actual Song Difficulties V2

              I'd call it low 3.5 for the jacks.
              4th Official FFR Tournament - Master division champion!

              Originally posted by Boogiebear
              use ur bain. Itz there for a reason.

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #247
                Re: R1 - Actual Song Difficulties V2

                yea it could be 3.5, need more opinion I guess.

                Comment

                • Tasselfoot
                  Retired BOSS
                  FFR Simfile Author
                  • Jul 2003
                  • 25185

                  #248
                  Re: R1 - Actual Song Difficulties V2

                  I'd put it in the 41-43/44 range. the jacks plus the jump endings to the bursts. i always have a hard time PAing that kind of a sequence.
                  RIP

                  Comment

                  • igotrhythm
                    Fractals!
                    • Sep 2004
                    • 6535

                    #249
                    Re: R1 - Actual Song Difficulties V2

                    The minijacks remind me unfavorably of 100 Bar Blackout in regards to how surprisingly difficult it is to combo them regularly (at least for me). I'd agree with Shash at the 3.5 rating because the jumps might throw off some of the less experienced players.
                    Originally posted by thesunfan
                    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                    Comment

                    • jimerax
                      FFR Simfile Author
                      FFR Music Producer
                      • Nov 2003
                      • 8185

                      #250
                      Re: R1 - Actual Song Difficulties V2

                      fixed it to 3.5/41.

                      Comment

                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #251
                        Re: R1 - Actual Song Difficulties V2

                        KYA is def 5 and set it at 70, around Klung.

                        Comment

                        • Doug31
                          Falcon Paaaauuuunch!!!!!!
                          FFR Simfile Author
                          • Jun 2004
                          • 6811

                          #252
                          Re: R1 - Actual Song Difficulties V2

                          I just noticed you left the s off of song for the nihonjins.

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #253
                            Re: R1 - Actual Song Difficulties V2

                            k fixed.

                            Comment

                            • TN_Sasuke
                              Banned
                              • Oct 2006
                              • 132

                              #254
                              Re: R1 - Actual Song Difficulties V2

                              got your genres switched? i think its the other way around. but i dont know. im 87% rEtArDeD

                              Comment

                              • iggymatrixcounter
                                FFR Veteran
                                • Nov 2003
                                • 1924

                                #255
                                Re: R1 - Actual Song Difficulties V2

                                Originally posted by TN_Sasuke
                                got your genres switched? i think its the other way around. but i dont know. im 87% rEtArDeD
                                nah it's in secret.
                                lastfm
                                PANDORA

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