06-4-2012, 09:00 PM | #301 |
urararararararara
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Re: FFR Community Pack Summer 2012 (Submissions Open)
I worked like a dutiful laborman to dump these goddamn easy difficulties >:*(
YOU BETTER ACCEPT EM LIKE THEY ARE GD !!! I DARE U TO ASK ME RECTIFICATIONS !!! also tpazolite file also puyopuyo
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Suimega is my present username!!! (b-but feel free to call me scylaax anyway) | https://suimega.bandcamp.com/ |
06-4-2012, 09:51 PM | #302 |
AKA Yotipo
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Re: FFR Community Pack Summer 2012 (Submissions Open)
2 files confirmed from me for the pack (if i get off my butt !!)
also made a new cdtitle, it's in my sig |
06-5-2012, 12:00 AM | #303 |
Kawaii Desu
Difficulty Consulting Cat
Join Date: Mar 2007
Age: 30
Posts: 4,813
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Re: FFR Community Pack Summer 2012 (Submissions Open)
Still working on a second chart for this song x.x
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06-5-2012, 04:42 AM | #304 |
r.i.p. tiny hippo
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Re: FFR Community Pack Summer 2012 (Submissions Open)
sent fixes for house of pleasure and an extra chart.
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06-5-2012, 06:23 AM | #305 |
FFR Player
Join Date: Dec 2010
Posts: 114
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Re: FFR Community Pack Summer 2012 (Submissions Open)
reviews are gone
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Lynn's solo filez |
06-5-2012, 06:42 AM | #306 |
FFR Player
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Re: FFR Community Pack Summer 2012 (Submissions Open)
oh wow, Headphone Actors faired well lmfao. In any case, time to shit out another chart. I seriously thought it would get rejected haha.
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06-5-2012, 10:31 AM | #307 |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
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Re: FFR Community Pack Summer 2012 (Submissions Open)
FFFF that song, is that the IA one?
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06-5-2012, 10:39 AM | #308 |
FFR Player
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Re: FFR Community Pack Summer 2012 (Submissions Open)
*ding!* only using that for NND Chorus versions though 8)
plus, stepped all 3:32 of it (with simple BPM changes lol) :3 Last edited by XxMidigamixX; 06-5-2012 at 10:44 AM.. |
06-5-2012, 12:17 PM | #309 |
Dark Chancellor
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Re: FFR Community Pack Summer 2012 (Submissions Open)
scylaax's puyo puyo song auto-accept or I'm leaking the footage of you dancing at the j-rave pat
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06-5-2012, 01:01 PM | #310 |
`~`
Join Date: Oct 2005
Posts: 7,327
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Re: FFR Community Pack Summer 2012 (Submissions Open)
I'll post notes later
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06-5-2012, 03:16 PM | #311 |
FFR Player
Join Date: Dec 2008
Age: 33
Posts: 6,205
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Re: FFR Community Pack Summer 2012 (Submissions Open)
leak it anyway omg
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06-5-2012, 03:49 PM | #312 |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
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Re: FFR Community Pack Summer 2012 (Submissions Open)
Pa-pa
Pa-paraazzii
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06-5-2012, 03:59 PM | #313 |
Dark Chancellor
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Re: FFR Community Pack Summer 2012 (Submissions Open)
pa-parazzi paparazzi
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06-5-2012, 05:16 PM | #314 |
FFR Player
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Re: FFR Community Pack Summer 2012 (Submissions Open)
idk how you guys can step a file within an hour
it always ends up taking me days on and off D: then i have a spontaneous creativity spew of farts and i end up finishing a song within 10 minutes but other than that its like 10 measures every day |
06-5-2012, 06:45 PM | #315 |
urararararararara
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Re: FFR Community Pack Summer 2012 (Submissions Open)
Thirty minutes must be the time I take to make an easier difficulty.
Other than that I don't think I once took so little time to step a song with an average length. And when I begin to step a song, I usually work on random lengths, I usually stop to a part that poses me problem or when I'm just too lazy to sync the notes. Making file is so boring and slow, I'd be masochistic to get a daily and regular session of stepping, I just happen to be done with it when I can and when I'm not too mentally tired. The final result is the only thing that motivates me to continue working.
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06-5-2012, 07:20 PM | #316 |
Dark Chancellor
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Re: FFR Community Pack Summer 2012 (Submissions Open)
the longest it took me to actually step a simfile (total hours in editor) is 7 hours for ars moriendi. otherwise usually never past 2 hours
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06-5-2012, 07:24 PM | #317 |
FFR Player
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
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Re: FFR Community Pack Summer 2012 (Submissions Open)
Pad charts take me an hour at most for full difficulties if I go at it straight.
KB charts depends. Since I'm still kinda new at it it takes me longer. I already finished the main chart though, this is just the lower difficulties :V
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06-5-2012, 07:25 PM | #318 |
FFR Player
Join Date: Dec 2008
Age: 33
Posts: 6,205
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Re: FFR Community Pack Summer 2012 (Submissions Open)
robotomy, 4 months and counting xd
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06-5-2012, 07:31 PM | #319 |
FFR Player
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Re: FFR Community Pack Summer 2012 (Submissions Open)
well on average i spend too much time in an editor
red hot skull took me like idk 3 weeks and i think i spent a total of 9 hours in the editor making little changes daily until it was finally done |
06-5-2012, 07:55 PM | #320 |
Owlbears Rock!
Join Date: Mar 2012
Location: The coldest place in hell
Age: 33
Posts: 2,492
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Re: FFR Community Pack Summer 2012 (Submissions Open)
It took me a month to get Lake Bestriel done, and that's before fixes and extra charts. Comparatively, I finished Crisis City Act 1 in 2 hours. It's like bi-polar charting syndrome.
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