World of Warcraft

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  • ichliebekase
    FFR Simfile Author
    FFR Simfile Author
    • May 2006
    • 3213

    #2341
    Re: World of Warcraft

    Damn, Arthas has a high population. Might try it out, although my latency is bad as it is so I may go for a less-populated realm.
    Glorious Morning - Misc, level 48
    We Will Fly - Dance 2, level 53
    =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
    Garden Party - Dance, level 38

    Comment

    • E-Hooker
      FFR Player
      • Jul 2008
      • 60

      #2342
      Re: World of Warcraft

      Eh, I don't see many people.

      Latency isn't too bad at all for me, maybe <100ms and gets up to 225 when traffic is heavy.

      But meh, i'm looking for a new realm with people on it. :c

      Comment

      • D!LL
        FFR Player
        • Aug 2007
        • 192

        #2343
        Re: World of Warcraft

        Thunderlord is a pretty good server. Alliance Dominates PVE. There are a few guilds who have heroic 25 lich king on farm.

        Horde isn't so bad. I know more horde players than I do alliance. The horde seem more chill and fun to play with.

        Either way, the server's pretty solid on both sides.

        Plus I'm going to be leveling a shaman (Horde) with a few of my friends so ya'll would have someone to level with.

        And if you went alliance when you hit 42 i could level with ya'll on my druid.


        Just a suggestion.
        Z͙̖̠̆̊͌̊ȧ̞̟̀ͫͬ͂̂l̰̊ͧͤġ͉͉̣̟̠̘̐̾ő̟̜͙ͬ̃̆͂͌́ͬͅ.͙͙̲̠̘͖̪ͤͅ ̪̘͙̣̃̂̂̅̽ͯ̒ͅH̯͉̰̩̪̐͌͛ͬẹ͐ ͚͔͙ͩ̿̈ͅw͚̹̯̰̫͛̔̈́̾h͉̦̬̪͈͈̜̟ͧ͆̆ͩ̿̇o̳͔̩̯͕ͦ̿ͨ̇ͤͮ̔̚ ͙̫̙͈͊̾͊ͧͫ̓̋W̳̣̲͙̞̏̓a͓̩͕̭̜ͨͪ̍̿͐i̗̞͍̟̦͋ṯ͙̗͔̹͓̑̈́ͅͅs̠̖̩̝̜̟̓͂̏ͣͩ ̘̭̪͔͒̅ͩ̌̅̈̈B̺̹̙̩͖͍̣͇̲̏ë̼̹̘͙̣̹́̅ͅḧ͍͓͖́͐i̝̪͉̺͓̝ͣ̐̃̓͊̀̉n̯͎̺̰̜͙̖̖̒̉͛ͣ̏̑d̞̤͇͌̓ ̝͙͎̹̭̻͙̪̂̃ͥ̏T͚͎̰͇̦̳̓̓̔h̲̘̼̪̺̙̲͂ͪ̾ͮ͛ͩ̍̎e͉͔̩̝͖̎ ̣͂͐W̩͇͈̦̭̠̺̖ͮ̆̒̍â̟̻ͦl̞̮̖̘̥͙͒̈́̍̍l̹̥̠͕͗̆ͧ͗ͤ̉̍.͓̗̣͉͍̤͉͍ͪ͂͊̈͑ͦ͑ͧͅ

        Comment

        • E-Hooker
          FFR Player
          • Jul 2008
          • 60

          #2344
          Re: World of Warcraft

          I was gonna choose a realm last night but I fell asleep LOL.
          I might go Dentarg or not, I have to ask my other friends where they play.

          Comment

          • devonin
            Very Grave Indeed
            Event Staff
            FFR Simfile Author
            • Apr 2004
            • 10120

            #2345
            Re: World of Warcraft

            Originally posted by D!LL
            Come to me when you do 12k healing per second. =D
            The fact that you actually look at "High HPS" as being indicative of being a good healer automatically loses any credibility you had.

            Comment

            • fido123
              FFR Player
              • Sep 2005
              • 4245

              #2346
              Re: World of Warcraft

              Originally posted by devonin
              The fact that you actually look at "High HPS" as being indicative of being a good healer automatically loses any credibility you had.
              Holy **** thank you this is one of the biggest things that urk me. Ever since WotLK WoWs been full of too many morons who think they know everything and judge everything off gear score. I was pulling 3rd highest DPS in a 25-Ony run and I got booted first cause my GS was the lowest. This is why I haven't played in almost a year and I'm just going to get Guild Wars 2 when it comes out next year.

              Comment

              • devonin
                Very Grave Indeed
                Event Staff
                FFR Simfile Author
                • Apr 2004
                • 10120

                #2347
                Re: World of Warcraft

                I'm not talking about GearScore though obviously, while you can use GS as a filter for inviting people, once they're in, you should be using their actual production to decide if they stay around.

                My issue is with HPS being used as a stat that has any actual meaning at all (Because it has none) I had someone tell me that they were clearly a better pally healer than I was because I pulled 7k HPS on Toravon, and when they did it on -their- pally healer, they pulled 7.5k HPS. The sheer ignorance of what that number means and how it is generated is absurd.

                The ultimate goal for all healers should be as follows: "Generate the LOWEST HPS POSSIBLE without letting anybody die." High HPS is a sign of bad tanks, or stupid DPS, not a great healer.

                Comment

                • D!LL
                  FFR Player
                  • Aug 2007
                  • 192

                  #2348
                  Re: World of Warcraft

                  Originally posted by devonin
                  The fact that you actually look at "High HPS" as being indicative of being a good healer automatically loses any credibility you had.
                  Really? Cause --... You know what...

                  Recount - Boys Brought to the Yard
                  1. My Milkshakes - 9001 (100%)
                  2. Your Milkshakes - 0 (0%)


                  S'all you need to know. ROFL.

                  Lets ignore the fact that that was ONE example of why I was a decent player. Obviously I don't do 12k hps EVERY fight. That's just an example of what I was capable of doing as a healer.
                  Last edited by D!LL; 10-24-2010, 12:05 PM.
                  Z͙̖̠̆̊͌̊ȧ̞̟̀ͫͬ͂̂l̰̊ͧͤġ͉͉̣̟̠̘̐̾ő̟̜͙ͬ̃̆͂͌́ͬͅ.͙͙̲̠̘͖̪ͤͅ ̪̘͙̣̃̂̂̅̽ͯ̒ͅH̯͉̰̩̪̐͌͛ͬẹ͐ ͚͔͙ͩ̿̈ͅw͚̹̯̰̫͛̔̈́̾h͉̦̬̪͈͈̜̟ͧ͆̆ͩ̿̇o̳͔̩̯͕ͦ̿ͨ̇ͤͮ̔̚ ͙̫̙͈͊̾͊ͧͫ̓̋W̳̣̲͙̞̏̓a͓̩͕̭̜ͨͪ̍̿͐i̗̞͍̟̦͋ṯ͙̗͔̹͓̑̈́ͅͅs̠̖̩̝̜̟̓͂̏ͣͩ ̘̭̪͔͒̅ͩ̌̅̈̈B̺̹̙̩͖͍̣͇̲̏ë̼̹̘͙̣̹́̅ͅḧ͍͓͖́͐i̝̪͉̺͓̝ͣ̐̃̓͊̀̉n̯͎̺̰̜͙̖̖̒̉͛ͣ̏̑d̞̤͇͌̓ ̝͙͎̹̭̻͙̪̂̃ͥ̏T͚͎̰͇̦̳̓̓̔h̲̘̼̪̺̙̲͂ͪ̾ͮ͛ͩ̍̎e͉͔̩̝͖̎ ̣͂͐W̩͇͈̦̭̠̺̖ͮ̆̒̍â̟̻ͦl̞̮̖̘̥͙͒̈́̍̍l̹̥̠͕͗̆ͧ͗ͤ̉̍.͓̗̣͉͍̤͉͍ͪ͂͊̈͑ͦ͑ͧͅ

                  Comment

                  • fido123
                    FFR Player
                    • Sep 2005
                    • 4245

                    #2349
                    Re: World of Warcraft

                    You're why I don't play WoW anymore

                    Comment

                    • D!LL
                      FFR Player
                      • Aug 2007
                      • 192

                      #2350
                      Re: World of Warcraft

                      Originally posted by fido123
                      You're why I don't play WoW anymore
                      <----- Migh I direct you to my avatar?
                      Z͙̖̠̆̊͌̊ȧ̞̟̀ͫͬ͂̂l̰̊ͧͤġ͉͉̣̟̠̘̐̾ő̟̜͙ͬ̃̆͂͌́ͬͅ.͙͙̲̠̘͖̪ͤͅ ̪̘͙̣̃̂̂̅̽ͯ̒ͅH̯͉̰̩̪̐͌͛ͬẹ͐ ͚͔͙ͩ̿̈ͅw͚̹̯̰̫͛̔̈́̾h͉̦̬̪͈͈̜̟ͧ͆̆ͩ̿̇o̳͔̩̯͕ͦ̿ͨ̇ͤͮ̔̚ ͙̫̙͈͊̾͊ͧͫ̓̋W̳̣̲͙̞̏̓a͓̩͕̭̜ͨͪ̍̿͐i̗̞͍̟̦͋ṯ͙̗͔̹͓̑̈́ͅͅs̠̖̩̝̜̟̓͂̏ͣͩ ̘̭̪͔͒̅ͩ̌̅̈̈B̺̹̙̩͖͍̣͇̲̏ë̼̹̘͙̣̹́̅ͅḧ͍͓͖́͐i̝̪͉̺͓̝ͣ̐̃̓͊̀̉n̯͎̺̰̜͙̖̖̒̉͛ͣ̏̑d̞̤͇͌̓ ̝͙͎̹̭̻͙̪̂̃ͥ̏T͚͎̰͇̦̳̓̓̔h̲̘̼̪̺̙̲͂ͪ̾ͮ͛ͩ̍̎e͉͔̩̝͖̎ ̣͂͐W̩͇͈̦̭̠̺̖ͮ̆̒̍â̟̻ͦl̞̮̖̘̥͙͒̈́̍̍l̹̥̠͕͗̆ͧ͗ͤ̉̍.͓̗̣͉͍̤͉͍ͪ͂͊̈͑ͦ͑ͧͅ

                      Comment

                      • devonin
                        Very Grave Indeed
                        Event Staff
                        FFR Simfile Author
                        • Apr 2004
                        • 10120

                        #2351
                        Re: World of Warcraft

                        It's an example of you being capable of spamming a big heal on undergeared tanks, or DPS who stand in fire. That's not necessarily speaking to your healing abilities at all.

                        HPS is not a stat that conveys information about skill. You have a maximum HPS you can generate based on your gear anyway. Take your best Healing:Time spell, spam it 100% of the time, non stop, pop all cooldowns. There, you've got a maximal HPS that has nothing at all to do with skill.

                        You also have to account for how LONG you can maintain that spamming. Some top tier boss fights are well over 6 minutes long, and if your mana runs out, it doesn't matter how much healing you can do in the first X minutes, when the later Y minutes have people dying.

                        Healing is one of the only aspects of the game that -doesn't- have a directly competitive metric of performance.

                        The ideal healing performance is 0% overheals, 0 deaths, and landing directly on 0 mana at the instant the boss dies and damage stops going out. All you can do is try to optimize for those numbers as best you can, but the game design is directly in opposition to that goal.

                        If the fight ends, and nobody is dead, your healers are doing their job. That's all there is to it.

                        Healing is a Threshold matter, not a Degree matter. The better the DPS's DPS the better it is to have them around, full stop. Once a healer gets to where they can get through the whole fight, without anybody dying, or running out of mana, everything past that is complete gravy.

                        "I didn't run out of mana and nobody died" is hit cap for healers.

                        Comment

                        • krunkykai22
                          &lt;3 Jumpstream &lt;3
                          FFR Simfile Author
                          • Jan 2006
                          • 5436

                          #2352
                          Re: World of Warcraft

                          Originally posted by devonin
                          It's an example of you being capable of spamming a big heal on undergeared tanks, or DPS who stand in fire. That's not necessarily speaking to your healing abilities at all.

                          HPS is not a stat that conveys information about skill. You have a maximum HPS you can generate based on your gear anyway. Take your best Healing:Time spell, spam it 100% of the time, non stop, pop all cooldowns. There, you've got a maximal HPS that has nothing at all to do with skill.

                          You also have to account for how LONG you can maintain that spamming. Some top tier boss fights are well over 6 minutes long, and if your mana runs out, it doesn't matter how much healing you can do in the first X minutes, when the later Y minutes have people dying.

                          Healing is one of the only aspects of the game that -doesn't- have a directly competitive metric of performance.

                          The ideal healing performance is 0% overheals, 0 deaths, and landing directly on 0 mana at the instant the boss dies and damage stops going out. All you can do is try to optimize for those numbers as best you can, but the game design is directly in opposition to that goal.

                          If the fight ends, and nobody is dead, your healers are doing their job. That's all there is to it.

                          Healing is a Threshold matter, not a Degree matter. The better the DPS's DPS the better it is to have them around, full stop. Once a healer gets to where they can get through the whole fight, without anybody dying, or running out of mana, everything past that is complete gravy.

                          "I didn't run out of mana and nobody died" is hit cap for healers.

                          You are my new best friend......... <33 hahaha

                          But, in all seriousness he's right. Gear Score nor HPS matter when your looking at recount or whatever. Let's say you have a tank that is 6150 gear score to one that is 5850. IF the 5850 isn't losing life as much and is dodging and parrying more than the 6150 thats going to make the healers job more easier. Lets say you'd do roughly 6k-8k HPS on him. The 6150 guy is losing life much quicker which would take your 12k HPS to probably keep him up compared to someone like the LK. What really matters most is how people can co-exist in teamwork. That's what it is. DPS has to stay out of fires and avoid any damage as much as possible, Tanks have to be defense capped at least 550 and have a good decent amount of life/dodge/parry and the healers need to exercise there rotation for Mana Regen so they don't run outta mana, positioning upon where you are staying so you don't get hit too much either by AoE damage or direct, and you need to watch your aggro ratio compared to the tanks. There is a lot for everyone, and NO ONE person is better than someone else regardless of Gear Score or anything. Everyone is their own person.

                          Comment

                          • devonin
                            Very Grave Indeed
                            Event Staff
                            FFR Simfile Author
                            • Apr 2004
                            • 10120

                            #2353
                            Re: World of Warcraft

                            Well, defense cap was only 540, and now it's rolled into talents and isn't a stat, but yes the point still stands.

                            Comment

                            • krunkykai22
                              &lt;3 Jumpstream &lt;3
                              FFR Simfile Author
                              • Jan 2006
                              • 5436

                              #2354
                              Re: World of Warcraft

                              Yeah, well i know that before 4.0 the cap was 550 .... that was a standard on any site I went on, but yes you could get away with it being 540 depending on class and stuff.

                              Comment

                              • devonin
                                Very Grave Indeed
                                Event Staff
                                FFR Simfile Author
                                • Apr 2004
                                • 10120

                                #2355
                                Re: World of Warcraft

                                No, it -was- 540 full stop. 540 reduced the chance of being critically hit to 0%.

                                Comment

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