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  • Niala
    (╯°□°)╯︵ ┻━┻
    FFR Simfile Author
    • Jul 2007
    • 1697

    #2221
    Re: R1 - Actual Song Difficulties V2

    First @ EAGames: If all you're trying to say is that a reformation of the system on how we judge things on this game is, then sure, I agree. You're right, whether it's the hardest VC's or easiest FMO's, I don't care, but I don't think we should be making the requirements harder. But, I think this is just pure conjecture to say that this will happen. Looking at it realistically, it's a lot of work to put into it, and I don't really see anybody raising their hand like a 4 year-old child who knows the answer to a math question to do it. Not to mention all the controversy that it would bring up between players thinking that certain songs belong a certain difficulty, and other people think it should be a lower/higher one.

    @Patashu: By players getting better over time, but that's exactly what I'm saying: players are getting better, and, over time, [Oni] will get harder to get as we get better. Who knows, in 10 years time, Ketsarku Mozgalom could be an FMO, and people could think of RATO as a low FGO (exaggeration, I know, but you get the point.) Just saying the change doesn't need to be so drastic.

    EDIT (just read EAGames post): That's why I said you can make it a little harder. There are songs now that aren't quite FMO material that still have [Oni] attached to them, examples being NWE, LW4, maybe Rottel; But the way you're all arguing this is making me think I'm going to wake up tomorrow morning and see "Otaku Speedvibe [Oni] Requirements: AAA Frictional Nevada" on the skill tokens page. I'm not disagreeing with it being moved altogether, just not to such a degree that people are going to quit because they fear never being able to get it. In my shoes, if I saw that I had to AAA an FGO for [Oni], I'd give up on right now; the chances of that happening are a million to 1, and I'm sure I'm not the only one to feel this way.

    Edit: Edit: Hi JX =D
    Last edited by Niala; 05-18-2009, 08:53 PM.

    Comment

    • EAGAMES
      Y0FACE!
      • Dec 2006
      • 4931

      #2222
      Re: R1 - Actual Song Difficulties V2

      Oh gawd, I'd cry if it were on FN. I hate that file...

      uh no, not THAT drastic.
      Originally posted by qqwref
      Oh, so you DO want to take [Oni] away from people.

      Okay.
      Niala is right. This is where it would get controversial, but weren't all the vROFL scores of those that didn't possess the token removed? Perhaps, from a certain day forward [Oni] is not obtainable through certain songs? I mean, that's what happened with BF/VB. Why not do it with the others?

      EDIT: Hi JX. =D
      Last edited by EAGAMES; 05-18-2009, 08:52 PM.
      Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
      5th Official FFR Tournament Scores (Division 5)
      Round 1: Novo Mundo (AAA)
      Round 2: 4 Chord Touhou (AAA)
      Round 3: October (1.0.0.1)
      Round 4: Silly Symphony (1.0.0.0)
      Round 5: Hardkore Atomic (4.0.0.1)
      Round 6: Blue Rose (2.0.0.0)
      Round 7: La Dump (Eliminated for being lazy.)
      Originally posted by smartdude1212
      EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

      Comment

      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #2223
        Re: R1 - Actual Song Difficulties V2

        Originally posted by EAGAMES
        weren't all the vROFL scores of those that didn't possess the token removed?
        That's because they were *cheating*. They didn't have the song.

        I think eventually you and stavie are going to have to face the facts: a lot of people have [Oni]. It is NOT the sign of a good player anymore. Making [Oni] harder to get would be unfair to everyone who doesn't have it and would benefit nobody, unless you removed the token from the people who are not up to your standards, in which case it would be unfair to everyone but the top ~100 people in FFR. 99.99%. Just deal with the fact that lots of people have [Oni] and make a new ranking for yourself if you care so much. Ask Tass to make an [Edit], make your own fake skill token for those who can AAA a sufficiently hard song to impress you, make a club for those who you think are good enough... whatever. But the one thing you should NOT do is hurt everyone else just so the top few dozen players can have a more difficult benchmark to aim for.


        P.S.
        Originally posted by EAGAMES
        Discouraging? Wouldn't that encourage you more to become better?
        Let's say I give several hundred of the best FFR players a badge saying that they're good at FFR. Everyone except you, that is... for you to earn the badge you have to AAA FN.

        Tell me, do you think you will feel encouraged or discouraged? Because that is how many people will feel if [Oni] is made drastically harder to unlock. If hundreds of people have unlocked something that suddenly becomes much much harder, you don't feel encouraged to improve in order to get it; instead you feel bad because you can't.
        Last edited by qqwref; 05-18-2009, 09:30 PM.
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #2224
          Re: R1 - Actual Song Difficulties V2

          oh hi

          As for difficulty(Easiest-FGO) re-rating, there're too many VD-FMO songs compared to easier songs now, so I kinda want better balance in difficulty. "Everyone's getting better" isn't an enough big reason for me though.

          I don't think we should totally change the req for oni token, if it could be adjusted a bit.
          adding new more challenging s-tokens is better, not sure when it happens though.

          Comment

          • IgroMAN
            FFR/EVE Online Veteran
            • Apr 2007
            • 152

            #2225
            Re: R1 - Actual Song Difficulties V2

            Originally posted by stavie33
            did they really forget the reason AAA'ing Balloon Fever and VB was impossible back then? When Oni came out, the thought of FFR without avmisses didn't even exist.
            Special for you, stavie33:

            This SS was taken by me with using old FFR engine with avmiss bug. So it WASNT so hard to aaa this song before!


            4th place in expert division - MrMagic5239's Summer Tournament

            Comment

            • Bolth mannn
              FFR Veteran
              • Aug 2008
              • 2228

              #2226
              Re: R1 - Actual Song Difficulties V2

              they removed easier songs because of the removal of avmisses.

              i doubt theyll raise oni requirement unless they got rid of goods or something.

              Comment

              • who_cares973
                FFR Player
                • Aug 2006
                • 15407

                #2227
                Re: R1 - Actual Song Difficulties V2

                Oni get should be to fc rondo on the ooooooooold ffr engine 8)

                Comment

                • stavie33
                  FFR Player
                  • Aug 2006
                  • 1925

                  #2228
                  Re: R1 - Actual Song Difficulties V2

                  You realize Sprite-'s avmiss tourney engine is no where near as bad as it used to be? I thought it didn't have avmisses originally because it felt sooo much easier than the old FFR. Considering I SDG'd Turkish March on Sprite-'s engine, I realized it's no where near as bad as original avmiss FFR
                  It's getting better all the time
                  I used to get mad at my school (No, I can't complain)
                  The teachers who taught me weren't cool (No, I can't complain)
                  You're holding me down (Oh Oh)
                  Turning me round (Oh Oh)
                  Filling me up with your rules (Oooh)

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #2229
                    Re: R1 - Actual Song Difficulties V2

                    What IS it doing then? I thought it was an older version of ffr found to be left up and transplanted over, and avmisses never came in an intermediate format as far as I recall
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • qqwref
                      stepmania archaeologist
                      FFR Simfile Author
                      • Aug 2005
                      • 4092

                      #2230
                      Re: R1 - Actual Song Difficulties V2

                      Yeah, I don't remember ever hearing of any intermediate version either. Maybe you remember a version which only had x1? Or maybe you remember it being harder because you weren't as good at accuracy back when FFR still had avmisses, and couldn't hit notes a bit early without getting tons of goods?
                      Best AAA: Policy In The Sky [Oni] (81)
                      Best SDG: PANTS (86)
                      Best FC: Future Invasion (93)

                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #2231
                        Re: R1 - Actual Song Difficulties V2

                        Originally posted by qqwref
                        You forget that 430 people have [Oni]. Seriously, I understand that you want to have an unlock that is only for the best of the best, but [Oni] is a SKILL TOKEN and as such the requirements should not change. Very few of the other skill token requirements have ever changed. Stop being so elitist guys, as I have said, it is a skill token and just because you have done the requirements many times over does not mean it should suddenly get harder. It has not been the hallmark of the most elite players for a LONG time and you all know that. If it suddenly becomes a very hard token to acquire, all you will be doing is giving extra legitimacy to the people who got it when it was "easy". That's dumb.
                        What I'm going to say is this: certain songs shouldn't bear the Oni token, and some should. I'm not up for changing the requirement outside of FMO songs, but times have changed--certain songs aren't as hard as they used to be because people have over-played them and mastered them. A For Masters Only song shouldn't have near 100 AAAs (None Would Escape SERIOUSLY NEEDS TO BE A VC)--it should be for, as you said, the best of the best. I'm tired of people getting cheap Oni unlocks by abusing the easy songs. In fact, the token should be updated so that it disappears after a song rating as been lowered from FMO (I'm looking at all of you who have it because of Balloon Fever). This isn't being elitist either. If songs are getting re-rated in difficulty, the tokens for getting requirements like Oni need to be balanced as well. There are quite a few songs that need to be re-ranked so that it's not an Oni get, and Oni should be expand so that it can be reached by AAAing ANY FMO, not just a certain one (I've heard of a few cases where it didn't unlock Oni, because said song wasn't a qualification for the unlock?).

                        Yeah, I'll rant about this topic for a while too. Oni is getting TOO easy to get and it needs to be stopped.

                        Comment

                        • Bolth mannn
                          FFR Veteran
                          • Aug 2008
                          • 2228

                          #2232
                          Re: R1 - Actual Song Difficulties V2

                          its only considered easier and easier to the people who already have it.


                          me, id be amazed at the day i manage to get oni, no matter how good YOU are getting, the new people still have to work as hard as you guys to get oni.

                          we shouldnt make it harder for the new people just because the people who already have it think its too easy.

                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #2233
                            Re: R1 - Actual Song Difficulties V2

                            What I've told many about FFR is that it's not physically possible for some people to be as good as the pro's, or even me, and I'm not THAT good. However, I have told my friends who want to start it's within everyone's capabilities to AAA one of the FMO's between 76-78. What I'm saying is, I'd like Oni to be moved up, but the people who say they will never get it if we move it up is just incorrect. No, I understand some people will never AAA songs like Ketsarku, BB Evo, or even EHHS which I think isn't that bad, but everyone should be physically capable of AAA'ing NWE and Choprite. If you don't think you'll ever AAA even those, then why are you even trying to improve at FFR if you think you'll never reach an achievable level? Almost none of us will be as good as EAG or Rubix, but everyone has a shot at being at my level and other people like WTFBrandon. When I first started FFR as damanwithdaskillz, I couldn't even FC Thinking Different (although that was back when it was VC and had no color coating and no speed mods, and OMW was FMO while Force of Light was FGO) and now look at me, I have over 10 FMO AAA's and 10 more BF's, you can do it too, so don't complain. It's unfair to have Oni on a song like NWE, but if we take that away, you should still be able to AAA Choprite and Epidermis eventually
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #2234
                              Re: R1 - Actual Song Difficulties V2

                              I don't want the Oni token difficulty to go up per se, I'd rather have the Oni token unlock for ALL FMOs and then have the easiest ones (aforementioned in my last post).

                              Sorry--it's how I feel. You guys may think that it's coming from a biased position, but I can't help it. There were songs before None Would Escape that were decently difficult and Oni worthy, but once NWE came out, it was (AND STILL IS) abused to hell. You guys may say that it's unfair that we got it while we had the earlier songs, but you guys are getting an easier chance of getting it with songs that are considered FMO when they really are not.

                              Comment

                              • krunkykai22
                                <3 Jumpstream <3
                                FFR Simfile Author
                                • Jan 2006
                                • 5436

                                #2235
                                Re: R1 - Actual Song Difficulties V2

                                Stavie, I understand what your saying. However, put this into perspective. People got ONI for AAA'ing songs like Sympathizer and Balloon Fever right? Though, now you want to move the token up to per se epidermis or Choprite. How is that fair?? To be honest, everyone should be able to get the token on the same level as those that got it before. Why raise the bar now? Eventually everyone is going to get better I understand that concept, but why raise a bar that was set so long ago, just because the token will be pretty much easy to get soon? Thats my theory, but I DO understand what your saying, I just feel it wouldn't really be that fair just as of yet.

                                Comment

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