Ingame Song Information

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  • qqwref
    stepmania archaeologist
    FFR Simfile Author
    • Aug 2005
    • 4092

    #2176
    Re: R1 - Actual Song Difficulties V2

    I think Xeno-Flow is definitely in the "hardest VC" range; it doesn't quite deserve FMO status although its length makes it harder to FC or AAA than it ought to be. Same for Szerencsetlen; that song never seemed that hard to me, just long. And For FFR is actually really easy to FC/SDG if you can figure out how to hit the 24th/32nd (whatever) sections.

    On the other hand I can definitely see BRWP and maybe M.A.M.A. as being FMOs.
    Best AAA: Policy In The Sky [Oni] (81)
    Best SDG: PANTS (86)
    Best FC: Future Invasion (93)

    Comment

    • Utukku
      FFR Veteran
      • May 2008
      • 137

      #2177
      Re: R1 - Actual Song Difficulties V2

      MAMA is too easy to FC and PA for a FMO I think, 75 is ok.
      Xeno Flow is easy, easier than X tinction, MAMA, Scze...., FOR FFR (maybe Vertex and Garyu but they seem really easy for some people so that must be me).

      BRWP is at the same place than J&C I think, around 76.

      I cant see how Novo Mundo is only 76 too, but maybe again its just me.

      Comment

      • IgroMAN
        FFR/EVE Online Veteran
        • Apr 2007
        • 152

        #2178
        Re: R1 - Actual Song Difficulties V2

        In my opinion BRWP easier than Xeno-Flow
        Here is proof:

        Miss in BRWP was stupid, dont look at it.
        As you can see Ive played my best on XF, but still barely SDG it.
        Last edited by IgroMAN; 05-16-2009, 01:49 PM.


        4th place in expert division - MrMagic5239's Summer Tournament

        Comment

        • ktykt13
          FFR Player
          • Jul 2007
          • 7

          #2179
          Re: R1 - Actual Song Difficulties V2

          hello all

          Comment

          • Patashu
            FFR Simfile Author
            FFR Simfile Author
            • Apr 2006
            • 8609

            #2180
            Re: R1 - Actual Song Difficulties V2

            Originally posted by ktykt13
            hello all
            This is the worst possible post. You're not telling us anything useful by saying hi, we don't know you, we've never seen you before and you've given no other information for us to make any meaningful connection with you, nothing you've told us about yourself to take interest in so there's no reason for us to care that you're here and saying hi. And in addition to that, this is a topic with specific purpose that you have completely failed to contribute to. You're not meant to be posting low-content social chit-chat ever here!

            p.s. hello, how are you?
            Patashu makes Chiptunes in Famitracker:
            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #2181
              Re: R1 - Actual Song Difficulties V2

              Originally posted by stavie33
              Xeno-flow is really easy, it's just a high VC, 74, not even 75, it's a common misconception, I can AAA it on demand now pretty much, with some slight exceptions, but yeah, it's not FMO material, especially compared to For FFR, MAMA, Szeretscetlan, and Bus Rides with People
              Common misconception? It's called an opinion. v.v

              Comment

              • stavie33
                FFR Player
                • Aug 2006
                • 1925

                #2182
                Re: R1 - Actual Song Difficulties V2

                Originally posted by bmah
                Common misconception? It's called an opinion. v.v
                point taken

                and I'm not saying Xeno-flow is easy, I'm saying compared to FMO's and other high VC's it's on the easier scale. I compare every VC to Kanon-Kanon, the song I still think is 100% FMO material, and Xeno-flow can't even compare. Same with BRWP, if that becomes FMO, then Kanon-Kanon needs FMO rating too
                It's getting better all the time
                I used to get mad at my school (No, I can't complain)
                The teachers who taught me weren't cool (No, I can't complain)
                You're holding me down (Oh Oh)
                Turning me round (Oh Oh)
                Filling me up with your rules (Oooh)

                Comment

                • Redorigami
                  Call me Massive Swallow
                  FFR Simfile Author
                  • Oct 2005
                  • 3162

                  #2183
                  Re: R1 - Actual Song Difficulties V2

                  Xeno-flow has awkward patterns near the end with the beats on the 16ths, those long 16th run sections can get pretty annoying to PA sometimes, it has a fast jumpy section around 1200 IIRC, a few sets of jump trills in just about every way possible to jump trill, etc.

                  Kanon-Kanon has that whole long easy section in the beginning, and besides for two trills and the chain section is a fairly simple file, which I think is about the same difficulty as Xeno-flow all in all, so I don't see how you can say it doesn't compare, unless you have mental blocks or something.

                  And I've already put out my opinion on BRWP.

                  Szerencsetlen has like what, 2? 3? slow sections. The difficult parts of Szerenc are a few of the 32nds, and the length of it. The 24th gallop trills aren't really that difficult if you play it one or two times and know where they are. None of the patterns are all too difficult to hit, and there isn't an excessive amount of jumps, let alone any jacks.

                  M.A.M.A. also only really is hard during the 16th run pattern at the beginning and then later in the song, and the 32nds are kind of awkward. Otherwise that file isn't that much either to be saying is all that difficult.

                  For FFR is piss easy except for the one long roll at the end, that shouldn't even be considered as that hard of a VC.

                  I fail to see what you're getting at by saying that it isn't FMO compared to any of these. They're all around the same difficulty level, none of them really stand out above the others by any considerable amount, and you can't really argue that if any of these is made FMO, so should any other.
                  Originally posted by TheRapingDragon
                  The ability to lick the clit and the vagina and apply gentle pressure at the same time with one upward lick is something the small tongued of us can only dream about.
                  Originally posted by spreadNv
                  Got dibs on La Camp.
                  Oh right, Im not any good.
                  Got dibs on Pita.

                  Comment

                  • [TeRa]
                    FFR Player
                    • May 2007
                    • 9922

                    #2184
                    Re: R1 - Actual Song Difficulties V2

                    The cutoff for FMO should be raised IMO. I don't disagree with a single VC being a VC, but I certainly do disagree with certain FMOs not being VC.
                    Last edited by [TeRa]; 05-17-2009, 09:03 AM.

                    Comment

                    • stavie33
                      FFR Player
                      • Aug 2006
                      • 1925

                      #2185
                      Re: R1 - Actual Song Difficulties V2

                      Originally posted by [TeRa]
                      The cutoff for FMO should be raised IMO. I don't disagree with a single VC being a VC, but I certainly do disagree with certain FMOs not being VC.
                      agreed, and welcome back Tera!

                      @redorigami

                      I see what you say, I guess it's just different opinions, Xeno-flow requires ability to read and PA awkward patterns, while Kanon-Kanon requires insane speed and accuracy, which I only have trouble with the trill, I can't jump jack it no matter what, I AAA'd once though, but probably never again. Szeretscetlen has even trickier patterns than Xeno-flow, and longer length, and MAMA has evil trills at the end (my ONLY problem with the song is the one handed trill, b/c you're tired of using your right hand and then a long trill hits you before the end). So I guess it's a difference in opinion, oh yeah, For FFR is a joke until the end, but the end will stop you from AAA'ing more than half the easy FMO's will. And why is Balloon Fever a 75? I vote 73, MAYBE 74
                      It's getting better all the time
                      I used to get mad at my school (No, I can't complain)
                      The teachers who taught me weren't cool (No, I can't complain)
                      You're holding me down (Oh Oh)
                      Turning me round (Oh Oh)
                      Filling me up with your rules (Oooh)

                      Comment

                      • qqwref
                        stepmania archaeologist
                        FFR Simfile Author
                        • Aug 2005
                        • 4092

                        #2186
                        Re: R1 - Actual Song Difficulties V2

                        Maybe we should make For FFR a 9. Seriously. It fits in with a lot of the other tricky 9s that have been popping up recently (compare: Felys, Nanairopanda, Washamanoose's OP, Tell Me A Story) which seem to have one or two parts that are really hard to PA with the rest of the song being really simple. Or you could just make the really, really tricky 9s (the ones with <100 AAAs that have been out for a while) into 10s. I kind of feel that the 9-10 line is quite blurry; there are a bunch of 9s that are really hard to PA and thus probably ought to be 10s, and there are also a bunch of 10s that are really easy to PA (mostly simple stream stuff, look at the VCs with the most AAAs) and thus probably ought to be 9s.

                        PS: For the VC/FMO line, my criterion is basically "If someone can AAA this, do they deserve Oni?" So I think that might be why I tend to rate very hard VCs as low FMOs. For potential low FMOs I'm really comparing to the easy ones, such as LW4/NWE/GoSW/SC, rather than mid- or high-level FMOs. If I look at a VC AAA and go "whoa, that guy must be really good to have AAA'd that", it generally means I'd rate that VC as a low FMO.
                        Best AAA: Policy In The Sky [Oni] (81)
                        Best SDG: PANTS (86)
                        Best FC: Future Invasion (93)

                        Comment

                        • Redorigami
                          Call me Massive Swallow
                          FFR Simfile Author
                          • Oct 2005
                          • 3162

                          #2187
                          Re: R1 - Actual Song Difficulties V2

                          Tell Me A Story and Felys do have very tricky parts, I will agree with that, but they are shorter and easier to do than a long roll, because rolls by nature require more skill to PA.
                          Originally posted by TheRapingDragon
                          The ability to lick the clit and the vagina and apply gentle pressure at the same time with one upward lick is something the small tongued of us can only dream about.
                          Originally posted by spreadNv
                          Got dibs on La Camp.
                          Oh right, Im not any good.
                          Got dibs on Pita.

                          Comment

                          • EAGAMES
                            Y0FACE!
                            • Dec 2006
                            • 4931

                            #2188
                            Re: R1 - Actual Song Difficulties V2

                            Everyone is getting better. I think everything should be like bumped down, like all the [Oni] get songs should be VCs. They're not even hard, especially compared to the new difficulties and type of files FFR is recieving.
                            Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                            5th Official FFR Tournament Scores (Division 5)
                            Round 1: Novo Mundo (AAA)
                            Round 2: 4 Chord Touhou (AAA)
                            Round 3: October (1.0.0.1)
                            Round 4: Silly Symphony (1.0.0.0)
                            Round 5: Hardkore Atomic (4.0.0.1)
                            Round 6: Blue Rose (2.0.0.0)
                            Round 7: La Dump (Eliminated for being lazy.)
                            Originally posted by smartdude1212
                            EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                            Comment

                            • stavie33
                              FFR Player
                              • Aug 2006
                              • 1925

                              #2189
                              Re: R1 - Actual Song Difficulties V2

                              Originally posted by EAGAMES
                              Everyone is getting better. I think everything should be like bumped down, like all the [Oni] get songs should be VCs. They're not even hard, especially compared to the new difficulties and type of files FFR is recieving.
                              I totally agree with this statement

                              I felt that the line is so blurry, and so many songs are filling that line, that a new difficulty should be instated (or just stated in this thread instead of the game) that helps the dividing line. I asked for this before I think, but it was like a FEO (for experts only). It would include the high VC's and low FMO's (73's-79's) and FMO would contain 80-85 (get rid of all the annoying easier FGO's) and 86+ is FGO (which means RATO doesn't need a 13th difficulty)

                              That's just my idea, but it will probably never happen, since it's literally redefining the categories
                              It's getting better all the time
                              I used to get mad at my school (No, I can't complain)
                              The teachers who taught me weren't cool (No, I can't complain)
                              You're holding me down (Oh Oh)
                              Turning me round (Oh Oh)
                              Filling me up with your rules (Oooh)

                              Comment

                              • EAGAMES
                                Y0FACE!
                                • Dec 2006
                                • 4931

                                #2190
                                Re: R1 - Actual Song Difficulties V2

                                Originally posted by stavie33
                                I totally agree with this statement

                                I felt that the line is so blurry, and so many songs are filling that line, that a new difficulty should be instated (or just stated in this thread instead of the game) that helps the dividing line. I asked for this before I think, but it was like a FEO (for experts only). It would include the high VC's and low FMO's (73's-79's) and FMO would contain 80-85 (get rid of all the annoying easier FGO's) and 86+ is FGO (which means RATO doesn't need a 13th difficulty)

                                That's just my idea, but it will probably never happen, since it's literally redefining the categories
                                I totally agree with this statement. D:

                                Oh, for the record, Xeno-Flow's difficulty is NOT controversial. It's NOT FMO material. BRWP is NOT a FMO, but more like a mid VC because some bursts are gay I guess. Low VC if we're going by stavie/my standards. Kanon-Kanon isn't even close. iirc trilling at a fast BPM is the only hard part.

                                Oh, did I mention Xeno-Flow is NOT FMO material? kthnx.
                                Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                                5th Official FFR Tournament Scores (Division 5)
                                Round 1: Novo Mundo (AAA)
                                Round 2: 4 Chord Touhou (AAA)
                                Round 3: October (1.0.0.1)
                                Round 4: Silly Symphony (1.0.0.0)
                                Round 5: Hardkore Atomic (4.0.0.1)
                                Round 6: Blue Rose (2.0.0.0)
                                Round 7: La Dump (Eliminated for being lazy.)
                                Originally posted by smartdude1212
                                EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                                Comment

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