jTWG LXXIV: apparently it's sunguy - GAME THREAD
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Re: jTWG LXXIV: apparently it's sunguy - GAME THREAD
Charles, will you make a good post now?Anyway, here are some general points on playing this game. I'm going to try to keep this short so it's easier to read.
I would recommend people take a look at the 3x3 form of the game. Basically, one row or column is chosen to determine 3 Roles in the setup, while the other 6 Roles are a normal Wolf and 5 Humans. This is important because if there's, say, a Cop in the setup, it disproves that a Town Backup or Town Jailkeeper is in the setup.

Normal Humans -
Also known as the best Role in the game, your goal is to, evidently, find the Wolves. Something noteworthy that you should also be doing is trying to determine the Specials in the setup; however, your conclusions should be kept to yourself. The reason this is important is so that you can make a more informed decision regarding whether a Wolf is counterclaiming. It's not unusual to lynch an uncounterclaimed Role in this setup.
It's possible to pretend to act like a Special in this setup, but I wouldn't recommend it. In my opinion, it's best for everyone in this setup to try to behave as a normal Human. You don't want to accidentally mislead a Special into thinking you're a Cop when a Cop isn't in the game, for example (that might lead them to think you're a Wolf planning to false claim, for example).
Aside from the uniqueness of the game, it's just like any other TWG. Find the Wolves and get them lynched. Given that there are two Wolves in the game, bussing is unlikely (still possible, however), so definitely pay attention to Player interactions.
Specials in General -
As you know more information about the setup (it's one of two for you, rather than one of six) than normal Humans, it is especially important for you to try to figure out the setup. This is because it is very likely that at least one of the Wolves will false claim. But the issue for Humans with false claiming in this game is that it's possible to false claim without being counterclaimed!
Jailkeeper -
In most setups, it's dangerous to use your power on anyone that's Human, but given that the only unique Humans that can be present in this setup are a Vanilla Townie (not unique lol) and a Backup (who only gets his/her power on your death), you can really feel free to just guard whomever you feel is Human.
Noteworthy; assuming one Wolf is down, if you use your power on a Player and there is no Night kill, he/she was either the wolf target or the Wolf sending the kill; use your best judgement to determine which, as it could end the game or give you a confirmed Human. Conversely with the same assumption, if you use your power on a Player and a wolfing goes through, the Player you used your power on is a confirmed Human.
Town Cop -
The pinnacle Special Role, your job is to seer Wolves and Humans and get the Town to know without outing yourself. Since there's no Godfather or Miller or anything similar in the game, all Green/Innocent/Town results are legitimate, as are Red/Guilty/Mafia results.
It's especially important for you to give out your reads because, if you're killed, the Town is going to look back at them trying to discern whom you seered. Try not to be obvious about your results (e.g. if you're suspicious of someone Day 2 and suddenly drop it Day 3, it starts to become conspicuous that you seered him/her). Instead, if you've made a seering, corroborate your results by looking through the topic and finding reasons for viewing a Player as suspicious or Townie. It's easy to take the lazy route of not explaining in depth since you have extra knowledge (the seer result), but if you want to play the Role well, you need to do some work.
Tracker -
In this setup, your Role is basically a watered down Seer (the only results you'll ever get are "Followed no one" or "Followed [wolfed Player]"). If you target the Wolf sending in the Wolf kill, that Player is a confirmed Wolf. However, if you target the Wolf that didn't send in the kill or a Human Player, you'll get no results.
So basically, if your target followed a Player, he/she's a Wolf and if your target didn't follow a Player, your results don't really tell you anything.
And like the Cop, if you catch a Wolf, don't be obvious about it, but instead make your claim in the topic using evidence, so that it isn't obvious that the primary reason you suspect the Player is through power usage.
Odd Night Bulletproof -
Try to get wolfed during odd Nights idk
I'm being lazy now, sorry.
I suppose this would be a good situation to pretend to be a Special, but I think it could lead to some potential confusion still.
Wolves -
One great thing about this setup is that you can false claim a Role and not be counterclaimed. The only time you will be counterclaimed is if you false claim Role that an actual Special/Power Role knows can't be in the setup.
As an example, let's say that we have setup A, with a Jailkeeper, Vanilla Townie, and Vanilla Mafia/Wolf. If the Mafia false claim as the Town Backup, it isn't possible for the Jailkeeper to be completely certain that the Mafia is falseclaiming without a lynch on him/her. You should use this uncertainty to your advantage if possible. This isn't always possible (for example, in setup 1, you can't false claim anything without being counterclaimed or 'proven wrong' based on a past cardflip), but it's something to keep in mind.
That all said, you know that the setup is one of two (as do the Specials), so use this to your advantage in trying to determine what Special(s) is (are) in the game.
Mafia Role Cop -
A very important Role, because you want to eliminate Specials as soon as possible. You might want to try your best to find the Cop (probably the easiest Role in the two setups to slip up) since the Jailkeeper, Town Backup, and Odd-Night Bulletproof don't really have much to slip up on compared to the Cop.
Generally, you're going to want to wolf and seer people you suspect are Specials. Doing so will ensure that you won't need to counterclaim near endgame if you dislike doing so, but it isn't the end of the world if one of the Specials lives to endgame. You might not even need to counterclaim even, but be prepared to do so in a worst case scenario (or if you're just a bold person and like doing so).Comment
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Re: jTWG LXXIV: apparently it's sunguy - GAME THREAD
trick question, all my posts are good posts
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Re: jTWG LXXIV: apparently it's sunguy - GAME THREAD
So wait you think Charles who is literally hasn't even tried to make a reasonably useful move is a worse lynch than me?
In what world does that make sense exactly? I at least am feeling people like Zenith and the just mentioned Charles out.
I thought you wanted to play a serious game here?Comment
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Re: jTWG LXXIV: apparently it's sunguy - GAME THREAD
mashi did say there was some posts coming tomorrow... we'll have to wait till then.So wait you think Charles who is literally hasn't even tried to make a reasonably useful move is a worse lynch than me?
In what world does that make sense exactly? I at least am feeling people like Zenith and the just mentioned Charles out.
I thought you wanted to play a serious game here?Comment
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Re: jTWG LXXIV: apparently it's sunguy - GAME THREAD
manti's been truly null the entire game, even though he has only a handful of posts. the fact that he made a post that detailed his thoughts on how roles should be played is null; it could have come from both a townie or a wolf.
you on the other hand, are just digging yourself into a hole by posting this
actually, in iso, it looks like you are trying to pocket zenith by making posts such asIn what world does that make sense exactly? I at least am feeling people like Zenith and the just mentioned Charles out.
[QUOTE=XelNya;4308141]Good. It'll be more fun to have a game where you don't become a mindless fuck.[quote]
I do, and I would like to see you lynched today because imo you are actively trying to hold the town back from scumhuntingI thought you wanted to play a serious game here?
how does this post
get followed up by this post
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