Ingame Song Information
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Re: R1 - Actual Song Difficulties V2
I did a few updates on the song stats (e.g most taps per second, etc).
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1. Final Fantasy Last Battle Festival (3648)
2. Blue Rose (3622)
3. Blue Army (3330)
4. STRAWBERRY SWEETZ (3250)
5. ==Planet Karma== (3075)
6. Pants (3024)
7. Holy Orders (2758)
8. Max Forever (2709)
9. BB Evolution (2631)
10. The Lunatic Princess (2589)
(Least)
1. Excite Bike (32)
2. Free Space (FFR Edit) (59)
3. Power (61)
4. Eien Meikyu (100)
5. Norfolk Gals (103)
6. Pita (106)
7. Etude in E Major (112)
8. 5.1.1. (AG Supercool Mix) (118)
9. Love You Anymore (120)
10. Bubbleman Stage Theme, Tower (138)
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[0. Vertex Beta vrofl (25.08)]
1. Reluctantly Accepting Temporary Overexhaustion (17.02)
2. The Adventures Of Lolo (14.56)
3. Death Piano (14.10)
4. Here We Go (13.52)
5. Exciting Hyper Highspeed Star (12.86)
6. Eclipse (Solar) (12.57)
7. Flight of the Bumblebee (12.49)
8. Across Rooftops (12.45)
9. Counter Clockwise Chant Pattern (12.27)
10. Reality (11.96)
EHHS has been wrong for a long time now - it's 104 seconds long, and 1337/104 = 12.8557 (which rounds up to 12.86), and not 12.27 as previously listed. The Adventures of Lolo is actually 14.55555... taps a second, which rounds up to 14.56, not 14.55, and Eclipse rounds up to 12.57 (it's actual value is 12.565).
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1. AIM Anthem - (1,000)
2. Party 4u - HolyNightRemix V2 - (500)
3. Stay With Me (Unlikely) FFR V2 - (200)
4. Silence - (500)
5. NeoMAX - (500)
6. ASB - (500)
7. Rondo Alla Turca V2 - (1,500)
8. Song for the Nihonjins - (500)
9. Uber Rave V2 - (1,500)
10. Courage - (500)
11. Dr Willy Theme v2 - (200)
12. Night of Flight - (1,000)
13. Holy Orders - (10,000)
14. R8U Another - (5,000)
15. Canon In WHEE - (400)
16. Digital Atmosphere - (200)
17. Intense Colors (FFR Edit) - (400)
18. Johto Wild Pokemon Battle Remix - (400)
19. Kung Fu Koalas - (300)
20. Angel stays On This Ground -Vocal Remix- - (4,000)
21. Battle Theme #36 - (4,500)
22. Oasis -Long Version- - (4,000)
23. Toph's OP Remix - (4,500)
24. Lapis -The Heavens Remix- (4,500)
25. Blue-Violet - (6,000)
26. Document 13b - (6,000)
27. Empornium (Parental Advisory) - (3,069)
28. Kanon-Kanon - (5,000)
29. Falsie the Pseudo-Science Girl - (4,500)
30. Momentary Life - (6,000)
31. Procrastination on a Paper - (4,500)
32. Tower - (1,000)
33. Counter Clockwise Chant Pattern - (7,500)
34. Master Maid (2,500)
35. Felys (2,000?)
I'm not sure how much Felys costs exactly - I'm pretty sure it was 2000, but I'm likely wrong, so if somebody can correct me I'd appreciate it. Also, on the bottom where the songs played in The Games We Played are listed, classic is misspelled as classik.
~Bynary FissionLast edited by Bynary Fission; 01-18-2009, 01:00 PM.Newest Track (05/04/2026): Battle Theme - The Infernal Sepulchre [8-bit Chiptune]
https://soundcloud.com/bynary-fission/zone-4-battle-themeComment
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Re: R1 - Actual Song Difficulties V2
are you kidding me? 47fr3 is 40?!?!?! its the only level 7 song i cant FC, and im already FCing lvl 10 songs....dude its freakin difficult, that last part always messed me up, at least move it up a bit...it is definately not in the easiest section of lvl 7s...
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Re: R1 - Actual Song Difficulties V2
Yes 4f...something is quite difficult to FC, I had to spam the second jump block on the end. Not proud of it.Comment
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Re: R1 - Actual Song Difficulties V2
I say that Setsoujo Hyakka Ryouran be moved up to 81 or 80 at least, it's much harder than EHHS, jacks and jumpstream with faster BPM overcome everything in EHHS...
Also, I still vote Summertime perfume be FMO, but oh well
And what about Bloodmeat, Thrash, and 3020
I say 3020 around...80? Jacks piss me off, and Thrash should be VC, I can AAA easily, haven't because I AAA'd up to the very end with the trill sightread and then hit 2 goods in the trill (I suck at trills), it's a really easy song for FMO IMO. And Bloodmeat isn't that hard except for the jump trill and the zig-zag rainbow rolls at high BPM, I give it a 79, maybe higher
thoughts?It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
Thrash is most definitely an FMO.
I agree with you on 3020 and Bloodmeat, though.
Bloodmeat's NOT that hard except for the weird time-signature and the forced BPM stops (there are parts with two consecutive reds, etc).
The rainbows are gross though, and I think the gap's slightly off. I played through it a few times, but that might be lag :/
Anyways, Thrash is not as hard as the other Virt stuff we have, fine. It's still hard enough to qualify as an FMO. It's CERTAINLY harder than Choprite, Hajnal, etc...
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Re: R1 - Actual Song Difficulties V2
isn't world tour 2004 the longest with 8:38 and the most notes 3940 song?
AAA:531
Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic
Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1)
# of BF: 42
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Re: R1 - Actual Song Difficulties V2
Yes, but the lists aren't necessarily updated. World Tour is particularly new, so it'll take time to make its way to where it belongs in the listings.
Also, I'm missing what's so hard about 4FT3R M3 to FC. It's a pretty simple song all the way up to the last jump jacks, but that's only, what - 10 notes out of the whole song? The rest of the file doesn't even have any streams. I've actually played Noir Remixed and I can honestly say it's much harder than 4FT3R M3, much harder. It's way faster and harder to follow.Comment
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Re: R1 - Actual Song Difficulties V2
Good point. I can 1 miss FC 4F73R M3 and I just went 41-2-3-8 on Noir Remixed. It is harder to follow, because of the jumps thrown in through pretty much the whole song. Not to mention the fast fingerwork required to do any good.
Also, call me crazy, but shouldn't Tetris Remix be a 49 or 48? Or 47, even?There's nothing worthy of an 8 between the opening and the ending, and even the crossovers and staircases in aforementioned parts are easily readable on a good speed and even easier on spread. I just went 50-5-7-5 on it. Compare that to my Noir result, which by the way is rated 41.
Thanks, XCV.Last edited by XCV; 01-25-2009, 10:02 AM. Reason: just realized mashing isn't a criteria for difficulty
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Re: R1 - Actual Song Difficulties V2
Really good point, actually. Check this out.Also, call me crazy, but shouldn't Tetris Remix be a 49 or 48? Or 47, even?There's nothing worthy of an 8 between the opening and the ending, and even the crossovers and staircases in aforementioned parts are easily readable on a good speed and even easier on spread. I just went 50-5-7-5 on it. Compare that to my Noir result, which by the way is rated 41.
If the only reason to call Tetris a Very Difficult is its 157 BPM 16ths (which are few and pretty easy patterns), then what's August doing at Difficult with 180 BPM 16ths? That doesn't make any sense. August either needs to be moved up, or Tetris moved down... or maybe even both.[3.5/6 - Difficult]
42 (D) August (Hyper Euro Twin Turbo Mix) (532 Notes / BPM 180)
[4/6 - Very Difficult]
50 (A) Tetris Remix (546 Notes / BPM 157)
And you're right, Tetris really isn't that hard aside from the 16ths.
EDIT: To the EHHS discussion, EHHS is worlds harder than Setsujou. It's one of the hardest FMOs in my opinion.Last edited by Zybanthia; 01-25-2009, 11:30 AM.Comment
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Re: R1 - Actual Song Difficulties V2
If anything I say setsujou should be moved down to 78.
There's only two jacks, the hand jack I understand but the jack at the end feels very natural to play.
As far as JS goes, there's only tiny bits of JS in setsujou throughout, while EHHS takes much more stamina to be able to play accurately.
And the BPM is higher by 4, that's almost an unnoticeable difference.Originally posted by TheRapingDragonThe ability to lick the clit and the vagina and apply gentle pressure at the same time with one upward lick is something the small tongued of us can only dream about.Originally posted by spreadNvGot dibs on La Camp.
Oh right, Im not any good.
Got dibs on Pita.Comment
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Re: R1 - Actual Song Difficulties V2
I completely disagree, but that's okay, agree to disagree you know? Setsujou's much more stamina, I have no idea what you're talking about. I can easily SDG EHHS without breaking a sweat or being tired near the end. But with Setsujou I actually need to stiffen my hands eventually and by the end I'm tired from all the right hand biased stuff. And trust me (though it does change from person to person) 4 bpm makes a difference (175-180 you can feel the difference when playing).If anything I say setsujou should be moved down to 78.
There's only two jacks, the hand jack I understand but the jack at the end feels very natural to play.
As far as JS goes, there's only tiny bits of JS in setsujou throughout, while EHHS takes much more stamina to be able to play accurately.
And the BPM is higher by 4, that's almost an unnoticeable difference.
But this is just my opinion, but Taco and Tera agreed with me that it was harder than EHHS, but it's subjective to the person
EDIT: EHHS also has twice as many AAA's as SetsujouIt's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: R1 - Actual Song Difficulties V2
Exciting Hyper Highspeed Star was released in June 2006. Setsujou was released in March 2008. EHHS has had much more time to amass AAAs. Not to mention, Setsujou doesn't unlock Oni, correct? People that are confident in their jumpstream ability already know EHHS and will shoot for Oni with it (or Silence, but they'd have to purchase that), while comparatively fewer know about Setsujou, and wouldn't choose it to unlock the token anyway.
EHHS may have twice as many AAAs, but it also has 6 times as many players (it has 48000, while Setsujou has 6000). Couldn't the argument now be that Setsujou is easier because it has a higher AAA to player ratio?Last edited by Zybanthia; 01-25-2009, 03:12 PM.Comment
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Re: R1 - Actual Song Difficulties V2
Why is Nova Pulser a VC
It really should be a Challenging, the minijacks aren't hard at all
And you mean 8 times not 6 ZybLast edited by ZC_Wolfy; 01-31-2009, 06:57 PM.
"BURN IN HELL, MOTHER ****ER!!! I am not retarded, okay. Oh, and one more thing. Even if we do plant twice as many trees as we cut down, which we don't, let me remind you, that TREES TAKE YEARS TO GROW, NOT DAYS!!!" - SaguchiTheCat
"*Twinklesky* makes me want to skip through a forest while playing a pan flute. And then all the little forest creatures will start dancing behind me." - Quigly
"I would link you to these great video demonstrations of good vibrating but I think I would get banned for it. D=" - Quigly
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Re: R1 - Actual Song Difficulties V2
Rondo Alla Turca V2 is a Very Challenging. It only has 43 AAAs and it is ridiculously awkward. I feel safe in saying this since it is one of only 4 Challenging songs I have left to AAA, and I know I can get the other 3 eventually. RAT V2, however, would require a very lucky run."Running is a mental sport...and we're all insane!"
Learn to run when feeling the pain: then push harder.Comment
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