The VideoGame MegaPack 4 (SUBMISSIONS CLOSED)!
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
That sounds fair - thanks for giving it a shot!
Do you have anything in mind? Or should I find something? Hit me up on Skype etc.Comment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
Decided to go yolo and dump my whole truck of wips.
I feel like vgmp5 wont come around until 2026 if ever it does.
even if it does, I doubt any of us will continue making files in our mid 30s or will we?
might as well make this one bigComment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
I don't think I'll send any of those three to this pack. I might finish my files to them sometime in the future, but that really shouldn't stop you from having a go yourself. I'm sure we will make very different charts.Comment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
I love how you put Arch0wl over ducky hahaha
Ok more judging
Angel Island Zone [SSBB Remix] (bmah) - Yes. Great file dude, super fun.
Battle! Trainer Battle (Flossy) - No. For such an epic song this is a simple file and I hate to say it but it was quite boring. There are a lot of things you could do to make this file better: more progression, better usage of whatever sounds you can get, more creativity with the patterns. Right now, as it is, it's a no from me.
City (MarioNintendo) - Yes. Great file dude.
Grab the Crystal Popcorn! (bmah) - Yes.
Kingdom of Devontindos (MarioNintendo) - YES. WOW this file's cool man. You are becoming my favourite sim artist (don't tell moches).
Lily Islands (bmah) - Yes. Best file I've played from you dude, good job.
Midnight Greenhouse (Tsuka) - Yes. Super fun dude, your Cave Story v2!
TAKE OFF (MarioNintendo) - Yes.
Tropic of Capricorn (Kalrej) - Yes. Love the way you stepped it. Good job.
Working Together (porkypink) - Yes. DUUUUUUUUDEEEEE!! This file got SO MUCH BETTER. Thank you. Super fun, yes yes yes.
Alright, let me know if I missed anything!Last edited by Dj_Ossa; 06-11-2016, 05:10 AM.Comment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
Responses.
What is making this file feel dumpy to you? It all seemed fairly musically justified to me: it's just the snare and the melody for pretty much the entire file, until the JS at the end which is the synth arpeggios plus the melody. I found these sounds to be very prominent - I did include the loud beeps in the beginning as miniholds, I can remove those if they are part of the problem? I'd be glad to make an easier difficulty that follows the melody and the bass instead, if that would help.
Overall I went with a fairly hard file because the whole song is very energetic; an easy file didn't really feel right to me.There's a LOT of sounds in this song and I shift what I'm following frequently. In this case I definitely agree it does feel "dumpy" as a result. The problem is keeping playability in mind, because I found this file getting over-layered really easily if I wasn't picky. If there are sections where you think I should shift what I'm layering, I'll definitely consider making changes.
To be honest, I am not as good a StepMania player as I used to be back in the day. The "too dumpy for me" comment is well... My personal preference. I acknowledge the thought process and the accuracy/potential fun factor these files have to offer and that's the reason why I said yes to them
I was hoping this file could go in the pack and be popular for the same reason files like Excite Bike, VS Boss Battle, The Adventures Of Lolo, and Grind 2 are so often played on FFR. People really like short, challenging, whore-able files. This kind of file isn't supposed to be some grand artistic statement, it's just great for scoring.
Is there anything specific I could do that would help in your eyes? I did try repeating the song so it isn't so short, but that got rid of the "short intense" feel for little benefit.
Like I said, to be FAIR, I hate the song. It is up to MacGravel's discretion whether to leave it as a joke/hard file like Metal Warrior and Excite Bike etc.
I'm curious what you mean "the second part," are you referring to the guitar solo and the short drum pattern after the break? Because those are the only thing in the file that's not easy 8ths or jacks lol
More importantly, though, I just want to talk about the jacks. If I do anything more with the jack sections they become ridiculously difficult. I originally had the jumpjacks as pitch-relevant split jumpjacks and that alone literally tripled the difficulty of the file. I tried layering in some percussion in the long single jacks and that made it very annoying to play. Jacks are really tough to get right difficulty-wise. I agree there's lots of ways I could express progression (trills becoming jacks, etc.) but as a player those kinds of changes can make the structure of the file feel non-obvious (Linus' Hamsin file is a good example; the trills to jacks in the oni chart are a weird transition for me when I play) so I just went with a focus on having a consistent playable feel.
Fair enough! Again, your file, and I find nothing wrong with it, thus the yes
I am not sure exactly what to do with this review. Spray seems like a finished file to me? The layering scheme is fairly simple, yes, but that's because everything else I tried made it lose the pitch relevancy of the streams, and I love how the streams feel.
If I were to layer in the big booming drums, it would be easy in places like 6.201 but it would make proper-feeling PR impossible in places like 7.154
I originally had the snares layered in but that made the transitions in the 23.344 section into just a jumptrills, which felt really lame and was also way harder than the rest of the file.
If hands are used to crashes instead of jumps, it makes proper PR impossible at places like 68.106; all the solutions I tried felt really un-intuitive.
I tried many different layering options and decided that a simpler one was better to preserve the PR and allow flowing patterns (aka no jumptrills), and that experts could just play it on rates. I might be over-focusing on keeping the PR very strict, but that's the entire appeal of the file for me
The song is short, and perhaps that is what you are responding to? Like the other short files I submitted, I feel nothing really changes if it's looped again other than being more annoying to play for scoring.
Overall I definitely want to keep this chart as it is intact. It's a great intermediate D3-ish file and plays amazingly on rates (it's super fun on 2.0x!)
That said if you have suggestions for what layering you'd want to see in another difficulty that would help it get accepted, I'd love to know.
Perhaps a harder difficulty with those added layers? It just somehow feels incomplete to me man, I can play it again and take some notes if you want, hit me up on skype.Comment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
Yeah, I kinda expected as much. Maybe I'm just uncreative but I'm not sure how much more to extend it past what I already have. However I have started working on something else, and the file is already like 3x as exciting as the last one. So I guess we'll see how this one turns out once I'm done.Battle! Trainer Battle (Flossy) - No. For such an epic song this is a simple file and I hate to say it but it was quite boring. There are a lot of things you could do to make this file better: more progression, better usage of whatever sounds you can get, more creativity with the patterns. Right now, as it is, it's a no from me.Nothing's non-fat. That's why the world's going to explode one day.Comment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
how can you hate escape of the infidels it wouldve been the best file in the packis expressing my inability to create a creative signature an act of creativity in and of itself?Comment
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Re: The VideoGame MegaPack 4 (June 30th DEADLINE)!
No one is amazing when they first start charting, keep at it and you will definitely improve mateYeah, I kinda expected as much. Maybe I'm just uncreative but I'm not sure how much more to extend it past what I already have. However I have started working on something else, and the file is already like 3x as exciting as the last one. So I guess we'll see how this one turns out once I'm done.
Originally posted by hi19hi19dumps abstractly represent the song with arrows
post-dumps abstractly represent the existential nihilism that the song invokes in the listener with negative space, evoking the ephemeral nature of the mind - the journey of stepmania begins in hope yet soon becomes corroded into a dialectic of futility, leaving only a sense of dread and the unlikelihood of a new synthesisComment










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