Re: I played DDR for the first time ever today
I suppose we have very different outlooks on this game then. To me, the more homogenized it is, the more fun it is--I believe I will AAA EOML on pad before I'm able to pass a Bag 1x on standard, because I'm never going to practice slow-reading. Songs such as Dead End and So Deep are by far the most fun for me BEACUSE they contain absolutely nothing tricky whatsoever and are just a bunch of stream or gallops at a constant rate.
CMods eliminate stops and BPM changes completely and causes the arrows to move at a constant rate for the entire song no matter what--for example, C400 will cause everything to rise at a rate of 400 BPM, even if it's actually 200 BPM or 150 BPM or even 65 BPM. All songs on FFR are done on C300, if you want to know what a CMod is like.
By the way, I'm pretty bad at crossovers in general, but I hope to improve at that because I do consider it a worthwhile part of the game, unlike reading tricks or playing no-bar.
I suppose we have very different outlooks on this game then. To me, the more homogenized it is, the more fun it is--I believe I will AAA EOML on pad before I'm able to pass a Bag 1x on standard, because I'm never going to practice slow-reading. Songs such as Dead End and So Deep are by far the most fun for me BEACUSE they contain absolutely nothing tricky whatsoever and are just a bunch of stream or gallops at a constant rate.
CMods eliminate stops and BPM changes completely and causes the arrows to move at a constant rate for the entire song no matter what--for example, C400 will cause everything to rise at a rate of 400 BPM, even if it's actually 200 BPM or 150 BPM or even 65 BPM. All songs on FFR are done on C300, if you want to know what a CMod is like.
By the way, I'm pretty bad at crossovers in general, but I hope to improve at that because I do consider it a worthwhile part of the game, unlike reading tricks or playing no-bar.



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