DAMN, I missed this thread's anniversary. ='(
For people quoting and commenting on year-old posts, learn to read timestamps. Odds aren't against them having changed their opinions by now.
When I made this thread, I was a bit biased toward crossovers. Crossovers are definitely a necessary skill. However, they shouldn't always be used. For instance, on the 486426486426486 pattern in Afronova discussed on this page, I tend to double step it. The way described above (facing the right arrow) works just fine, but I would probably mess myself up. I'm stupid like that.
Spins are a completely different issue. The only reason to do a spin is for looks. This, of course, doesn't pertain to ITG. Songs like Oasis make you spin out of control, and you'll be penalized harshly if you don't. This is the DDR forum, though. Every spin I can think of in DDR could be done more easily by double stepping than by spinning.
Wow, I just noticed something. I've failed to mention anywhere in this thread that the ideas I suggest pertain to playing without the bar. Playing with the bar is probably very different. It's not my strong point, so I won't talk about it.
This thread is old XD
For people quoting and commenting on year-old posts, learn to read timestamps. Odds aren't against them having changed their opinions by now.
When I made this thread, I was a bit biased toward crossovers. Crossovers are definitely a necessary skill. However, they shouldn't always be used. For instance, on the 486426486426486 pattern in Afronova discussed on this page, I tend to double step it. The way described above (facing the right arrow) works just fine, but I would probably mess myself up. I'm stupid like that.
Spins are a completely different issue. The only reason to do a spin is for looks. This, of course, doesn't pertain to ITG. Songs like Oasis make you spin out of control, and you'll be penalized harshly if you don't. This is the DDR forum, though. Every spin I can think of in DDR could be done more easily by double stepping than by spinning.
Wow, I just noticed something. I've failed to mention anywhere in this thread that the ideas I suggest pertain to playing without the bar. Playing with the bar is probably very different. It's not my strong point, so I won't talk about it.
This thread is old XD
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