TWG 193: Animal Crossing [Game Thread]

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  • TWG Phil
    FFR Player
    • Mar 2020
    • 1

    #4831
    Re: TWG 193: Animal Crossing [Game Thread]

    Originally posted by TWG Cherry
    also ngl the amount of effort you're expending trying to defend them is sketching me out what what
    what happened d0? we agreed to bus our weak partner and style on you guys for the rest of the game?

    I faked getting off of Chief, only for Flurry to bring me back?

    I think putting me with flurry is fairly ridiculous

    I think storn is wrong when he says it inherently looks bad for him, but w/e, you're allowed to feel otherwise

    my main point was you saying you can't imagine a town doing so, and I provided you with a time where a town did so

    Comment

    • TWG Phil
      FFR Player
      • Mar 2020
      • 1

      #4832
      Re: TWG 193: Animal Crossing [Game Thread]

      I have Cherry as town too, fwiw (less so, but still town)

      I kinda just want to lynch within Punchy/Villager today
      if people decide to offer up Agent S, I won't cry but I am not interested in anywhere else

      Comment

      • TWG Apollo
        FFR Player
        • Mar 2020
        • 0

        #4833
        Re: TWG 193: Animal Crossing [Game Thread]

        Originally posted by TWG Phil
        I have Cherry as town too, fwiw (less so, but still town)

        I kinda just want to lynch within Punchy/Villager today
        if people decide to offer up Agent S, I won't cry but I am not interested in anywhere else
        Can you sum up your thoughts on why you want to lynch punchy?

        Comment

        • TWG Rolf
          FFR Player
          • Mar 2020
          • 0

          #4834
          Re: TWG 193: Animal Crossing [Game Thread]

          Was expecting to see Agent S going gung-ho that he should be lynched this phase with how hard he was forcing the 'thunderdome' with Fauna last phase, huh

          Comment

          • TWG Phil
            FFR Player
            • Mar 2020
            • 1

            #4835
            Re: TWG 193: Animal Crossing [Game Thread]

            Originally posted by TWG Apollo
            Can you sum up your thoughts on why you want to lynch punchy?
            I think Flurry is town, and they tried to vote Fauna at the buzzer last phase, and I'm just going to assume that they tried to actually kill Fauna, rather than game the voting clock or something

            The other Agent S voters are Punchy, Fauna and myself. I really have to wonder where the wolves are, if not on Agent S. If Punchy is town, then I don't know what the fuck the wolves were doing; busing Fauna there seems super dumb and arbitrary to me

            Game makes a lot of sense from my POV if Punchy is a wolf as a result

            I know Yuka tried to vote Agent S at the buzzer as well, but I was townreading Eugene very hard before that, and I don't think I will be coming back from that anytime soon

            Comment

            • TWG Phil
              FFR Player
              • Mar 2020
              • 1

              #4836
              Re: TWG 193: Animal Crossing [Game Thread]

              Originally posted by TWG Rolf
              Was expecting to see Agent S going gung-ho that he should be lynched this phase with how hard he was forcing the 'thunderdome' with Fauna last phase, huh
              wat

              Comment

              • TWG Rolf
                FFR Player
                • Mar 2020
                • 0

                #4837
                Re: TWG 193: Animal Crossing [Game Thread]

                Originally posted by TWG Phil
                wat
                Yeah ignore me, I was misremembering this
                Originally posted by TWG Agent S
                If Fauna flips as wolf, we are going to have a lovely time dissecting reads, and look at Fauna/Phil interactions.

                And if Fauna flips as town, then I am the infolynch, to resolve the Agent S situation, and cleanse the dirty palette for MYLO.

                Comment

                • TWG Yuka
                  FFR Player
                  • Mar 2020
                  • 0

                  #4838
                  Re: TWG 193: Animal Crossing [Game Thread]

                  Sup?

                  If this forum code editor thing isn't a POS, y'all will have the first part of a Fauna deep-dive soon

                  Comment

                  • TWG Yuka
                    FFR Player
                    • Mar 2020
                    • 0

                    #4839
                    Re: TWG 193: Animal Crossing [Game Thread]

                    On my epic quest to scumhunt via Fauna's interactions with living players...format is thusly.
                    • Each day will be broken down by player
                    • Any post by Fauna I can interpret as meaningful commentary on that player will be linked
                    • Summary: A quick few words on what the post does with that player, how it places them, etc.
                    • Progression: How it compares to their previous interactions with this player and my notes on how natural/unnatural/suspicious it looks.



                    DAY 1



                    • Agent S
                      • nuffink
                    • Apollo
                      • Post: 55
                        • Summary: Response to Flurry?, Mildly Defensive
                        • Progression: -
                      • Post: 107
                        • Summary: More Defense, Slight Town Place?
                        • Progression: Follows from 55 but not much to justify defense in the first place. Post 155 might be an interesting addendum. "No reads yet" but you have the energy to soft-defend?
                      • Post:
                    • Cherry
                      • nuffink
                    • Flurry
                      • nuffink
                    • Phil
                      • Post: 60
                        • Summary: Fence-Sitting, Null Place
                        • Progression: -
                      • Post: 158
                        • Summary: Null, Probing
                        • Progression: this is fucking boring
                    • Punchy
                      • nuffink
                    • Rolf
                      • nuffink
                    • Villager-slot (Tank, Merengue)
                      • nuffink



                    General Notes: Well that was a wash, at least when it comes to currently living players. While having absolutely nothing on certain players would usually be a big scumtell, it's probably not the best play to read into it considering the dead people/game size/the fact that they PTFO'd less than halfway through the day. Only thing interesting is a possible link to Apollo, we'll see if that holds up.


                    DAY 2


                    • GENERAL/LISTICLES
                      • Post: 729
                        • Summary: (Agent S) nuffink | (Apollo) nuffink | (Cherry) nuffink | (Flurry) nuffink | (Phil) Soft Push, Slight Scum P | (Punchy) Scum P, Cont. link to Chief | (Rolf) Null, Fence-Sitty, Soft Push? | (V-Slot) nuffink
                        • Progression: Nothingness on S/Apollo/Cherry/V-Slot becoming a pattern. Might be finally deciding how to place Phil (might need to focus on how he was moving D1 to decide motive). Consistent on Punchy/Chief thang.
                    • Agent S
                      • Post: 1215
                        • Summary: First Blush, Neutral
                        • Progression: I don't see any.
                    • Apollo
                      • nuffink
                    • Cherry
                      • nuffink
                    • Flurry
                      • Post: 644
                        • Summary: Neutral, Dialogue
                        • Progression: First blush, nothing much.
                      • Post: 996
                        • Summary: Genial response to Flurry, Mild Explanatory Vibe?
                        • Progression: Doesn't seem to want to wrestle with Flurry at all, wonder why.
                      • Post: 1204
                        • Summary: Scum P
                        • Progression: Just seems like a simple attempt to mask inside knowledge, correct me if I'm wrong.
                    • Phil
                      • Post: 1025
                        • Summary: Mildly aggro response to Phil, Slight Scum P?
                        • Progression: It's a small move from last time, but seems a bit unprompted. Segues almost directly into...
                      • Post: 1028
                        • Summary: More aggro, Slight/Med Scum P?
                        • Progression: Definitely more pointed, let's see where this goes. First blush, I don't like her pushing the "hard bus on D1" narrative.
                      • Post: 1035
                        • Summary: Aggro Gone, Expl. Med Town P
                        • Progression: And let's flip, flop, flooooww! Smacks of backpedaling to me. A decent amount of town dust sprinkled on Phil. 1039 addendum?
                    • Punchy
                      • Post: 635
                        • Summary: Scum Place
                        • Progression: First impression, but outta nowhere. Don't think scum would be in a mood to tempt fate either given a lol-lynch on a buddy so soon, so considering Chief's flip, minor town points for Punchy.
                      • Post: 746
                        • Summary: Move to Null, Response to Me-Slot
                        • Progression: Seems very opportunistic / hedging given their push on Boomer.
                      • Post: 1616
                        • Summary: Genial Response
                        • Progression: A little disjointed.
                    • Rolf
                      • Post: 1022
                        • Summary: Null P, Neutral Response to Phil
                        • Progression: Consistent on Rolf I guess...maybe I need to investigate more how other people read him around this time, but it looks like there wasn't much heat on him, and Fauna didn't need to do the "lynch candidate or not" game. Minor town points for Rolf.
                      • Post: 1621
                        • Summary: Slight Scum P
                        • Progression: It's a noticeable move, might be lining up lynches (check D3!)
                    • Villager-slot (Tank, Merengue)
                      • Post: 1290
                        • Summary: First Blush, Dismissive
                        • Progression: No placing, doesn't change much



                    General Notes: If no one gives her Boomer push as a reason for their scumread of Fauna in the future I'll be mildly disappointed. Look at her interactions with Eugene and all the holes in her reasoning that come up...yucky! I'm also willing to give more scrutiny to those seemingly left out of Faunas posts.



                    I know FLurry and [someone else I'm forgetting] have said that Fauna and my predecessor being all buddy-buddy previously sticks in their craw...I can't quite speak for Eugene, but I do know its a low-to-medium-risk/high-reward scum strategy to have a "pet townie" which they try to get in good with. They buddy and defend them through the game, if the townie gets lynched, they can "I told you so" for days, if the wolf gets lynched, everybody suspects that townie. It's pretty effective in the right hands, and it def looks like that's what Fauna is trying here.


                    Solely from the story so far:

                    +town: Punchy, Phil, Rolf
                    undecided: Flurry, V-Slot

                    +scum: S, Apollo, Cherry



                    I will conclude this Day's notes by pointing out this jackpot post.



                    [TBC]

                    Comment

                    • TWG Yuka
                      FFR Player
                      • Mar 2020
                      • 0

                      #4840
                      Re: TWG 193: Animal Crossing [Game Thread]

                      Jesus Christ it got utterly destroyed

                      Why do lists/bullets not work AT ALL? ffsdfsdffsds

                      I'll try to make it more readable in a quote or something

                      Comment

                      • TWG Yuka
                        FFR Player
                        • Mar 2020
                        • 0

                        #4841
                        Re: TWG 193: Animal Crossing [Game Thread]

                        Ok, here it is slightly more readable. The list tags are some arcane tangle I can't remove via the editor so idk, use your browser's zoom I guess

                        --------------------------------------

                        On my epic quest to scumhunt via Fauna's interactions with living players...format is thusly.

                        – Each day will be broken down by player
                        – Any post by Fauna I can interpret as meaningful commentary on that player will be linked
                        – Summary: A quick few words on what the post does with that player, how it places them, etc.
                        – Progression: How it compares to their previous interactions with this player and my notes on how natural/unnatural/suspicious it looks.

                        DAY 1
                        • Agent S
                          • nuffink

                        • Apollo
                          • Post: 55
                            • – Summary: Response to Flurry?, Mildly Defensive
                            • – Progression: -

                          • Post: 107
                            • – Summary: More Defense, Slight Town Place?
                            • – Progression: Follows from 55 but not much to justify defense in the first place. Post 155 might be an interesting addendum. "No reads yet" but you have the energy to soft-defend?


                        • Cherry
                          • nuffink

                        • Flurry
                          • nuffink

                        • Phil
                          • Post: 60
                            • – Summary: Fence-Sitting, Null Place
                            • – Progression: -

                          • Post: 158
                            • – Summary: Null, Probing
                            • – Progression: this is fucking boring


                        • Punchy
                          • nuffink

                        • Rolf
                          • nuffink

                        • Villager-slot (Tank, Merengue)
                          • nuffink



                        General Notes: Well that was a wash, at least when it comes to currently living players. While having absolutely nothing on certain players would usually be a big scumtell, it's probably not the best play to read into it considering the dead people/game size/the fact that they PTFO'd less than halfway through the day. Only thing interesting is a possible link to Apollo, we'll see if that holds up.


                        DAY 2
                        • GENERAL/LISTICLES
                          • Post: 729
                            • – Summary: (Agent S) nuffink | (Apollo) nuffink | (Cherry) nuffink | (Flurry) nuffink | (Phil) Soft Push, Slight Scum P | (Punchy) Scum P, Cont. link to Chief | (Rolf) Null, Fence-Sitty, Soft Push? | (V-Slot) nuffink
                            • – Progression: Nothingness on S/Apollo/Cherry/V-Slot becoming a pattern. Might be finally deciding how to place Phil (might need to focus on how he was moving D1 to decide motive). Consistent on Punchy/Chief thang.


                        • Agent S
                          • Post: 1215
                            • – Summary: First Blush, Neutral
                            • – Progression: I don't see any.


                        • Apollo
                          • nuffink

                        • Cherry
                          • nuffink

                        • Flurry
                          • Post: 644
                            • – Summary: Neutral, Dialogue
                            • – Progression: First blush, nothing much.

                          • Post: 996
                            • – Summary: Genial response to Flurry, Mild Explanatory Vibe?
                            • – Progression: Doesn't seem to want to wrestle with Flurry at all, wonder why.

                          • Post: 1204
                            • – Summary: Scum P
                            • – Progression: Just seems like a simple attempt to mask inside knowledge, correct me if I'm wrong.


                        • Phil
                          • Post: 1025
                            • – Summary: Mildly aggro response to Phil, Slight Scum P?
                            • – Progression: It's a small move from last time, but seems a bit unprompted. Segues almost directly into...

                          • Post: 1028
                            • – Summary: More aggro, Slight/Med Scum P?
                            • – Progression: Definitely more pointed, let's see where this goes. First blush, I don't like her pushing the "hard bus on D1" narrative.

                          • Post: 1035
                            • – Summary: Aggro Gone, Expl. Med Town P
                            • – Progression: And let's flip, flop, flooooww! Smacks of backpedaling to me. A decent amount of town dust sprinkled on Phil. 1039 addendum?


                        • Punchy
                          • Post: 635
                            • – Summary: Scum Place
                            • – Progression: First impression, but outta nowhere. Don't think scum would be in a mood to tempt fate either given a lol-lynch on a buddy so soon, so considering Chief's flip, minor town points for Punchy.

                          • Post: 746
                            • – Summary: Move to Null, Response to Me-Slot
                            • – Progression: Seems very opportunistic / hedging given their push on Boomer.

                          • Post: 1616
                            • – Summary: Genial Response
                            • – Progression: A little disjointed.


                        • Rolf
                          • Post: 1022
                            • – Summary: Null P, Neutral Response to Phil
                            • – Progression: Consistent on Rolf I guess...maybe I need to investigate more how other people read him around this time, but it looks like there wasn't much heat on him, and Fauna didn't need to do the "lynch candidate or not" game. Minor town points for Rolf.

                          • Post: 1621
                            • – Summary: Slight Scum P
                            • – Progression: It's a noticeable move, might be lining up lynches (check D3!)


                        • Villager-slot (Tank, Merengue)
                          • Post: 1290
                            • – Summary: First Blush, Dismissive
                            • – Progression: No placing, doesn't change much




                        General Notes: If no one gives her Boomer push as a reason for their scumread of Fauna in the future I'll be mildly disappointed. Look at her interactions with Eugene and all the holes in her reasoning that come up...yucky! I'm also willing to give more scrutiny to those seemingly left out of Faunas posts.

                        I know FLurry and [someone else I'm forgetting] have said that Fauna and my predecessor being all buddy-buddy previously sticks in their craw...I can't quite speak for Eugene, but I do know its a low-to-medium-risk/high-reward scum strategy to have a "pet townie" which they try to get in good with. They buddy and defend them through the game, if the townie gets lynched, they can "I told you so" for days, if the wolf gets lynched, everybody suspects that townie. It's pretty effective in the right hands, and it def looks like that's what Fauna is trying here.

                        Solely from the story so far:

                        +town: Punchy, Phil, Rolf
                        undecided: Flurry, V-Slot
                        +scum: S, Apollo, Cherry

                        I will conclude this Day's notes by pointing out this jackpot post.

                        [TBC]

                        Comment

                        • TWG Yuka
                          FFR Player
                          • Mar 2020
                          • 0

                          #4842
                          Re: TWG 193: Animal Crossing [Game Thread]

                          I really need some food right now, so I'll have to resume this later.

                          In the meantime, can y'all do me a favor? I keep seeing people mention ISOs. I don't see an ISO button/link anywhere. HOW are you doing this? It would undoubtedly be a great improvemeny over whatever the hell I'm doing now, lol

                          Comment

                          • TWG Phil
                            FFR Player
                            • Mar 2020
                            • 1

                            #4843
                            Re: TWG 193: Animal Crossing [Game Thread]

                            Originally posted by TWG Yuka
                            I really need some food right now, so I'll have to resume this later.

                            In the meantime, can y'all do me a favor? I keep seeing people mention ISOs. I don't see an ISO button/link anywhere. HOW are you doing this? It would undoubtedly be a great improvemeny over whatever the hell I'm doing now, lol
                            well, if you're not from FFR, you've done a good job disgusing yourself

                            ISOs are kind of a bitch to do on FFR, but here's how you do them

                            go to the general forum where you see all "The Werewolf Game" threads, then look on the right side of that for this game, and click on "Replies" (there's about 4500 for this game right now, its at the top because its stickied)

                            it'll bring up another window, then click on the hyperlinked postcount for each player and it'll bring you that player's iso

                            Comment

                            • TWG Yuka
                              FFR Player
                              • Mar 2020
                              • 0

                              #4844
                              Re: TWG 193: Animal Crossing [Game Thread]

                              Originally posted by TWG Phil
                              well, if you're not from FFR, you've done a good job disgusing yourself

                              ISOs are kind of a bitch to do on FFR, but here's how you do them

                              go to the general forum where you see all "The Werewolf Game" threads, then look on the right side of that for this game, and click on "Replies" (there's about 4500 for this game right now, its at the top because its stickied)

                              it'll bring up another window, then click on the hyperlinked postcount for each player and it'll bring you that player's iso

                              Oh cool, clicking each subject jumps straight to each post in context rather than having to jump through hoops for them. Thank you! I will continue after refueling and such

                              Comment

                              • TWG Phil
                                FFR Player
                                • Mar 2020
                                • 1

                                #4845
                                Re: TWG 193: Animal Crossing [Game Thread]

                                I feel like no one has acknowledged my point
                                what do you guys think wolves were doing last phase?
                                if you think me and punchy are town, then like
                                wolves were too busy killing one another or something to try and win the game, as flurry and agent s were viable targets, and the team would be lulworthy if it was flurry/agent s/fauna/zucker

                                Comment

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