Vertex BETA vrofl Difficulty Level (hypothetical)

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  • Precarious
    Unacceptable
    • Mar 2014
    • 208

    #16
    Re: Vertex BETA vrofl Difficulty Level (hypothetical)

    Back when charts were rated 1-99, vrofl was rated 999, which is obviously an even greater exaggeration than 255 on a 1-120 system. But it's only an exaggeration because of how the system scales, and scaling past 120 is essentially meaningless when files of that nature clash with the intended player meta of FFR.

    As I understand it, a 120 file should be just barely DDGable for the absolute top players, and vrofl is simply not DDGable by a human. Since its difficulty is so high that it doesn't really test one's ability to approach an AAA, even rating it correctly distorts the "purpose" of the AAA equivalency. Since it's structurally outside FFR's intended purpose, the 255 (and the prior 999) feel appropriate to me.
    Last edited by Precarious; 07-27-2018, 02:51 PM.

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    • komochii
      Banned
      • May 2018
      • 224

      #17
      Re: Vertex BETA vrofl Difficulty Level (hypothetical)

      Yo it's a joke cause it's just 255, even thinking to apply the standard scale to it is pointless because it's literally impossible and it doesn't scale

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      • xXOpkillerXx
        Forever OP
        FFR Simfile Author
        • Dec 2008
        • 4207

        #18
        Re: Vertex BETA vrofl Difficulty Level (hypothetical)

        At least bring up objective argument if you're gonna say it's impossible to rate :/ URL went trough the trouble of figuring stuff out and wording some hypothesis. If they're wrong, mention why, otherwise there's not much value to any argument

        Why do you guys think the current difficulties cant be extrapolated to vRofl ? Yes, the lack of comparable files is problematic, but how does that make it impossible.. can extrapolation not work ? We have a scale from 0 to 120, which is a fairly decent amount of data to analyse the shape of the difficulty growth.

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        • SK8R43
          D7 Elite Keymasher
          • Jan 2008
          • 4683

          #19
          Re: Vertex BETA vrofl Difficulty Level (hypothetical)

          Originally posted by xXOpkillerXx
          At least bring up objective argument if you're gonna say it's impossible to rate :/ URL went trough the trouble of figuring stuff out and wording some hypothesis. If they're wrong, mention why, otherwise there's not much value to any argument

          Why do you guys think the current difficulties cant be extrapolated to vRofl ? Yes, the lack of comparable files is problematic, but how does that make it impossible.. can extrapolation not work ? We have a scale from 0 to 120, which is a fairly decent amount of data to analyse the shape of the difficulty growth.
          I only say its "impossible" to rate because the song literally can BARELY be fcd by human. Why would we put a AAA equivelancy on a song that can barely be fcd? It makes no sense.
          Like, theres literally so many parts where "playing it right" and not mashing is near impossible. Sure, it can be done, but BARELY.
          Last edited by SK8R43; 07-27-2018, 04:46 PM.
          Thee Burstinator
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          • URL
            Rainbow Enthusiast
            • Apr 2018
            • 60

            #20
            Re: Vertex BETA vrofl Difficulty Level (hypothetical)

            Originally posted by xXOpkillerXx
            At least bring up objective argument if you're gonna say it's impossible to rate :/ URL went trough the trouble of figuring stuff out and wording some hypothesis. If they're wrong, mention why, otherwise there's not much value to any argument

            Why do you guys think the current difficulties cant be extrapolated to vRofl ? Yes, the lack of comparable files is problematic, but how does that make it impossible.. can extrapolation not work ? We have a scale from 0 to 120, which is a fairly decent amount of data to analyse the shape of the difficulty growth.
            I think the main argument is that the wall is almost humanly impossible. And it wouldn't make sense to assign a difficulty number (at least, not a finite one) to an impossible file.
            • Highest AAA: Men & Machines [Redemption] [73]
            • Highest BF/BF: Before Cynthia [71]
            • Highest SDG: Ripcord [88]
            • Highest CLEAN FC: grind2 v2 [89]
            • Highest MASHED FC: Mario Trap [97]


            All (or most) songs up to Level 27 AAA'd.

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            • URL
              Rainbow Enthusiast
              • Apr 2018
              • 60

              #21
              Re: Vertex BETA vrofl Difficulty Level (hypothetical)

              Originally posted by RenegadeLucien
              It's not.
              You did read the line just above, right?
              • Highest AAA: Men & Machines [Redemption] [73]
              • Highest BF/BF: Before Cynthia [71]
              • Highest SDG: Ripcord [88]
              • Highest CLEAN FC: grind2 v2 [89]
              • Highest MASHED FC: Mario Trap [97]


              All (or most) songs up to Level 27 AAA'd.

              Comment

              • xXOpkillerXx
                Forever OP
                FFR Simfile Author
                • Dec 2008
                • 4207

                #22
                Re: Vertex BETA vrofl Difficulty Level (hypothetical)

                "There's no reason to do it" is just not an argument to "is it possible or not".

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                • SK8R43
                  D7 Elite Keymasher
                  • Jan 2008
                  • 4683

                  #23
                  Re: Vertex BETA vrofl Difficulty Level (hypothetical)

                  It might be possible to accurately rate, but why? It is a silly file that is meant for a joke. Just rate it 0 with the others haha
                  Thee Burstinator
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                  • xXOpkillerXx
                    Forever OP
                    FFR Simfile Author
                    • Dec 2008
                    • 4207

                    #24
                    Re: Vertex BETA vrofl Difficulty Level (hypothetical)

                    Originally posted by SK8R43
                    It might be possible to accurately rate, but why? It is a silly file that is meant for a joke. Just rate it 0 with the others haha
                    See there's the problem. You keep asking "why?" (some other ppl too, and not just here). It's even more silly because I could simply ask you "why does it need any reason ?". If you see no purpose to this, it's fine, but you can't use that opinion as an argument that is all.

                    That being said, since this is so hypothetical, it might not be improvable to the point of accurately rating stuff. However it gives another way to look at difficulty based on how the player base do on them (in a more empirical way)

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                    • PhantomPuppy
                      Washed and Irrelevant D7
                      • May 2012
                      • 1808

                      #25
                      Re: Vertex BETA vrofl Difficulty Level (hypothetical)

                      I think the real issue here is that in the original post he claims to have had fun with the experiment, which was almost entirely math. As we all know, this is impossible, as math is not fun.

                      On a serious note, pretty cool to see someone taking the time to go through all this experimenting. You do you man, keep at it.

                      10th OT (D3): 13th
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                      13th OT (D7): 31st
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                      15th OT (D7): LAST PLACE LOL
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                      Originally posted by Funnygurl555
                      you know what they say

                      under all the rust is really shiny...……… metal

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                      • komochii
                        Banned
                        • May 2018
                        • 224

                        #26
                        Re: Vertex BETA vrofl Difficulty Level (hypothetical)

                        Take that back math is fun af and u look smart if u are well mathed

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                        • URL
                          Rainbow Enthusiast
                          • Apr 2018
                          • 60

                          #27
                          Re: Vertex BETA vrofl Difficulty Level (hypothetical)

                          Originally posted by PhantomPuppy
                          I think the real issue here is that in the original post he claims to have had fun with the experiment, which was almost entirely math. As we all know, this is impossible, as math is not fun.
                          Well guess my entire life is a lie then. Better get going.
                          • Highest AAA: Men & Machines [Redemption] [73]
                          • Highest BF/BF: Before Cynthia [71]
                          • Highest SDG: Ripcord [88]
                          • Highest CLEAN FC: grind2 v2 [89]
                          • Highest MASHED FC: Mario Trap [97]


                          All (or most) songs up to Level 27 AAA'd.

                          Comment

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