Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by Celirra
if you hit me with another thinking emoji it better be a really good one!
Gotchu fam.
I'm honestly going to leave answering 3 to tiloco. I'd like to hear it, but the utility of the answer to town, wolves, and clearing himself all depend on what the answer actually is. That being said, tiloco, you are at risk, your info could be useful, and hearing something that we can potentially confirm looks good on you. Choose wisely.
The other questions I won't comment on. It's important tiloco answers them though.
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by Celirra
on a non-tiloco tunneling note: InDHeart what happened to the cute excel chart saying alignments? was I right about it being a faked effort post
oh no it was real bub, and that's also why i had a few posts with timewarpy quotes - i was crawling back through those pages to get people's reads
i checked against it as we were deciding yesterday's lynch and it seemed to be in line with people's suspicions, and one positive out of lynching blind is people oughta reset those suspicions since he was widely scumread. inb4 xiz tells me he'd have to be town because of it but shrug emoji
---
i also did some thinking about the setup because haku dying is still a little bizarre, and the reason might be related to role guessing more likely than name guessing, based on blind flipping Sumia. people would figure that a neighbor flipped so there has to be another one, is basically my thought process there, and haku's post speculating on what character the neighbor could be could also be a contributing factor
reasons this could be unlikely:
- game has nonstandard role names ("John Doe"?)
- tiloco has been able to claim powers openly and not die for it
if tiloco has a mystic power i'm not very surprised that the number would be high and i still don't feel great about trading clears for pelts
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by Soundwave-
Is it... a parity play? Seems like a day early for that. I dunno lol.
tell me what this means please
Originally posted by tiloco217
Actually this is all just too interesting now. I can pass on another hour of sleep.
My other power is Mystic. If I choose to use it than I find out how many actions were performed that night (not including my own). I am not going to reveal how many it was but it was a larger number than I expected. My opinion is that pretty much everyone should out today and then I can confirm that the right number of actions happened. Doing it in that order makes fake claiming a lot harder for the mafia. Although that relies on you guys believing I'm town so I'm not completely opposed to telling the number of actions first and then having outs. Regardless I think we are far enough in the game that mass claim should happen. Keep in mind that I have a medic ability that stops someone from dying from anything but lynching (and I guess mod killing). Definitely can't save myself btw.
With how high my mystic number was I really doubt that the mafia didn't attack anyone. That means that someone had a way to make a save. Interesting and I wouldn't have believed it without this number. I'd imagine it's a one-shot ability. O
of course remember to factor in the antitown actions could be as many as, like, 5 if there's a 3p and wolves all have roles, and it's why a high number wouldn't surprise me
---
keeping with the theme of my posts, btw, whatever roles were involved in stopping the kills should NOT try to counterclaim tiloco, i think. it's potentially not a counterclaim because mystery gaaame
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by inDheart
tell me what this means please
This is parity in the mathematical sense. Wolves can choose to no kill to control the mathematics of the end game. In a simple scenario even numbers of players favor wolves (hence the tactic being named after "parity") but in a mystery game roles that can prevent kills and how many kills there are at night are both factors as well.
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by Soundwave-
Add "Haku not living is basically a meme" to that list
It's who killed Haku, not why.
Actually the answer is probably "wolves" and "because Haku might have done some shit".
still think roundbox is a wolf kill and haku's kill came from somewhere else
3 reasons for that:
- people who have played with haku could consider it an advantage to take him to endgame expecting him to be very wrong or do something silly (Haku is Forever bad tier plays), so the only advantage he'd get from being confirmed is that he'd not be under consideration himself
- he was getting widely townread and keeping up with the thread, even if he wasn't posting a lot in this game, which i only see as a valid wolf target if they expect to not be able to take him down any other way (basically IC tier)
- he did solving which seemed like he could be the one to discover a potential setup gimmick on his own, but having the gimmick spoiled seems like it would be low on the wolf priority list unless it breaks the game open
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by inDheart
<stuff>
Meh. I dunno, there's a lot of "wolves should keep Haku alive" and I'd be inclined to agree but I've yet to see it happen. I'm sure at this point you can probably meta read wolves on whether or not they would consider keeping Haku alive but that's outside my realm of experience.
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by Soundwave-
This is parity in the mathematical sense. Wolves can choose to no kill to control the mathematics of the end game. In a simple scenario even numbers of players favor wolves (hence the tactic being named after "parity") but in a mystery game roles that can prevent kills and how many kills there are at night are both factors as well.
10 alive, today is 7-3 or 6-3-1 if there's a 3p
if wolves got a kill off, say they hit a town, we'd be at 6-3 or 5-3-1
related to the occam's razor comments earlier, there's no reason to play this fancily imo - i don't think they have a way of saving an anticlaim kill besides just not submitting it or something
i guess the thing worth foiling on then is whether they already know tiloco's role and character and are just fucking with us by not submitting that already
Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Originally posted by inDheart
10 alive, today is 7-3 or 6-3-1 if there's a 3p
if wolves got a kill off, say they hit a town, we'd be at 6-3 or 5-3-1
related to the occam's razor comments earlier, there's no reason to play this fancily imo - i don't think they have a way of saving an anticlaim kill besides just not submitting it or something
i guess the thing worth foiling on then is whether they already know tiloco's role and character and are just fucking with us by not submitting that already
Lynches are to be considered, and it's about voting, so you put 3p with town from the wolf perspective. Assume 1 lynch and 1 kill, wolves get to end on 3-3 in 2 days which is really good.
The one thing to consider is that their no kill did move them from a 4-3 mylo, they added a day, which is probably why tiloco suspects another medic if he isn't lying about using mystic.
I don't think trying to force an even end is a tactic that's useful in this scenario unless we're actually hot on the tail of all of the wolves, but I was just throwing it out as a potential expectation.
Comment