"Ranking Degredation" for song scores

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • MinaciousGrace
    FFR Player
    • Dec 2007
    • 4278

    #31
    Re: "Ranking Degredation" for song scores

    @blanky
    i think that the practicality of that doesn't really apply to accomplishments grounded in physical achievements though

    a 30ft longjump doesn't become less than 30ft just because someone else did it

    it doesn't really make any sense here either as the physical requirement to achieve any given score remains the same regardless of how many people also achieve the score

    scores just become worse relativistically as players become better

    the key is the difference between relative achievement and absolute

    in a game like chess there is no measurement of an absolute achievement so only a relative system can exist (elo etc)

    in the physical world however you don't need to compete against other players to become better, you're competing against a measurable facet of reality

    @whoever op is
    reducing the value of scores in any capacity is entirely illogical, stupid, nonproductive, and cancerous

    if your argument is that how a player's skill is estimated based on their achieved scores should be altered based on circumstance that's a different, less completely retarded question

    one which every other post in the thread addresses
    Last edited by MinaciousGrace; 07-3-2016, 09:41 PM.

    Comment

    • Dinglesberry
      longing
      • Dec 2007
      • 2679

      #32
      Re: "Ranking Degredation" for song scores

      I honestly have no idea what you are even talking about. I never once said that scores should literally lose their value, the entire time I have been saying that your rank on your profile should be weighted more weakly from these old scores, not that you delete the old scores or make them lower or something.

      I seem to get the impression that FFR players don't want the old scores deleted, and that many have proposed cleaning them, and I completely agree with you all. That's not what I'm suggesting.

      Your analogy makes sense for something that doesn't require any physical skills. If someone jumped 30 ft on long jump 10 years ago, that would be great. If that person came to me and said they could long jump 30 feet, and that they did it 10 years ago, I wouldn't believe them on that sole fact and they would have to prove it.

      Also, obviously this would require more than just "remove x rank if its y years old". It's a completely different issue at the very top levels of playing, where perhaps you could be active but not have a better score for a year. It also wouldn't be removing ranks of songs you may have AAA'd years ago and never touched, and I'm not proposing to remove scores from the leaderboards.

      I just mean to propose that if you are stagnate and not improving on your scores at all, or if you do not have a new score in the top 15 (etc, 15 is an arbitrary amount), the weighting for YOUR songs decreases. You would still have the same ranks on the songs and your scores wouldn't delete, the song would just weight less. If people view the songs level rank, your score will be right there.

      Two options could be make them weighted half (e.g. Your first song is worth 12% instead of 24%), or to make it use your 16-30 scores to base your rank on rather than 1-15.

      Comment

      • Walrusizer
        D7 Elite Keymasher
        • Aug 2014
        • 1080

        #33
        Re: "Ranking Degredation" for song scores

        but that would require me to play the 90+ files in this game that i hate again eventually to be d7 again i dont want to do that dawg
        is expressing my inability to create a creative signature an act of creativity in and of itself?

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #34
          Re: "Ranking Degredation" for song scores

          My counter-argument didn't mention physical scores being removed. But my counter-example clearly indicates that reduction of score power in any capacity should be completely disregarded.

          There shouldn't be half weighting, partial weighting... any change in weighting. Scores should be taken in account in entirety, because unfortunately, history has shown - time and time again, that users will attempt to exploit the system and/or go further and cheat (and there are some bigger names that have done this).

          Comment

          • MinaciousGrace
            FFR Player
            • Dec 2007
            • 4278

            #35
            Re: "Ranking Degredation" for song scores

            Originally posted by Dinglesberry
            My suggestion is: For the top 50 scores formula, implement some sort of AAA equivalency degradation.
            sorry i got baited by this into thinking you meant something dumber than you did mean

            so lets back track and refer to every other post in the thread as to why your idea is terrible

            but also your long jump logic makes absolutely no sense
            actually nothing you write really makes any sense

            you're trying to solve a problem that doesn't exist
            Last edited by MinaciousGrace; 07-3-2016, 10:02 PM.

            Comment

            • igotrhythm
              Fractals!
              • Sep 2004
              • 6535

              #36
              Re: "Ranking Degredation" for song scores

              Originally posted by Dinglesberry
              I honestly have no idea what you are even talking about. I never once said that scores should literally lose their value, the entire time I have been saying that your rank on your profile should be weighted more weakly from these old scores, not that you delete the old scores or make them lower or something.

              I seem to get the impression that FFR players don't want the old scores deleted, and that many have proposed cleaning them, and I completely agree with you all. That's not what I'm suggesting.

              Your analogy makes sense for something that doesn't require any physical skills. If someone jumped 30 ft on long jump 10 years ago, that would be great. If that person came to me and said they could long jump 30 feet, and that they did it 10 years ago, I wouldn't believe them on that sole fact and they would have to prove it.

              Also, obviously this would require more than just "remove x rank if its y years old". It's a completely different issue at the very top levels of playing, where perhaps you could be active but not have a better score for a year. It also wouldn't be removing ranks of songs you may have AAA'd years ago and never touched, and I'm not proposing to remove scores from the leaderboards.

              I just mean to propose that if you are stagnate and not improving on your scores at all, or if you do not have a new score in the top 15 (etc, 15 is an arbitrary amount), the weighting for YOUR songs decreases. You would still have the same ranks on the songs and your scores wouldn't delete, the song would just weight less. If people view the songs level rank, your score will be right there.

              Two options could be make them weighted half (e.g. Your first song is worth 12% instead of 24%), or to make it use your 16-30 scores to base your rank on rather than 1-15.
              I'm not doubting that your argument is "let's rate people based on how good they are now". The problem with that is that there are so many ways to pretend you're not as good as you are (AJ mentioned offline/unofficial engines as one way to get better without having scores record to reflect this) that it's best to just go off of your best scores ever.
              Originally posted by thesunfan
              I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

              Comment

              • Dinglesberry
                longing
                • Dec 2007
                • 2679

                #37
                Re: "Ranking Degredation" for song scores

                Originally posted by Walrusizer
                but that would require me to play the 90+ files in this game that i hate again eventually to be d7 again i dont want to do that dawg
                I see your point, but looking at your scores, in the top 100 you have #19 from a couple weeks ago on a 90, then dozens that were barely a month ago. This would cause the degradation to not occur, because you are clearly still performing at your level.

                Comment

                • blanky!
                  Banned
                  • Jan 2015
                  • 164

                  #38
                  Re: "Ranking Degredation" for song scores

                  Originally posted by MinaciousGrace
                  in a game like chess there is no measurement of an absolute achievement so only a relative system can exist (elo etc)
                  Wait! I have a better example: Project Euler, which waits several weeks to see how fast users have solved problems. Don't be telling me that there isn't 'absolute' achievement in mathematics, although it still holds true that difficulties there are all ~relative~...

                  @Dinglesberry
                  Unless you're top-tier D7, you can literally make your way back up to your original skill level in at most a few weeks. Though there are better and more important arguments, this should suffice in discrediting your whole idea, haha.
                  Last edited by blanky!; 07-3-2016, 10:05 PM.

                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #39
                    Re: "Ranking Degredation" for song scores

                    I personally disagree with that point too - there are a number of players whose skill have decreased as a result of other reasons (injury is a very legitimate one). Those who peaked at the game and then legitimately disappeared for a long time likely won't retain their peak skill.

                    The issue does not lie in this being a bad idea - it lies in the fact that it could be very easily exploited. Finding a great way to accommodate for skill drops would be nice, but there's no way to blanket every situation in a way that can stop others from taking advantage of it.

                    Comment

                    • Dinglesberry
                      longing
                      • Dec 2007
                      • 2679

                      #40
                      Re: "Ranking Degredation" for song scores

                      Originally posted by MinaciousGrace
                      sorry i got baited by this into thinking you meant something dumber than you did mean

                      so lets back track and refer to every other post in the thread as to why your idea is terrible

                      but also your long jump logic makes absolutely no sense
                      actually nothing you write really makes any sense

                      you're trying to solve a problem that doesn't exist
                      I find it funny how everything I say makes no sense. I'm a returning player who unfortunately had literally 0 involvement in the community when I did play, and you don't even want to know what my initial impression is of you is, not that you care (I'm an irrelevant new player, after all). Just the fact that people react to when you started to post says enough. I'm happy for you that you are well liked in your small friend group though, congratulations.

                      That aside, it really is a problem. It's a factor that causes new players to not want to stay, it causes returning players frustration, and it has issues with tournament seeding and makes it so some people are unable to compete UNLESS they make a new account, which is counter intuitive and obviously from other posts, alt accounts aren't wanted. The place where it isn't really an issue is at the very top level where you are at, which is understandable why it seems useless to you.

                      Isn't the whole intent to have the game grow? Fostering the game for the couple thousand or so active players is great and all, but I think you underestimate how amazing this ranking system is for new lower skilled players.

                      EDIT: Also, I disagree with the fact that "unless you are d7 you can get your skill back in weeks", do I need to start posting examples?
                      Last edited by Dinglesberry; 07-3-2016, 10:15 PM.

                      Comment

                      • Walrusizer
                        D7 Elite Keymasher
                        • Aug 2014
                        • 1080

                        #41
                        Re: "Ranking Degredation" for song scores

                        yeah unless youre like mid d7+ you could recover skill in a few weeks max if you actually try. obviously injurys are an exception as halogen said
                        is expressing my inability to create a creative signature an act of creativity in and of itself?

                        Comment

                        • devonin
                          Very Grave Indeed
                          Event Staff
                          FFR Simfile Author
                          • Apr 2004
                          • 10120

                          #42
                          Re: "Ranking Degredation" for song scores

                          Counting song 16-30 won't make much of a difference either. I came back and am now playing actively, and my only top -100- song that isn't at least 5 years old (most are 8/9 years old) is song 95.

                          If you wanted to account for skill degradation due to inactivity, what you'd want to do is either have separate stats that only account for scores obtained in the last X time, or have your actual skill number (and I assume there's an actual number that the level is derived from) be reduced by a certain percentage every month that no new score is entered in your top 15 scores. Keep the scores, keep the knowledge of peak level, but degrade that number some small amount (like, one tenth of one percent a month) that no new scores are obtained.

                          The sort of "relative" ranking system that would make sense if it were implemented (not that a relative ranking system actually makes sense for FFR IMO) would be to do what the MUD I work for does with quests. There's arguably no objective way for us to rank quests by difficulty, unless they contain combat, which not all of them do. So what they did was assign a fixed total amount of XP gainable by completing every quest. And as each quest is solved by a player, the percentage share it carves out of that total is decreased (It being solved again means it is easier than one that hasn't been solved) and the percentage share of all other quests is slightly increased.

                          If you did something like that with FFR keyed to AAAs or FCs, basically the more people who have an FC on a song, the less xp it is worth, meaning the most difficult songs are also worth the most xp. This makes no real sense for a game that adds songs as often as this, and that has a decreasing userbase where many skilled players don't even bother playing easier songs etc etc, but that's how I'd do it if I were forced to create a relative skill system.

                          Comment

                          • Dinglesberry
                            longing
                            • Dec 2007
                            • 2679

                            #43
                            Re: "Ranking Degredation" for song scores

                            Also this is making me realize, I feel like FFR should be more designed around the level system, especially the xp bar, just wanna say developers great job, that xp bar and levels are like the tokens of FFR 2016, gotta catch em all.

                            Make that stuff blatant and at the center, throw your xp bar at the top right of the page under stats, show how much xp you get for songs, express your xp bar and level better on the game itself, show a progress bar between tiers etc.

                            I have a dream where FFR has an extremely accurate ranking system with bronze silver gold etc, sub tiers between then and an extremely solid satisfying sense of progression. The ranking system is what FFR has going for it compared to other rhythm games, just want to add my 2c.
                            Last edited by Dinglesberry; 07-3-2016, 10:27 PM.

                            Comment

                            • inDheart
                              Picker @ JAX2
                              FFR Simfile Author
                              • Aug 2011
                              • 505

                              #44
                              Re: "Ranking Degredation" for song scores

                              Originally posted by Dinglesberry
                              it really is a problem. It's a factor that causes new players to not want to stay, it causes returning players frustration, and it has issues with tournament seeding and makes it so some people are unable to compete UNLESS they make a new account, which is counter intuitive and obviously from other posts, alt accounts aren't wanted. The place where it isn't really an issue is at the very top level where you are at, which is understandable why it seems useless to you.

                              Isn't the whole intent to have the game grow? Fostering the game for the couple thousand or so active players is great and all, but I think you underestimate how amazing this ranking system is for new lower skilled players.
                              this post has been really confusing to read because i'm not sure i've seen evidence of the problem you describe. you're talking about the current system in that first paragraph, right? because i do not see how your proposal is even a net positive on addressing any of the issues listed.

                              - it causes new players to not want to stay
                              does it really? now flip it around: if you tell a new-ish player (after they figure out what a AAA is) that their AAA equivalency is going to decline with inactivity, will they stay?

                              - it causes returning players frustration
                              how so? it seems like the main people it would frustrate are those who've gone cold on rhythm games for a time and then try to jump back into FFR, but for whatever reason can't match their old ranks. by giving their equiv scores a penalty you devalue those old ranks.

                              - the place where it isn't really an issue is at the very top level
                              ._. wat. sure, if you're just basing it on there being a smaller amount of players overall at the top

                              Comment

                              • MinaciousGrace
                                FFR Player
                                • Dec 2007
                                • 4278

                                #45
                                Re: "Ranking Degredation" for song scores

                                Originally posted by Dinglesberry
                                I find it funny how everything I say makes no sense. I'm a returning player who unfortunately had literally 0 involvement in the community when I did play, and you don't even want to know what my initial impression is of you is, not that you care (I'm an irrelevant new player, after all). Just the fact that people react to when you started to post says enough. I'm happy for you that you are well liked in your small friend group though, congratulations.

                                That aside, it really is a problem. It's a factor that causes new players to not want to stay, it causes returning players frustration, and it has issues with tournament seeding and makes it so some people are unable to compete UNLESS they make a new account, which is counter intuitive and obviously from other posts, alt accounts aren't wanted. The place where it isn't really an issue is at the very top level where you are at, which is understandable why it seems useless to you.

                                Isn't the whole intent to have the game grow? Fostering the game for the couple thousand or so active players is great and all, but I think you underestimate how amazing this ranking system is for new lower skilled players.

                                EDIT: Also, I disagree with the fact that "unless you are d7 you can get your skill back in weeks", do I need to start posting examples?
                                sigh... fine... ok one thing at a time

                                First, I'm neither well liked nor do I care about anyone's opinions of me, new player or otherwise. I'm just usually right about everything and even when I'm not i'm fairly good at convincing people I am anyway.

                                Now let's back up. What you want is a system that attempts to dynamically estimate a player's current level of skill. Fair enough, this is doable.

                                But let's consider why you want it; ostensibly for the purpose of more "fairly" seeding players into a tournament that has arbitrary divisions to begin with, that is manually seeded to begin with, through a process that already involves firmly aligning the potential skill level of a given player with their maximum observed skill level. This is the prerogative of the tournament organizers and it is the result of years of experience and it's a safe bet.

                                Game skill is constructed around muscle memory and the physical capacity to execute the given muscle memory and the level at which you have to be in order for physical atrophy to become a serious detriment to play after an extended break is already within the d7 range. Players who haven't played in many years are capable of regaining the bulk of their skill if not entirely surpassing it after a few dedicated weeks of play.

                                Now let's take a look at the tournament structure. D1-6 are created by drawing arbitrary dividers within the games content. Players are then seeded into those divisions based on the aforementioned methodology.

                                Let's assume that we didn't want to do this for an upcoming tournament, and indeed we wanted to capture as closely as possible every player's skill level at the point in time in which they signed up for a tournament. Let's also assume that there is no intention of sandbagging from any of the participants.

                                Now you need to realize that you can never know the true skill level of a player. You can only estimate it. Scores are the primary resource used to estimate levels of skill. More accurate estimations require more points of data. More points of data in this case means that you are expecting every participant in the tournament to be actively playing to the point in time in which they will sign up for the tournament, if of course you give a damn about your estimations being accurate, which apparently you do for who knows what reason.

                                You're faced with a dilemma. You care about accurately assessing the skill level of players at a specific point in time for which you need a certain amount of scores to have any faith in your result. Not everyone who signs up is going to be actively playing the game up until that point. Are you going to deny entry to all players who are inactive during this period due to an inability to accurately gauge their current skill level, or are you going to cede that the estimation of entrance skill level is not a primary concern of the tournament which would totally invalidate the entire point of this thread..?

                                But forget that. Let's assume that we have a perfect methodology for estimating the current skill level of a player that is immune to manipulation. Players are seeded into the tournament and placed into divisions that span a range of skill. Now why do we care about accurate seeding based on current skill level in the first place? It's to give players a fair chance at winning the division they have been seeded into relative to the competition they face. Let's for the moment also assume that I don't think the entire division system is an asinine waste of time and resources.

                                The winners of d1-d6 are most likely going to be the players who fell least short of entering the division above the one they were seeded in, in which case whether or not they were going to win is decided not by how accurately they were seeded, but by where the arbitrary division cutoffs were set.

                                In the event that the winner is not the player who was the best in his division at the time of seeding, the winner is then the player who has improved the greatest amount from their skill level relative to the highest level in said division. In this case the determinant of the winner is a combination of the arbitrary cutoff lines, the players with which they are grouped, and the relative rates of improvements of all players within the division.

                                Now, even if you could argue that a player may not necessarily be able to recoup a given level of skill they previously held quickly, you will not find a single player who would argue that it's just as easy for a player to improve to a level they have never attained as it is for another player, all other things being equal, to improve back to a level they have previously attained.

                                Imagine your system results in a previous d6 level player being seeded into d3, and over the course of the tournament they had effortlessly regained a skill level somewhere in mid d5. No other players in the said division have ever pushed beyond d3 in their past and even the players who improve the most struggle to find themselves at a d4 level by the end of the tournament.

                                In this scenario the very system that you insist should be implemented has monumentally failed in your touted goal of producing a fair environment for competition in a totally random splicing of players with vastly different ranges of skill.

                                What if the previously d6 player didn't win? Well then they didn't win despite having a massive advantage over every other player within their division.

                                In the best possible scenario involving a large number of assumptions that will never be the case in practicality your proposed system is either useless and has no bearing on the outcome of the tournament or is entirely antithetical to the supposed purpose of its existence.

                                And remember when I said we'll skip over the fact that I think divisions are a stupid waste of time? I do think that. Winners are not determined by the merit of their abilities they are determined by a predisposed set of conditions that either give them massive advantages or disadvantages. Sure each player has a degree of control over how well they play and how hard they practice but in the end what you want is just going to exacerbate a pre-existing problem.

                                Even if we assume that for some reason a universe exists in which nothing I just said is logically true, even if we assume that your proposed system produces seeds that provide for the most "fair" divisions, the overwhelming influential factor in determining who wins a given division is still how the divisions are arbitrarily spliced.

                                So even in a universe in which there is nothing wrong with what you want and it works perfectly it's still pointless.

                                Let's continue.

                                You think the AAA equivalency system convoluted by at least one dynamically scaling modifier to your player rank based on your activity, not just play activity, your activity specifically concerning your capacity to continually improve your top 15 scores is somehow appealing to new players? Dude i can't even work with this. You might as well tell me that you think chocolate is a periodic element.

                                Ok, you possibly have a valid point with causing returning players frustration. Nobody likes playing like shit, least of all, nobody likes playing like shit when they used to be awesome. Nobody likes looking at old scores and wistfully remembering the days in which they achieved them. Nobody likes seeing their legacy as a player slowly diminish in the eyes of a ranking system because they didn't spend every week grinding out scores and improving at the game just to upkeep a ranking on a website. Oh no wait, that's what you want.

                                You really honestly think players who have moved on from the game would be less frustrated when the achievements that they rightfully earned in due past are diminished below the level of some other player that has just been grinding out scores worse than theirs more recently? Returning players are already frustrated by the fact that they are playing like shit, and what you want to do is tell them "haha remember that time you were good, well if you don't get there again you were never really good in the first place".

                                Retired players don't deserve that. Returning players don't deserve that. People have the right to take pride in their achievements and to showcase them to others.

                                And to your last point, players aren't able to compete? What is stopping you? Nobody is stopping you from trying. Nobody is banning your account. Nobody is removing you from a tournament. Nobody is chopping off your hands. What are you just going to give up just because someone else is better than you right now? You're just going to stop trying because clearly there's no point since the outcome is a foregone conclusion?

                                Then you don't know what competition is.

                                You had it good when you caught me misreading what you said. But you pushed yourself into an untenable position and now it's my turn to make rash assumptions about you.

                                You took a break from the game. You come back to the game. You're bad compared to what you used to be and you want to be told you're a special snowflake and that it's all going to be ok. That and you want to implement a confusing, cumbersome, inefficient and ineffective system that singularly benefits players in your current situation in order to validate your effort into the game under the guise of creating a fairer play environment in a tournament setting that is essentially a lottery in the first place.

                                You think you're hot shit and that your opinion matters and that everyone else is just brainlessly circle jerking over a status quo because change is scary and hard. When people don't listen to you, you think it's because they're just lazy or dismissive to anyone new with an opinion. But you're so desperate to be the initiator of change to the degree that you would offer a suggestion with no forethought placed into it without an understanding of the system you're trying to change in the first place.

                                Or don't.

                                Mod Edit: I get where the anger is coming from, but lets keep it to a dull simmer please?
                                Last edited by devonin; 07-4-2016, 12:33 AM.

                                Comment

                                Working...