Re: FFR Trading Card Game
The Odds of pulling an 11 though are pretty low. Really, your card count is a measure of activity, where you card value is a matter of luck. Then again, most TCGs are like that
Also, I was thinking of adding in a couple of bonuses ino the card packs, like maybe there could be a chance to win a free pack in place of a card (net +2 cards). I could also possibly throw in some credit prizes into the 'drops' as well, as long as I stay away from the gambling hall
This would, however, also make the rare cards even less likely.
Thoughts?
Edit:// I just thought I could easily add new songs to the drops list if I only put the cards earned on the player sheets rather than a list of all possible cards.
The Odds of pulling an 11 though are pretty low. Really, your card count is a measure of activity, where you card value is a matter of luck. Then again, most TCGs are like that

Also, I was thinking of adding in a couple of bonuses ino the card packs, like maybe there could be a chance to win a free pack in place of a card (net +2 cards). I could also possibly throw in some credit prizes into the 'drops' as well, as long as I stay away from the gambling hall

This would, however, also make the rare cards even less likely.
Thoughts?
Edit:// I just thought I could easily add new songs to the drops list if I only put the cards earned on the player sheets rather than a list of all possible cards.









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