League of Legends [v2]

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  • lumphoboextreme
    FFR Veteran
    • Jan 2005
    • 8592

    #856
    Re: League of Legends [v2]

    Happened to me for over a week in P1. Eventually got a hot streak to push through.

    Comment

    • colt.45
      WASHED UP
      • Nov 2006
      • 1549

      #857
      Re: League of Legends [v2]

      Originally posted by Doug31
      I need to find someone else I can actually play. Any suggestions?
      For Support?

      Annie, Thresh and Leona are all very good atm. Janna has an amazing disengage too.

      Comment

      • lumphoboextreme
        FFR Veteran
        • Jan 2005
        • 8592

        #858
        Re: League of Legends [v2]

        In high elo currently it's Thresh and Leona every single game unless they're banned lol.

        EDIT: try Sona, probably one of the easiest champs to play in the game lol.
        Last edited by lumphoboextreme; 02-16-2014, 11:25 AM.

        Comment

        • speeddemon
          FFR Player
          • Apr 2004
          • 404

          #859
          Re: League of Legends [v2]

          People have forgotten blitz exists 90% of the time as well, so picking him is still quite strong.

          Comment

          • Xiz
            TWG Chaos
            FFR Simfile Author
            • Feb 2012
            • 3399

            #860
            Re: League of Legends [v2]

            ^ This. Blitz is still really strong, and I usually always pick him against thresh honestly (if Im not thresh)

            Sure, thresh can hook but blitz can hard engage with a pull

            Comment

            • DarkZtar
              (╯°□°)╯︵ ┻━┻
              FFR Simfile Author
              • Dec 2007
              • 668

              #861
              Re: League of Legends [v2]

              Originally posted by Xiz
              ^ This. Blitz is still really strong, and I usually always pick him against thresh honestly (if Im not thresh)

              Sure, thresh can hook but blitz can hard engage with a pull
              Unfortunately you also cant decide whether you want to commit to whatever hook you land either. Mundo, wukong, amumu, etc are more than happy to allow themselves to get grabbed '.'

              Comment

              • Xiz
                TWG Chaos
                FFR Simfile Author
                • Feb 2012
                • 3399

                #862
                Re: League of Legends [v2]

                Agreed. So it's a risk, but can be really rewarding

                Comment

                • MinaciousGrace
                  FFR Player
                  • Dec 2007
                  • 4278

                  #863
                  Re: League of Legends [v2]

                  Originally posted by Xiz
                  So it's a risk, but can be really rewarding
                  this pretty much describes any decision on any level made by any player in any league game ever

                  Comment

                  • speeddemon
                    FFR Player
                    • Apr 2004
                    • 404

                    #864
                    Re: League of Legends [v2]

                    Originally posted by MinaciousGrace
                    this pretty much describes any decision on any level made by any player in any league game ever
                    Absolutely. It's a risk for that mundo to throw a cleaver. So risky. Or for that karthus to hit q.

                    Comment

                    • TwistedPhoenix
                      Forum User
                      • Sep 2011
                      • 393

                      #865
                      Re: League of Legends [v2]

                      So in Dota 2 (for those of you who haven't played it yet), there's an item called Aghanim's Scepter which upgrades the ultimates of a fair amount of heroes. Not every hero's ultimate is upgraded by it however; one example is Tidehunter's fuck your team ultimate that takes up the whole screen and stuns for a few seconds. Scepter has a variety of effects, from cooldown reduction (or removal for Pugna), to additional effects like Necrophos' ult that prevents buyback when he has a Scepter, to just straight up increased damage for people like Lina and Lion with their click and die ults.

                      I wanted to see what some of your ideas are for what this item could do in League. Maybe Caitlyn's ult will penetrate through a second target, causing full damage to the first target and half to the second? Brand's ultimate gaining extra bounces? Be creative!

                      Comment

                      • MinaciousGrace
                        FFR Player
                        • Dec 2007
                        • 4278

                        #866
                        Re: League of Legends [v2]

                        Originally posted by speeddemon
                        Absolutely. It's a risk for that mundo to throw a cleaver. So risky. Or for that karthus to hit q.
                        if you throw the cleaver and don't hit are you open to an unfavorable trade? are you throwing a cleaver at a target that doesn't know you have vision of them, therefore giving away the fact that you have a ward in x bush? will throwing the cleaver and missing leave you with a value of hp within kill range of your opponent? are you throwing the cleaver at the most effective target to slow? if you're sitting in base just randomly chucking cleavers is your lack of map presence going to adversely affect your team's map pressure?

                        i mean i could go on but the point is just because you don't understand risk assessment and resource management doesn't mean it doesn't exist so before being a sarcastic douchebag you might want to rewind and make sure you aren't being an incorrect sarcastic douchebag

                        Comment

                        • .Rarity
                          FFR Player
                          • Sep 2011
                          • 509

                          #867
                          Re: League of Legends [v2]

                          so I'm new to this game guys




                          p.s. I'm on both EUW and NA but after a certain event goes through I'll go back on NA.

                          Comment

                          • albaneenesk8r
                            I Fap For Justice
                            • Jul 2006
                            • 1420

                            #868
                            Re: League of Legends [v2]

                            people used to think I was trolling with annie support in s1 s2 NOWS WHO IS LAUGHING WORLD! MUAHAHAHA
                            Originally posted by Plan_Bsk81127
                            FFR retards at their finest. gg
                            My hero
                            Originally posted by 04im
                            u so heavy even aphro cant carry ur ass

                            Comment

                            • Xiz
                              TWG Chaos
                              FFR Simfile Author
                              • Feb 2012
                              • 3399

                              #869
                              Re: League of Legends [v2]

                              So Jesse and I are boosting this kid up to gold. Here is is talking to us in skype...


                              Enjoy...





                              Comment

                              • speeddemon
                                FFR Player
                                • Apr 2004
                                • 404

                                #870
                                Re: League of Legends [v2]

                                Originally posted by MinaciousGrace
                                if you throw the cleaver and don't hit are you open to an unfavorable trade? are you throwing a cleaver at a target that doesn't know you have vision of them, therefore giving away the fact that you have a ward in x bush? will throwing the cleaver and missing leave you with a value of hp within kill range of your opponent? are you throwing the cleaver at the most effective target to slow? if you're sitting in base just randomly chucking cleavers is your lack of map presence going to adversely affect your team's map pressure?

                                i mean i could go on but the point is just because you don't understand risk assessment and resource management doesn't mean it doesn't exist so before being a sarcastic douchebag you might want to rewind and make sure you aren't being an incorrect sarcastic douchebag
                                I feel you might not actually understand what you're talking about. At a certain point, something is no longer a risk. I used cleavers as an easy example. You gain so much more by using it than you could possibly lose, so it isn't a risk at all. You throw that cleaver and bam, you have zone control. They suddenly understand that you are a threat. You possibly did 25% of someone's hp at literally no cost to you. Maybe they had to dodge it, there goes some of their cs. Unless you're retarded enough to be standing directly on top of them without a good reason, they can't retaliate. That cleaver range is massive. Even if you mistime it and throw at just a horrible time, it's up again in what, 4s? Less with cdr? you aren't going to die because you missed that cleaver. It doesn't matter if you lost the trade, you heal it up in a second or two passively. If someone was ganking you, you likely didn't die because you decided to throw a cleaver, you died because of some other idiotic decision or poor assessment of other risks.

                                So if you're going to act like a superior asshat that feels entitled to being a sarcastic dick to someone, then getting mad when it happens to you, maybe try thinking a little beyond that kneejerk douche reaction. Oh, and in case you really care that much about the specific scenarios listed:

                                Unfavorable trade, taken care of by passive. Won't lose out on cs if you remember what that button you hit 4 seconds ago was and use it to last hit. Congrats, you can Mundo.

                                Doesn't know you have vision of them? Do you need vision to throw cleavers in bushes? Maybe understand that 90% of people are smart enough to cleavecheck a bush. most people will write it off unless you add something else to that cleaver. Maybe you clicked them and the little yellow outline showed up, nothing to do with your cleaver. To top it off, they make that wonderful squish sound and stop their animation when they hit, there's an excuse for more cleavers. Even if you miss, people likely won't stay in a bush that just got cleaved, and if they do you'll likely stay away -- assuming they're enough of a threat to ignore your cleavers -- giving away that you have vision in a completely different way. Nothing to do with that cleaver.

                                Throwing a cleaver to leave you in kill range. That right there is the only real threat. But at that point you are in one of two scenarios. Either you guys have been having a poke war, at which point you just back off for all of two seconds to heal it before they can go in, or you're in the middle of a fight. If you're in the middle of a fight the risk isn't throwing the cleaver itself. The risk is you missing the cleaver. That isn't part of the decision to throw the cleaver, that's part of your mechanical skill and the ability of your opponent to read you. If you're going to get outplayed no amount of deciding not to cleave will save you, so the risk is a nonissue.

                                Throwing the cleaver at the most effective target. It isn't always an option, and the optimal target changes so situationally that it's really impossible to plan for the exact one every time. That being said, ANY target is infinitely better than no target. Again, the risk is comparitively nothing. Even if you hit someone who makes no sense, it's better than sitting there doing literally nothing with your low cooldown high damage spammable ability. Skill as a player is far more of an issue here than the risk of using said cleaver.

                                If you're sitting at the base chucking a cleaver, it again has nothing to do with the risk of throwing the cleaver. That's the risk of you being inactive in a situation that potentially requires activity. You're masking one risk with another completely to try to make your point.

                                I mean I could go on, if you really want to go on with yours. Or maybe you should rewind before being an incorrect smug asswipe.

                                Comment

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