however, there is something like this in GH Drums, and what basically everyone does is just play the song without differentiating which notes to play softly and which to beat the fuck out of their drums on. Its an interesting idea, but not one I would ever like to see added to FFR, completely ignoring the fact that it (according to other people itt) is completely impossible to implement.
Originally posted by Vendetta21
Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
Originally posted by XelNya
I'd suck a dick in a dark, dark alley.
Originally posted by star-crossed
(Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)
Anyhoo, people keep saying it is impossible... but not only is this possible, hardware already exists to support it. The real issue here is that the hardware is not a computer keyboard, and most people do not own a music keyboard with analog pressure sensitivity, or any other device that would be capable of supporting it. And while many people own a video game console controller with analog triggers, those generally have two at most, so not really a viable option.
All issues aside, I think it would be cool to see something like this implemented. RIP Keyboardmania.
Originally posted by psychoangel691
No matter what tournament you play it's likely you're going to come across something you don't like or are very bad at. If you want to get into the competitive side of FFR you need to learn how to deal with and overcome these songs/charts.
Technically, it would take a lot more than a keyboard to be able to apply pressure on a precise scale. But if we could all switch keyboards with pianos (like 0 does, iirc) it could be a really neat idea. But at this point we'd just be a clone of Synesthesia.
Originally posted by Halogen
In fact, I remember talking to hi19hi19 about a part of our collab where I wished we could have notes that were considerably less opaque than others since the steps representing the given instrument were so quiet, hahaha.
Thought about this for so long. I think what would be perfect would be to reinvent some methods to express the nuances, tones and sounds better in their appearance. I think we would be a step further into making a fully functional and coherent game.
Edit: Eh, didn't see your post ryu, I guess this post reinforces your argument.
If you want to make touch sensitive rhythm game you must first invent the universe
It wouldn't be entirely possible. You could harness kinetic energy to measure velocity of the taps. I dunno if anyone on FFR could do that, even though there are some very smart people on here, but I definitely don't see it as an impossibility for a wealthy gaming corporation to create a game harnessing this.
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