FFR 6th Official Tourney Songs Discussion: Round 4
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Summer Time Perfume? Another bmah file that by all rights is a VC, interspersed with FMO level bursts.Comment
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Lol wut? AIM Burst is straight up stream with small jump gluts that flow nicely, Halcyon has the most aggressive jumps and patterns I have ever SEEN. These patterns make Pants and Kidney Stone feel flowy (Pants is just longer and Kidney much more dense), and I hate that the jumps change, it's not all 8ths, they sneak 16th jumps in there too. The difficulty of the file is not mega stream with some bursts and jumps, it's that you have 2 minutes of consistently aggressive jumpstream with terrible patterns that can be tricky to read that go into tons of bursts SURROUNDED by more jumps that go into more aggressive stream. It's a pretty much non stop finger ****, and then it ends by putting in some mini jacks to shave off you remaining good score. AIM burst is pretty much straight stream then it hits a half second jump part that ends soon and the patterns are mainly rolls and basic stream patterns.It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)Comment
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
.With a scale as restricted and small as the 13 difficulties FFR uses, there will always be difficulty discrepancies, especially with the end of the spectrum with hard files. If the scale were larger in number, there probably wouldn't be nearly as many complaints about files being rated "wrong" or "inaccurately".
As wc mentioned, the ones who actually speak their mind and assert their point of "Why this file is rated inaccurately" only make up a small percentage of players. Honestly, the only way to actually settle difficulty debate matters fairly are with public polls/surveys of some sort asking for the actual community's input as opposed to the abysmal percentage of people complaining. Although at the same time it's very likely a shitstorm will ensue, lol.
It's not a big deal. It's not the end of the world. Ratings don't define the file at hand, it's just there to guide you aka "WHOA THIS IS RATED AN 11 IT MUST BE HARD". Play the files and disregard the numbers for once.
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
hence why I said "bastard cross"Lol wut? AIM Burst is straight up stream with small jump gluts that flow nicely, Halcyon has the most aggressive jumps and patterns I have ever SEEN. These patterns make Pants and Kidney Stone feel flowy (Pants is just longer and Kidney much more dense), and I hate that the jumps change, it's not all 8ths, they sneak 16th jumps in there too. The difficulty of the file is not mega stream with some bursts and jumps, it's that you have 2 minutes of consistently aggressive jumpstream with terrible patterns that can be tricky to read that go into tons of bursts SURROUNDED by more jumps that go into more aggressive stream. It's a pretty much non stop finger ****, and then it ends by putting in some mini jacks to shave off you remaining good score. AIM burst is pretty much straight stream then it hits a half second jump part that ends soon and the patterns are mainly rolls and basic stream patterns.
there's also terms like "low-FMO" and "high-FMO." it evens says this is a high-FMO on the front page.
maybe it'll get bumped up to FGO, maybe not. maybe you're just bad at it (like me) I'm terrible at some FMO's (the high ones), I'm pretty good at the low ones.
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Hrgh. 30 plays in a row and the best I can manage on D4's song is 7-0-0-1, which is right at the line. (I have a 6-0-0-2 unrecorded, score is in the system and I have PMed Velo the link to the replay since I ran into this issue last round.)
This is going to be a REALLY long week. X_XOriginally posted by thesunfanI literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
I'm not sure if it would fit into this thread, or another... but what if more knowledgeable people were to come up with a short list or a couple songs that would be best to practice for each Division's round? Something close in difficulty or in pattern practice that matches up similarly to the tourney song at hand, because people like myself are less familiar with everything and to training to improve I'd personally be blindly playing everything to try and improve.
Just figured it might be helpful for some people...
EDIT: Or any single song really. Just anything. I'm obviously requesting help for anything similar to D2's but idk if others like this ideaLast edited by Magicturbo; 12-7-2011, 09:09 PM.
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Stavie's opinion is my opinion. Borderline FMO/FGOs do exist, but to call Halcyon an FMO is miles into you're goddamn kidding me territory. It's aggressive the way Grind and Gunkinen are aggressive. I like the word aggressive to describe it, period. It's completely off-the-walls aggro. I feel like it's at least 1.5x as dense as the hardest parts of 4CT.
You say this, like you understand that it's all subjective, but then you sayif i could figure out why you consider waiwai230 to be one of the funnest files you've ever played it would just be a good starting point for rating any file for YOU not the community as a wholethis, like you think there are still universals that need to be followed to make a file fun. It's true that everyone's going to have their own opinion on a given file, but I disagree that finding out why one person likes one file won't help you develop some organized theory too. I'm human, there are going to be some things almost every human has in common that determine what they love or hate about a file. I adore WAIWAI's chart, and I find it strange that you don't think figuring out why might be helpful.technicality
fluidity
music relevance
these are the three things that make up FUN and depending on the song at hand and the stepartist there are varying degrees of each that go into the final file. until people realize this no one will get anywhere and it'll just be idiots running in circles chasing their own assesLast edited by Mike Weedmark; 12-7-2011, 09:28 PM.
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Re: FFR 6th Official Tourney Songs Discussion: Round 4
Actually I've been giving hints to some people individually on what songs I found were similar to practice on.I'm not sure if it would fit into this thread, or another... but what if more knowledgeable people were to come up with a short list or a couple songs that would be best to practice for each Division's round? Something close in difficulty or in pattern practice that matches up similarly to the tourney song at hand, because people like myself are less familiar with everything and to training to improve I'd personally be blindly playing everything to try and improve.
Just figured it might be helpful for some people...
EDIT: Or any single song really. Just anything. I'm obviously requesting help for anything similar to D2's but idk if others like this idea
Jumper: try Streets; Keep It Short
Sunless Daybreak: idk, a lot of the earlier generic techno files on FFR (2005-2008) are like this haha...no technique to emphasize in particular
wiinter dream: try Ruins; Amefuri Koneko; Going on Spring Wind
SAMBISTA: try Hardkore Atomic
Halcyon: idk, this song tests a load of things at a fast bpm...although the jumpjacks near the end is very similar to those in Starwolf
Mourning the Lost: try EradicationComment
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