Why FFR is no longer a business? It could come back alive any time. (even if i think it was mentioned before that it wasn't one anymore)
Synthlight did mention some things regarding engines but i would actually love to see some official explanations on front page by example or something..
I just feel like we're missing tons of information that could be interesting to know.
If files gets removed because of this, they probably have nothing to do here to begin with..
Why FFR is no longer a business? It could come back alive any time.
Synthlight did mention some things regarding engines but i would actually love to see some official explanations on front page by example or something..
I just feel like we're missing tons of information that could be interesting to know.
If files gets removed because of this, they probably have nothing to do here to begin with..
You guys realise this public mentioning will probably get those swf's removed =.=
Though, i'd like to see p4u V1, but apparently no-one has it :/
There's no way those files are getting deleted -- they're technically part of FFR history. Synth doesn't delete anything, he just disables them. It's also why the bluenote Synth files/songs with backgrounds weren't updated/changed. There's a certain level of preservation that is almost a cardinal rule on this site.
I honestly don't know the story behind that song. I think it was one of those "this file is mad-glitched and doesn't work well with the engine so we're just going to replace it with v2"
..would that be fine if by example i played Otaku speedvibe[Oni] to get some TPs even if i don't have the skill token 'cause i obviously don't have a FMO AAA?
Same story with vROFL, I mean, they used to block challenges for those for a reason. (at same time we always ends up with ridiculously good people in underplaced divisons that crush everyone in Official Tournaments and we're stuck waiting a year to hope to get it and it's not like the stepchart for vROFL was all that amazing)
Just saying 'cause it's a bit different than "Support Tokens".
..would that be fine if by example i played Otaku speedvibe[Oni] to get some TPs even if i don't have the skill token 'cause i obviously don't have a FMO AAA?
Same story with vROFL, I mean, they used to block challenges for those for a reason. (at same time we always ends up with ridiculously good people in underplaced divisons that crush everyone in Official Tournaments and we're stuck waiting a year to hope to get it and it's not like the stepchart for vROFL was all that amazing)
Just saying 'cause it's a bit different than "Support Tokens".
In my opinion? I don't care -- it's fine by me.
But for the sake of discussion, I could easily argue that it's different. Playing Otaku Oni has impact on stats/points/etc whereas disabled files have no impact on TPs/AAA counts/etc. Furthermore, the only way to access disabled files is through the way I do it. Accessing files like vROFL and Otaku Oni don't require workarounds to play -- they're accessible by winning tournaments and earning FMO tokens, and so accessing these files through other means is technically "cheating" where stats are concerned.
However, unless FFR starts hosting official tournaments again, vROFL is pretty much locked down, so I see no issue with people playing it otherwise.
Is my play of Tell v3, by this definition, then, "cheating"? Technically, it is, but there are current issues with the support tokens anyway (they basically don't work anymore). The admins are free to delete my Tell v3 score if they want (even though it'd be pretty tragic to delete an otherwise difficult AAA like that). But again, these stats aren't even public so it doesn't matter.
In the end it comes down to "Does anyone really care?"
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