FFR Scores 2006-2010
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Re: FFR Scores
Holy fuc Marcus, that solved my issue. O__O
Usually i would just 'try and go as fast as i can with control' but that kills my stamina and causes me to miss and dump goods. I personally like the 'changing in angle of the hand' way better.===============================
The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: FFR Scores
http://www.youtube.com/watch?v=JS0xzE187qo
It's only MrRubix's replay without AVMiss. Up to you to decide.
This just looks like NSSVelocity's engine to me. Sorry if it isn't, but you can see how it looks EXACTLY the same.
Here is the engine link.
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Re: FFR Scores
It is mine sillyThis just looks like NSSVelocity's engine to me. Sorry if it isn't, but you can see how it looks EXACTLY the same.
Here is the engine link.
http://wesmasharrowsgood.com/nssvelocity/engine.html
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Re: FFR Scores
I do, but I don't use it. Forgot pass, along with the email.
But I kept is separate to avoid conflict.Last edited by Dragon Shot; 10-28-2010, 12:48 PM.Comment
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Re: FFR Scores
Yeah, again, a lot of "active improvement" involves looking at what causes you difficulty and simply resolving that difficulty by trying other approaches to your playstyle.
It's an really simple concept that so few players leverage, but it really helps you improve much more quickly than "let's just play this file a billion times with the same approach and hope the approach eventually starts to work."Comment
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Re: FFR Scores
Yo Marcus, you still have that isolation file? :/Yeah, again, a lot of "active improvement" involves looking at what causes you difficulty and simply resolving that difficulty by trying other approaches to your playstyle.
It's an really simple concept that so few players leverage, but it really helps you improve much more quickly than "let's just play this file a billion times with the same approach and hope the approach eventually starts to work."Comment
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