Re: My 3D World - Or just the car.
Here's one I did a couple weeks ago, using HDRI lighting, you can make a pretty dull scene look awesome. There are NO physical lights in this scene. Zero.

I suggest looking up some good tuts on it.
As far as Meshsmooth goes, it bends things down the middle of each panel of a polygon (with 1 iteration, with 2 it bends in thirds, and you'll never need more than 2 almost ever), so the further apart each wire is from its parallel, the more extreme the bend. Example.
____________________________________________________________________________________________
|____|____|_____|______|_|_|_|_|_|_|___________________|_____________________|__________________|
Imagine those are the spacing in your polygons. The first section would yield a steady curve if it were going around a corner, the second section would produce a much sharper curve, and the third would produce a really long lazy curve. So in relation to your model, clean up the corners of the car, add a more densely packed amount of quads where you want it to smooth more sharply.
Here's one I did a couple weeks ago, using HDRI lighting, you can make a pretty dull scene look awesome. There are NO physical lights in this scene. Zero.

I suggest looking up some good tuts on it.
As far as Meshsmooth goes, it bends things down the middle of each panel of a polygon (with 1 iteration, with 2 it bends in thirds, and you'll never need more than 2 almost ever), so the further apart each wire is from its parallel, the more extreme the bend. Example.
____________________________________________________________________________________________
|____|____|_____|______|_|_|_|_|_|_|___________________|_____________________|__________________|
Imagine those are the spacing in your polygons. The first section would yield a steady curve if it were going around a corner, the second section would produce a much sharper curve, and the third would produce a really long lazy curve. So in relation to your model, clean up the corners of the car, add a more densely packed amount of quads where you want it to smooth more sharply.





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