TWG LXXXVIII: Metroid Madness

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  • iggymatrixcounter
    FFR Veteran
    • Nov 2003
    • 1924

    #16
    Re: TWG LXXXVIII: Metroid Madness

    OHHH another benefit to this plan:

    If the seer turns into a wolf, he could choose to wolf the ice man (assuming guardian is guarding the ice man) and that would make the wolf's kill have a chance to fail! And you could have the option of not killing that wolf and always turning into a wolf during the night and having a percentage of a wolf fail EVERY night.

    This idea gets better as I think more and more about it.
    lastfm
    PANDORA

    Comment

    • Spyke_MH
      FFR Player
      • Jan 2005
      • 204

      #17
      Re: TWG LXXXVIII: Metroid Madness

      here's a question that's been bothering me...do corrupted humans know they are slaves?

      Comment

      • Brilliant Dynamite Neon
        nobody fiffers anymore.
        FFR Simfile Author
        • Dec 2006
        • 2440

        #18
        Re: TWG LXXXVIII: Metroid Madness

        Holy ****, I didn't even realize this game was so huge.

        Could life be coming back to TWG?
        ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

        Thanks for the memories, folks. u da bes

        Comment

        • Gun92
          The Paragon of Perfection
          • Aug 2006
          • 4826

          #19
          Re: TWG LXXXVIII: Metroid Madness

          Hold your tongue and don't jinx it :P

          Comment

          • RedHerring
            FFR Player
            • May 2009
            • 86

            #20
            Re: TWG LXXXVIII: Metroid Madness

            Boo, Normal human.

            I wanted to be a Metroid Mason

            Well, so, Rundan or whatever it is called, please come out.

            Comment

            • sc979
              FFR Player
              FFR Simfile Author
              • Aug 2006
              • 1644

              #21
              Re: TWG LXXXVIII: Metroid Madness

              I think it was mentioned that corrupted humans do know when they become slaves. Not sure where though.
              ...

              Comment

              • sc979
                FFR Player
                FFR Simfile Author
                • Aug 2006
                • 1644

                #22
                Re: TWG LXXXVIII: Metroid Madness

                So when you say to eliminate the threats, does this include the metroids? Does it matter if they have control of the phazon spawner? Do we have to kill the phazon spawner to win if the metroids have control over him (can wolves and metroids win simultaneously)?
                ...

                Comment

                • MrRubix
                  FFR Player
                  • Jul 2026
                  • 8340

                  #23
                  Re: TWG LXXXVIII: Metroid Madness

                  Ungh I am too lazy to read the instructions as to how to play this game, help
                  https://www.youtube.com/watch?v=0es0Mip1jWY

                  Comment

                  • iggymatrixcounter
                    FFR Veteran
                    • Nov 2003
                    • 1924

                    #24
                    Re: TWG LXXXVIII: Metroid Madness

                    uh, don't you have to know how to play to sign up? I thought that was always a rule?

                    This is probably the worst game to have as a first game.... I really hope you're kidding.
                    lastfm
                    PANDORA

                    Comment

                    • MrRubix
                      FFR Player
                      • Jul 2026
                      • 8340

                      #25
                      Re: TWG LXXXVIII: Metroid Madness

                      Nopers.
                      https://www.youtube.com/watch?v=0es0Mip1jWY

                      Comment

                      • MrGiggles
                        Senior Member
                        • Aug 2005
                        • 2846

                        #26
                        Re: TWG LXXXVIII: Metroid Madness

                        If the phazon spawner attacks somebody with a PED suit, are they made aware of the situation or do they have to guess whether they're under attack and need to deactivate the PED suit?

                        That's my only real question.

                        Comment

                        • iggymatrixcounter
                          FFR Veteran
                          • Nov 2003
                          • 1924

                          #27
                          Re: TWG LXXXVIII: Metroid Madness

                          twg crash course:

                          wolves verse humans

                          wolves kill someone in the night (which is right now) everyone votes who to kill during the day, the person with the most votes dies. Then it goes to night and wolves kill again and the process continues until someone wins.

                          humans win when there are no wolves.

                          wolves win when they outnumber the humans at the end of the day.

                          -----------------

                          This game...... good luck XD. I'll explain it to you when I have more time. Welcome to TWG btw.

                          Oh and first off, check your PM's for a TWG role PM from manti, it will tell you your role for this game.
                          lastfm
                          PANDORA

                          Comment

                          • MrRubix
                            FFR Player
                            • Jul 2026
                            • 8340

                            #28
                            Re: TWG LXXXVIII: Metroid Madness

                            I've played Werewolves before as a card game, but this isn't the same
                            https://www.youtube.com/watch?v=0es0Mip1jWY

                            Comment

                            • MrGiggles
                              Senior Member
                              • Aug 2005
                              • 2846

                              #29
                              Re: TWG LXXXVIII: Metroid Madness

                              The stickies do a pretty good job of explaining the basic game concepts and roles/rules. They really do.

                              Comment

                              • emerald000
                                the Mathemagician~
                                • Nov 2005
                                • 1320

                                #30
                                Re: TWG LXXXVIII: Metroid Madness

                                Just get on AIM. I can explain you the basics.

                                Comment

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