Can't use controllers when using emulators. Controllers are a must.
Very true, maybe grab a USB controller?
"That's the beauty of music.
They can't get that from you...
Haven't you ever felt that way about music?
Here's where it makes the most sense:
You need it so you don't forget.
Forget that...
there are places in this world that aren't made out of stone,
that there's something inside...
that they can't get to,
that they can't touch,
that's yours"-Andy Dufrense
Another thought... if you're not getting a challenge from beating games, why not go for speedrunning? Try besting some of the stuff on SDA or working on a game not on their list. Solid community too.
"That's the beauty of music.
They can't get that from you...
Haven't you ever felt that way about music?
Here's where it makes the most sense:
You need it so you don't forget.
Forget that...
there are places in this world that aren't made out of stone,
that there's something inside...
that they can't get to,
that they can't touch,
that's yours"-Andy Dufrense
Another thought... if you're not getting a challenge from beating games, why not go for speedrunning? Try besting some of the stuff on SDA or working on a game not on their list. Solid community too.
I'm very familiar with speed demos archives. I've been speed running for quite a while actually. I have world class runs on Melee's break the targets, super mario bros 2, punch-out!!, super punch-out, kirbys adventure, and have been off and on playing Zelda a link to the past for a world record which is barely 8 minutes away from it. Speed running is just perfecting a game which can get very boring after all the repetition. Maybe I should go for a donkey kong kill screen lol.
i remember specificly one time when we were playing i was goofing off and humping the ground, taunting, falcon punching, and you were coming after me like a hobo on a ham sandwich.
My video game superiority lies with my using a controller. IWBTG is perhaps the hardest flash game ever made but without a controller, but I'm not going to bother.
SNES: Shiren the Wanderer Mysterious Dungeon 2 (or alternatively for the DS)
It's a nethack inspired roguelike. If that doesn't set off warning sirens, the last secret dungeon has 99 floors, and you're not allowed to take any levels or items/equipment into it, and almost nothing starts identified.
It's not 'action' hard, though, it's 'thinking' hard.
You could also try the mattmakesgames.com games; Jumper 2/Redux/3, Flail, Moneyseize, An Untitled Story on Masterful or Insanity
My video game superiority lies with my using a controller. IWBTG is perhaps the hardest flash game ever made but without a controller, but I'm not going to bother.
i remember specificly one time when we were playing i was goofing off and humping the ground, taunting, falcon punching, and you were coming after me like a hobo on a ham sandwich.
Sonic Spinball (seconding Tass)
Revenge of Shinobi (Genesis)
Taz-Mania (Genesis) (god-awful and exceedingly hard)
Pokemon Puzzle League (N64) (S-Hard difficulty without continues is very rough, the CPU opponents move so fast that the only way to win is if they run out of possible moves)
Just to correct.... IWBTG isn't a flash game. It's a downloadable. Same with all of mattmakesgames' games, except MoneySeize which is Flash. Granted... Matt's games are extremely difficult and creative platformers.
Another excellently hard Flash platformer is Meat Boy (Map Pack). The original Meat Boy is not that hard... the map pack, with all levels created by the fans, is evil. Some other devilishly hard Flash achievements are: all 18 awards on ZunderFury, beating Battle Mode of Max Mesiria 2, getting over 100,000 on Tarnation (all 3 of them are Impossible Badges on Kong... the 3 hardest, imo. 1010 coins on MoneySeize is #4, Meat Boy (Map Pack) is #5).
As far as Sonic Spinball... it's not really that fun of a game. It was just brutally frustrating trying to play pinball on a frickin' console. It completely defeats the purpose, kills the control you have over the ball, etc. You need framer perfect timing on many hits, so you're constantly trying to set up and set up and set up just for that next chance to get the perfect shot. Over and over and over again.
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