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  • Zybanthia
    FFR Player
    FFR Simfile Author
    • Dec 2008
    • 809

    #1936
    Re: R1 - Actual Song Difficulties V2

    Originally posted by TC_Halogen
    I think it's about time that None Would Escape gets dropped to a VC. It's too easy of a song to be an Oni get, and it's getting abused AAA wise (86 AAAs!).
    Not saying this isn't true, but going off AAAs isn't accurate enough of a reason. People AAA things specifically to get tokens sometimes. If your friend unlocked Oni on NWE and suggests it to you, you'll AAA this even thought you may not have necessarily even paid attention to it.

    If we're going off AAAs (and based on what I said above), go look at how many Seven has, and then look at virtually any other Challenging song. On that basis, Seven is like a Standard.

    Originally posted by TC_Halogen
    Also, for reasons of scoring, maybe Lethal Injection should be bumped up to a Challenging? (half of the AAAs of None Would Escape with 43 AAAs).
    Yeah, again, AAAs just isn't enough. 1: It's a Secret Song, so far less people have played it (you'd really be surprised how many less people have played Secret songs, even old and inexpensive ones). 2: It's offbeat, so people don't bother AAAing it. 3: ...played it recently? It's barely VD. I can literally name Difficult files harder than this level (World of Dreams, Shin Trigger). I think if anything it was boosted to VD after the background / noteskin was taken into account.

    Comment

    • bballa48
      FFR Veteran
      • Jan 2007
      • 1496

      #1937
      Re: R1 - Actual Song Difficulties V2

      Originally posted by Zybanthia


      Yeah, again, AAAs just isn't enough. 1: It's a Secret Song, so far less people have played it (you'd really be surprised how many less people have played Secret songs, even old and inexpensive ones). 2: It's offbeat, so people don't bother AAAing it. 3: ...played it recently? It's barely VD. I can literally name Difficult files harder than this level (World of Dreams, Shin Trigger). I think if anything it was boosted to VD after the background / noteskin was taken into account.
      I really don't get this. It has a fast up down jack that is tough to hit. It has really awkward slow trills. AND the background is crappy. It should be challenging, and if anything a high VD. I don't see how you can seriously say World of Dreams is harder. I can AAA that with my eyes closed.
      "Running is a mental sport...and we're all insane!"
      Learn to run when feeling the pain: then push harder.

      Comment

      • Zybanthia
        FFR Player
        FFR Simfile Author
        • Dec 2008
        • 809

        #1938
        Re: R1 - Actual Song Difficulties V2

        Originally posted by bballa48
        I don't see how you can seriously say World of Dreams is harder. I can AAA that with my eyes closed.
        I guess that's the personal part of determining a difficulty, because I can AAA Lethal Injection with my eyes closed. In fact if I'm not mistaken I avmiss AAAed it on my alt account in two tries. So... yeah, not hard even with a glitch that is now gone. But again, to each his own, haha.

        Originally posted by 0
        Balloon Fever could pass as an FMO as well
        +1,000,000

        Vertex BETA as well. But it's never gonna happen.

        Comment

        • stavie33
          FFR Player
          • Aug 2006
          • 1925

          #1939
          Re: R1 - Actual Song Difficulties V2

          you can't anymore. And balloon Fever should be a 73. It's much easier than songs like MAMA and Garyuuntensei. Also, NWE should be VC now, and I do vote on Lethal Injection being C, as it's the only VD I haven't AAA'd (but if it becomes C, it'll be the 2nd C I haven't AAA'd lol)

          I'm still complaining that Kanon Kanon is not FMO, MAKE IT FMO ALREADY!!!

          EDIT: Ska Cha Cha is definitely a C, I AAA'd sightread, it's really, really easy, mid-high C. Honestly, I think Otter's Dance should be VC, as it's the only C I haven't AAA'd (keep BF'ing it). That song is really much harder than a lot of easy VC songs, but it won't get changed. Ska Cha Cha is a joke, AAA'd sightread. When you get better at the game, views of song difficulties completely change. I used to think Gradeus was really, really hard. Now I think it could be C.
          Last edited by stavie33; 03-19-2009, 07:51 AM.
          It's getting better all the time
          I used to get mad at my school (No, I can't complain)
          The teachers who taught me weren't cool (No, I can't complain)
          You're holding me down (Oh Oh)
          Turning me round (Oh Oh)
          Filling me up with your rules (Oooh)

          Comment

          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #1940
            Re: R1 - Actual Song Difficulties V2

            Originally posted by stavie33
            When you get better at the game, views of song difficulties completely change. I used to think Gradeus was really, really hard. Now I think it could be C.
            Well that's the thing, isn't it? You have to rank songs by how hard they are to play for people who are about at that level. Gradeus is probably really easy for you now because you have the speed and reading ability to consistently hit and PA everything, but for people who are just learning to pass/FC/SDG VCs there might be hard parts that you don't even notice. I think it's a mid-range VC for instance.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

            Comment

            • Bolth mannn
              FFR Veteran
              • Aug 2008
              • 2228

              #1941
              Re: R1 - Actual Song Difficulties V2

              i reckon we should all vote in 1 song from each lvl (1-12) that is standard.

              like uhh...I think that pimp slap is a mid VC, i think BB Evolution is a mid FMO, etc, etc.

              so when tass chooses difficulties for new songs in the game, he can compare the song to the chosen mid songs in each level so get the most accurate ratings.

              Comment

              • Plan_Bsk81127
                snooches
                FFR Simfile Author
                • Aug 2007
                • 6420

                #1942
                Re: R1 - Actual Song Difficulties V2

                Can Nitrx be made a VC? That song has a crap load of awkward and tough patterns and the jacks are pretty tricky too. Pretty sad when a 10 good run is ranked in the top 100 and very few AAA's for it on a C rating.

                Comment

                • Archelos
                  FFR Player
                  • Mar 2009
                  • 104

                  #1943
                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by stavie33
                  When you get better at the game, views of song difficulties completely change.
                  Nah not really bro, plenty of VCs are VCs to me and I've practically sightread AAAed them. Just cause you can do well on something doesn't mean you aren't able to look at its difficulty from a broad point of view (taking its speed and pattern choices into comparison of other songs).

                  If you're going around saying things should be easier just because you personally can suddenly AAA them / sightread them, then... you missed the point of this thread, lmao. Unless we're all supposed to say what we think about the difficulties personally here. I mean excuse me, I'm new.

                  And if that's the case, I think J219 should be FMO and LW4 should be VC. After all it took me 5 tries to AAA J219 and 4 to AAA LW4 (3 if you don't count the boo out). And personally I don't think LW4 is hard at all. I barely try and I PA the streams, they're not fast at all. Guess that means it's VC?

                  EDIT:

                  Originally posted by stavie33
                  Ska Cha Cha is definitely a C, I AAA'd sightread, it's really, really easy, mid-high C.
                  Bro I just sightread AAAed Jelly Roll Blues and I thought it was easy as **** so I guess that makes Jelly Roll Blues Challenging and not VC?
                  Last edited by Archelos; 03-19-2009, 08:15 PM.
                  Yeah I'll make a sig later.

                  Comment

                  • retching oesophagus
                    (^._.^) =^-ω-^= (^・o・^)ノ
                    • Jan 2008
                    • 805

                    #1944
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by Bolth mannn
                    i reckon we should all vote in 1 song from each lvl (1-12) that is standard.

                    like uhh...I think that pimp slap is a mid VC, i think BB Evolution is a mid FMO, etc, etc.

                    so when tass chooses difficulties for new songs in the game, he can compare the song to the chosen mid songs in each level so get the most accurate ratings.
                    but only lvl 5 songs can be standard ummmmmmmmmmmmmmmmm im confuzed


                    it'd be better to measure songs that are borderline. for example any song that is easier than NWE or GOSW is VC, any song easier than FN is FMO. i think that is how it's currently done anyway.

                    and yeh Kanon-Kanon - 240bpm chains, trils and rolls - needs to be moved up. possibly also xeno flow. that's like my other worst VC.

                    Comment

                    • lukestepwalker
                      NEVER GOIN PRO
                      • Jul 2007
                      • 1137

                      #1945
                      Re: R1 - Actual Song Difficulties V2

                      Why the **** isnt club an Oni Get. i mean if people are getting a token for gay none will escape then i should get 1 for club because its harder hands down . i dont think thats fair i think M.A.M.A. AND KIL STAGE is harder than none will escape.

                      Just give me the token

                      Comment

                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #1946
                        Re: R1 - Actual Song Difficulties V2

                        hey what are current major issues in difficulty ratings (oh some suggestions look a bit ridiculous)?

                        Comment

                        • Quasar889
                          FFR Player
                          • Sep 2005
                          • 79

                          #1947
                          Re: R1 - Actual Song Difficulties V2

                          I actually really like the idea of setting a standard.

                          You pick one song from each difficulty that exemplifies some of the techniques most often encountered in that difficulty, and you judge all songs that *MIGHT* go into that difficulty against your standard song.

                          I think this wouldn't be too hard to do, and it might clarify a few issues.

                          Comment

                          • stavie33
                            FFR Player
                            • Aug 2006
                            • 1925

                            #1948
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by jimerax
                            hey what are current major issues in difficulty ratings (oh some suggestions look a bit ridiculous)?
                            Kanon-Kanon VC -> FMO
                            Nitrx C -> VC
                            NWE FMO -> VC (it's about damn time, come on people)

                            those are the big ones I can think of
                            It's getting better all the time
                            I used to get mad at my school (No, I can't complain)
                            The teachers who taught me weren't cool (No, I can't complain)
                            You're holding me down (Oh Oh)
                            Turning me round (Oh Oh)
                            Filling me up with your rules (Oooh)

                            Comment

                            • TheSeventhDawn
                              FFR Player
                              • Aug 2008
                              • 10

                              #1949
                              Re: R1 - Actual Song Difficulties V2

                              I'm giving out my opinion as D/VDs player(I can FC most of the Ds and a few VDs, I can play all VDs, but not neccessary FC them, but I can play them; you can check my other account's scores, it's written in my profile).

                              Tetris Remix : I think Tetris Remix should be a low-8(in my opinion, so no hard feeling please).

                              I'm pretty sure the person who asked to change for a 7 almost or already AAAed it, many people have tendency to decrease a song's difficulty because they obtained a good score on it(BF, SDG or most likely, AAA), because the beginning and the ending of that song has patherns harder to read than most songs. I can have an easier time reading a few 8s that I FCed than Tetris, and this is coming from a person Fcing 7s and 8s, not somebody who can AAA 7s and 8s eyes closed, so I believe my opinion on this song is slightly more accurate than his(again, just my opinion, no hard feeling, no flame, no swearing please).

                              By the way, I didn't mean that experienced players can't have their opinion, or their opinion aren't accurate, or anything like that. I just mean that a person whose skill is around a song's respective level might have a better point of view of its difficulty than those who can AAA with ''eyes closed''.

                              Sure, the middle part could be considered as ''easy'', because there's no tricky patherns in the middle(however, there's a time in the middle when the jumps seem to be coming at a different pace, I don't know if the person who changed it took notes of this before, he's probably too ''pro'' to see it anyway), but the beginning and the ending are still hard enough to make it a low-8(the person who asked to change this probably had no idea how hard it is to actually read those, since he probably AAAed 7s and 8s already, so he doesn't have an idea about how hard that song is for middle players), not to mention how easy it is to screw up the ending and fail to FC it(I think nobody actually think about the difficulty of FCing a song when judging it). Note that I said a low-8, not a mid or a high.

                              First Try : This song should be bumped to a mid-7(at least a low-7, but not a 6), I can name a lot of 7s easier than this song(Pondering Stuff, Platypus, Roses and Butterflies (Heavy), Elements, and many others). It's really annoying to FC and to PA for a middle-level player, because of its quick rolls and staircases, not to mention the annoying constant slow jacks in it. If it doesn't get changed, then I would like to know the reason. The only 6 harder than First Try is Dragon's Final Roar, which is supposed to be a high-7, if I refer to the list at the first page.

                              That's all I can think right now. I can't give my opinion on any songs above 9s, because I don't have the skills to judge, seeing how I can't play a 9 without mashing at least at one part of the song, but there's more people taking judging songs above Challenging than below(correct me if I'm wrong, but I can hardly see anybody paying attention to songs below 8).

                              By the way, shouldn't be Dragon's Final Roar changed to a 7 already? Just wondering, since nobody seem to notice how that song is way too hard for a Tricky song, I guess there's not a lot of middle level players(7s-9s) here.

                              P.S: I'm still not familiar with FFR vocabulary, so feel free to correct me, I won't mind.
                              Last edited by TheSeventhDawn; 03-20-2009, 10:15 PM.

                              Comment

                              • qqwref
                                stepmania archaeologist
                                FFR Simfile Author
                                • Aug 2005
                                • 4092

                                #1950
                                Re: R1 - Actual Song Difficulties V2

                                Oh yeah, First Try. I remember that song. It's one of, like, two difficulty 6s that I can't AAA. I kinda agree that it should be a 7, even though it's short it's got some tricky bursts and the slow jacks are annoying to PA.
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

                                Comment

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