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  • Zybanthia
    FFR Player
    FFR Simfile Author
    • Dec 2008
    • 809

    #1591
    Re: R1 - Actual Song Difficulties V2

    Originally posted by Patashu
    I have a question, are the difficulties ordered for a spread player or a one-handed player?

    for example the two-handed jumptrill in battle theme #37 would be difficult for a one-handed player but breezing for a spread player
    Does anyone have an example of something that would be EASIER for a one-handed player though? I doubt one-handed is a playing style considered in the ratings at all - any other playing style is more powerful than it (and that's not to dis one-handers). I mean, between index, spread, and whatever wanky hybrid style you can come up with that combines the two or whatever, the levels are pretty much covered.

    Comment

    • Breakdown16
      FFR Veteran
      • Sep 2007
      • 1938

      #1592
      Re: R1 - Actual Song Difficulties V2

      Originally posted by TheSeventhDawn
      By the way, is it just me or Haruka and Kire Kire Mayoi aren't listed in the first page?
      Lots of new songs and ones that have been around for a short while have not yet been added to the first post.


      Made by arrekusuof93 at Ye Olde Photoshop Shoppe
      Who remembers this thread? Brings back great memories XD

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #1593
        Re: R1 - Actual Song Difficulties V2

        Originally posted by Zybanthia
        Does anyone have an example of something that would be EASIER for a one-handed player though?
        the (12)(14)(12)(14) etc patterns in aim anthem

        IMHO

        that's the only song I remember people saying is easier one-handed
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • Xx{Midnight}xX
          FFR Player
          • Aug 2007
          • 8548

          #1594
          Re: R1 - Actual Song Difficulties V2

          I think AIM and Club are fun, i beat most spread players at them ^^. I need to go back to my jacking later. I think The Final Fantasy should be bumped up a difficulty cause of Full combo difficulties. Those patterns are nuts. Also how is Rondo V1 only a challenging?

          Comment

          • stavie33
            FFR Player
            • Aug 2006
            • 1925

            #1595
            Re: R1 - Actual Song Difficulties V2

            Originally posted by Xx{Midnight}xX
            I think AIM and Club are fun, i beat most spread players at them ^^. I need to go back to my jacking later. I think The Final Fantasy should be bumped up a difficulty cause of Full combo difficulties. Those patterns are nuts. Also how is Rondo V1 only a challenging?
            how is rondo v2 only challenging? They both should be challenging IMO, and FF7LBF is really easy for that high an FMO, the patterns are easy to read and are extremely easy to deal with for spread players, not sure about index though

            Setsojou Hyakka Ryouran is twice as hard as FF7LBF, I think if any FMO needs bumping up it's that, that is not a 79, the other 79s are much easier, hell, my Setsoujou score is no where near my EHHS score, and that's an 80! (3-0-0-0 to 9-0-0-0)

            FotBB should be moved up just due to backround and speed issues. It glitches on my comp due to backround and is like impossible still due to the speed of the 1 handed trills and stuff, definitely higher than EHHS
            It's getting better all the time
            I used to get mad at my school (No, I can't complain)
            The teachers who taught me weren't cool (No, I can't complain)
            You're holding me down (Oh Oh)
            Turning me round (Oh Oh)
            Filling me up with your rules (Oooh)

            Comment

            • EAGAMES
              Y0FACE!
              • Dec 2006
              • 4931

              #1596
              Re: R1 - Actual Song Difficulties V2

              FFLBF is hands down harder to AAA than Setsujou. FFLBF is faster, has 32nd bursts, and fast jump-streams. I havn't even AAAd it yet. T_T

              FotBB is harder than EHHS imo. Trills > jump-streams.
              Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
              5th Official FFR Tournament Scores (Division 5)
              Round 1: Novo Mundo (AAA)
              Round 2: 4 Chord Touhou (AAA)
              Round 3: October (1.0.0.1)
              Round 4: Silly Symphony (1.0.0.0)
              Round 5: Hardkore Atomic (4.0.0.1)
              Round 6: Blue Rose (2.0.0.0)
              Round 7: La Dump (Eliminated for being lazy.)
              Originally posted by smartdude1212
              EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

              Comment

              • stavie33
                FFR Player
                • Aug 2006
                • 1925

                #1597
                Re: R1 - Actual Song Difficulties V2

                someone needs to put the tournament songs in already...
                It's getting better all the time
                I used to get mad at my school (No, I can't complain)
                The teachers who taught me weren't cool (No, I can't complain)
                You're holding me down (Oh Oh)
                Turning me round (Oh Oh)
                Filling me up with your rules (Oooh)

                Comment

                • dore
                  caveman pornstar
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 6317

                  #1598
                  Re: R1 - Actual Song Difficulties V2

                  Anything with jumpjacks that aren't alternating between up and down are easier one-handed than spread, just because it requires less coordination, but that's pretty much the only pattern.
                  http://www.youtube.com/watch?v=IREnpHco9mw

                  Comment

                  • Zybanthia
                    FFR Player
                    FFR Simfile Author
                    • Dec 2008
                    • 809

                    #1599
                    Re: R1 - Actual Song Difficulties V2

                    Couldn't you just do it index though?

                    Comment

                    • dore
                      caveman pornstar
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2006
                      • 6317

                      #1600
                      Re: R1 - Actual Song Difficulties V2

                      Yes but I'm comparing spread and one-handed
                      http://www.youtube.com/watch?v=IREnpHco9mw

                      Comment

                      • Bynary Fission
                        Retired One-Hander
                        • Jan 2008
                        • 2437

                        #1601
                        Re: R1 - Actual Song Difficulties V2

                        I'd agree that jacks are easier to do one handed, I suppose. I know several one handers good enough to do AIM Anthem wreck it (e.g Zageron, irionman, etc.), often because they are friendly for that style.
                        However, you can also factor in patterns that are virtually anti-spread, such as fast one handed trills. Provided you have the speed, those can arguably be considered much easier to do one handed (and index, of course). This can also apply to any patterns biased to one hand.

                        P.S I find Haruka one of the easiest 7s, IMO. It was also one of my first Difficult AAAs.


                        ~Bynary Fission
                        Last edited by Bynary Fission; 12-15-2008, 06:48 AM.
                        Newest Track (05/04/2026): Battle Theme - The Infernal Sepulchre [8-bit Chiptune]

                        https://soundcloud.com/bynary-fission/zone-4-battle-theme

                        Comment

                        • dore
                          caveman pornstar
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2006
                          • 6317

                          #1602
                          Re: R1 - Actual Song Difficulties V2

                          Nah, one-handed trills aren't harder than trilling one-handed. The one-hander has an advantage because all trills take that same motion so they have more practice, but a good spread player will practice one-handed trills enough to where they're not a problem.
                          http://www.youtube.com/watch?v=IREnpHco9mw

                          Comment

                          • Shashakiro
                            TWO THOUZAND COMBO
                            FFR Simfile Author
                            • Aug 2005
                            • 9082

                            #1603
                            Re: R1 - Actual Song Difficulties V2

                            why can't harmonix be this good at setting difficulty ratings for Rock Band, seriously.

                            FFR's only mistakes are like hard 8 vs easy 9 etc, hmx often rates things like 3 full difficulties off, and the game uses a 7 scale.

                            maybe i should try to get hired there >_>
                            4th Official FFR Tournament - Master division champion!

                            Originally posted by Boogiebear
                            use ur bain. Itz there for a reason.

                            Comment

                            • alexdestructions
                              FFR Player
                              • Sep 2007
                              • 1757

                              #1604
                              Re: R1 - Actual Song Difficulties V2

                              Originally posted by EAGAMES
                              FFLBF is hands down harder to AAA than Setsujou. FFLBF is faster, has 32nd bursts, and fast jump-streams. I havn't even AAAd it yet. T_T

                              FotBB is harder than EHHS imo. Trills > jump-streams.
                              Agreed, but wouldn't FOTB be easier to AAA than the jumpstreams? Or unless the blue arrow syndrome ****s up the PA. =\


                              I think there should be V2s on songs with only blue arrows and off-beat arrows like Revolutionary Etude.
                              Originally posted by who_cares973
                              playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
                              Originally posted by xferrarix
                              actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!

                              Comment

                              • Zybanthia
                                FFR Player
                                FFR Simfile Author
                                • Dec 2008
                                • 809

                                #1605
                                Re: R1 - Actual Song Difficulties V2

                                Originally posted by dore
                                Yes but I'm comparing spread and one-handed
                                Okay, but for the purposes of this thread, the original question was "is one-handed even considered in the ratings", and if you can just go ahead and do something index just as easily (or more so) as you can do it one-handed, then why even consider one-handed? Maybe compared to spread it's easier one-handed, but index is still a two-handed playing style, so there's no real reason to factor one-handing into the ratings in the first place.

                                As for one-handed trills, again... index. And if you can switch from spread to index and back again quickly, then even more power to you.

                                Comment

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