Re: DRM in todays PC games
"Now the problem here is trying to both please the base that just wants a different iteration of a similar style and the group who wants creative innovation on multiple levels. "
It is a rare game indeed that appeals to everyone. It seems, forgive me, downright stupid to try and market to everyone, and if a company were to do so, they'd be out of business so fast their heads would spin. I can't even think of a game that's intended for the entirety of gamers as their audience. This unfortunately makes much of your following post moot.
Now I know all my friends aren't all civil rights activists, far from it, and yet I've had discussion where everyone's agreed that DRM is annoying and doesn't actually target the people who want to pirate. I prefer to think that people who aren't anti-DRM are largely unaware of what their effects have, simply because they haven't thought about it enough. In the gaming industry, DRM has had an affect beyond merely giving CDs keys and burn protection. xbox 360 is a prime example. You can't access the content you've paid for unless you're either 1. on your own console or 2. logged into xbox live with your account. Seems fair enough. This has proven remarkably annoying for many xbox live owners though. If your xbox broke down (which many of them have/will), and you sent it in and got a new one, you no longer had your original console, and so you had to be logged into xbox live. ie: you had to have an internet connection in order to play games which had absolutely nothing to do with the internet. Microsoft eventually fixed this problem by allowing you to go through a process which essentially make your new console 'your' console again, but for a couple years this was a problem for many paying consumers. There was another way around it I suppose, where you had to go through a painful process of getting a new ID through talking with customer support. Fun!
DRM isn't a problem if it only stops people from pirating. Well, I'm not sure I agree with that, but for arguments sake, I'll say I do, because regardless, it most certainly IS a problem when it interferes with paying consumers who've done absolutely nothing wrong.
"Now the problem here is trying to both please the base that just wants a different iteration of a similar style and the group who wants creative innovation on multiple levels. "
It is a rare game indeed that appeals to everyone. It seems, forgive me, downright stupid to try and market to everyone, and if a company were to do so, they'd be out of business so fast their heads would spin. I can't even think of a game that's intended for the entirety of gamers as their audience. This unfortunately makes much of your following post moot.
Now I know all my friends aren't all civil rights activists, far from it, and yet I've had discussion where everyone's agreed that DRM is annoying and doesn't actually target the people who want to pirate. I prefer to think that people who aren't anti-DRM are largely unaware of what their effects have, simply because they haven't thought about it enough. In the gaming industry, DRM has had an affect beyond merely giving CDs keys and burn protection. xbox 360 is a prime example. You can't access the content you've paid for unless you're either 1. on your own console or 2. logged into xbox live with your account. Seems fair enough. This has proven remarkably annoying for many xbox live owners though. If your xbox broke down (which many of them have/will), and you sent it in and got a new one, you no longer had your original console, and so you had to be logged into xbox live. ie: you had to have an internet connection in order to play games which had absolutely nothing to do with the internet. Microsoft eventually fixed this problem by allowing you to go through a process which essentially make your new console 'your' console again, but for a couple years this was a problem for many paying consumers. There was another way around it I suppose, where you had to go through a painful process of getting a new ID through talking with customer support. Fun!
DRM isn't a problem if it only stops people from pirating. Well, I'm not sure I agree with that, but for arguments sake, I'll say I do, because regardless, it most certainly IS a problem when it interferes with paying consumers who've done absolutely nothing wrong.






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